Team Rival Species is pleased to release a major new version of Exterminatus, our warhammer 40k mod for the Source engine. Beta 7.0 adds the long awaited marine Apothecary player class and tyranid Biovore class, along with a new map Tarsis Ultra and the return of a classic Rival Species map City Conflict.
Delete all old versions, re-install from fresh. Restart Steam. You should now see the Exterminatus Beta 7.0 in your steam games library.
First person team play, imperial space marines versus tyranid hive fleet behemoth. Play as any of 12 distinct classes, each with their own weapons, abilities and tactics. Players unlock higher tier classes by capturing objectives and wounding the enemy.
All twelve classes are documented in the Exterminatus player manual , along with hints and tips for playing.
Mission and Objective based game play in varied environments from the dark future of Warhammer 40,000. Capture map objectives to move your team's spawns point to that location and unlock reward classes.
What's new in 7.0
For a complete list of the improvements we've made since Beta 6.25 please read this article on our ModDB page.
Playing the Game
Regular Beta games are scheduled several times per week though our steam community group, just join the group and you'll get event reminders though Steam whenever a scheduled game is on.
Heroes of the Imperium
Long term community contributors Nqss and Stahlhagel have joined the EX development team, creating new maps and models respectively. Keep an eye out for their name banners in-game.
An EX fan jfv00 has made a custom launcher icon (below) from some of our old PR renders, click the thumbnail to see the full sized image on Deviant Art. We also owe special thanks to The VMan for his contribution of large set of high quality particle effects that have improved EX in ways I had not thought possible.
Stahlhagel has been churning out models for new player classes and war gear in recent months. Expect to see Assault marines and Carnifex variations in alpha testing before too long.
We're using a lot of stock Source sound effects in EX and could really use help from a dedicated sound effects specialist to find/record/mix/edit custom sound effects for EX. We're also looking for graphic artists to improve things like our loading screens and objective markers.