I started and began work in April 2010 on a draft update of all levels of solo original Far Cry. This mod is called FarCry 2010 Here is the description of this project FarCry remastering of the true form of a mod. Create a recess in CryEngine.

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I am pleased to announce the online availability of FarCry mod 2010 Chapter 1! Before launching the mod, be sure to check the...

Posted by Didjay on Aug 3rd, 2011

I am pleased to announce the online availability of FarCry 2010 mod Chapter 1! Before launching the mod, be sure to check the file "Read Me" included in the archive to find out the details and instructions.

Several models of vegetation have been redesigned since the demo version. These are more detailed and even closer models of Crysis. But other elements of FarCry were also redesigned, for example the river at the first level Training has been designed for the current to follow the direction taken by the River. This makes it more realistic, especially when a mercenary dies and falls into it, his body will be taken away and will follow the current. The roofs of huts were redone to give more volume to them, if you see the feet of the docks, you will see foam at the water, textures bumpmap effects were applied to several objects, wall, aircraft wrecks, rocks, aircraft carrier, etc. .... Things not originally intended for Far Cry 2010 have been updated as well as the remastering of the textures of vehicles, weapons and various objects in the resolution doubled and even quadrupled in some of them! Tree leaves also have more realistic movements, plants receive shadows.

Befor After

Videos HD Comparative FarCry & FarCry 2010

Level Fort

Level Carrier

The mouth of the river in Training has been completely redone, you will notice the effects of water flow on the rocks. The interior areas have a greater effect of shadows dynamic, animated sequences in the (Carrier Level) of the press conference conducted by the Dr.Krieger has been modified and added another in Training (Sequence of the Medusa).

To conclude this chapter, I would advise you not to hesitate to use different paths to complete your missions and why not walk! For example you can cross the Mission Training three or four different routes you will not be disappointed;)

Returns from the demonstration of FarCry 2010 were mostly very positive and I am very honored! Encouragement thereafter, I was very motivated to continue this mod. I want to thank you very much!

Well here it is, I think I have the main say, so I'll let you discover the rest until Chapter 2 of FarCry 2010 !

FarCry 2010 mod Chapter 1 is of course available in the download ModDB or official web site FarCry 2010.com

Post comment Comments
ID0 Aug 4 2011 says:

Good news! Keep it up! All looking very nice :)

+5 votes     reply to comment
Kamikazi[Uk] Aug 4 2011 says:

Awesome work so far :D

+4 votes     reply to comment
Vikom Aug 4 2011 says:

Nice! First news on main page!

+3 votes     reply to comment
ice_trey Aug 4 2011 says:

sounds interesting =)

+3 votes     reply to comment
SolidFake Aug 4 2011 says:


+2 votes     reply to comment
projektariel Aug 6 2011 says:

Congratulations on the first release, Didjay - you sure know how to do remakes ;)! - and looking forward to more of your awesome work! :)

+1 vote     reply to comment
dave_5430 Aug 8 2011 says:

Now something to fix the crappy-*** AI!

+2 votes     reply to comment
Didjay Author
Didjay Aug 8 2011 replied:

Rare are those with you, including me. I find A.I of FarCry very correct. Go and see the AI of other current games such as Crysis only quoted him ...

+1 vote   reply to comment
claytonian Aug 19 2011 says:

Ugh. Don't use Imageshack. That site is horrid.

Upload to ModDB. :3

+1 vote     reply to comment
TheUnbeholden Aug 21 2011 says:

I've always been to annoyed with the FarCry AI to finish the game. They seem to have bionic vision and see you miles away through vegetation even when your supposedly covering that easy to spot Hawaiian shirt with dark body armor. So it doesn't matter how much bush there is, they see you once your a certain distance away. It makes sneak attacks down right impossible... if they could improving AI and give them less superhuman senses then I would consider finishing the game. However they do have some smart tactics and actually work together to take you down sometimes. Other times they stand there while you fire a whole clip in them. This game needs a stealth element.

+1 vote     reply to comment
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