Upgrade Suit 2.0
Feb 11, 2013 Full Version 2 commentsThis mod let's you upgrade and repair suits in game, at all traders. You can change it to your preference, and include it in your mods. Original 1.0 author...
Gameplay related mods and mini-mods, which can be merged in with ZRP or other bigger mods or modpacks.
3 comments by exostalker on Feb 11th, 2013
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Known issues:
!!!!! IMPORTANT: If you have the same suit, and you are upgrading it the same way as your other one, it might disappear! So don't hold 2 same suits in the inventory, either drop it or store it in the stashes before upgrading.
After upgrading, the suit is removed from the main slot, you need to equip it again.
The author of the original mod said that sometimes you can get negative money, but I personaly never experienced that.
To prevent any other unexpected bugs/disappearances, it's smart to save before upgrading.
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Changelist since 1.0:
1) Fixed crashes
2) Missing suits (military armored and ecolog green) added
3) Removed low rank suit upgrades (bandit-novice-dolg-freedom light-monolit-killer outfits), because it was rather unrealistical to upgrade such stuff,because it is cheaper to buy a better suit. Plus, mechanics don't want to waste their time for something like that, right? These suits can still be repaired.
4) Changed upgrade conditions (you don't need to repair suit which is in perfect condition before upgrading anymore)
5) Repair price is lower
6) Translated and added missing texts in English (PSY protection is telepathy in vanilla, you can change it into PSY protection by editing text files. It also seems to be misaligned in inventory, but that is vanilla bug, as no suits have telepahy protection in vanilla).
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Notes:
ui_icon_equipment is from ZRP 1.07, so there is no need to merge in icons for that.
This mod is really easy to merge in with anything else, as it does not include any lines in bind_stalker or any other scripts, which are often used by other mods.
You can change the NPC's who have the repair/upgrade dialog, so you can create new important NPC's, and make them mechanics, instead of having traders repair everything.
Included all.spawn can be used to test suits, it spawns them in the inventory, and actor already spawns with 99999 RU. Don't use this for real game. There is no need to merge all.spawn, as it does not include anything else, it's there just for easier testing.
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Please report any bugs/crashes/errors.
This mod let's you upgrade and repair suits in game, at all traders. You can change it to your preference, and include it in your mods. Original 1.0 author...
What patch do i need to use?It crashes in 1.00005 when i load a safe,im not using other mods,just this one.
does not work with the mod complete 2009
well replacing files over will definitely not work, merge them.
how do I combine?
Sdk.stalker-game.com
here is a little tutorial for that
Super,viska matau sutvarkiai :)
Is this compatible with the Complete Mod 2009 ?
Complete includes ZRP, so I think that you will have to merge in few files, but it shouldn't be too difficult.
It's great that this has been introduced in SoC :)
Have you considered expanding this to doing weapon upgrades as well?
It is definitely possible to do with the same script formula, maybe in a near future I will do it :)