Excessive is a Half Life 2: Episode Two modification which development is oriented to be part of my game design curriculum, a small laboratory whre I can improve my skills. The rules I'll follow to make it are: - Only level design modifications: I'll only use Hammer to develop this mod, there will be no mew textures, models, animations or coding. - Each chapter will introduce at least one innovation to their predecessor: first map will be focus on color and lighting and its use to improve the gameplay,second map will focus on other theme,... Please note that the objective of this mod is to improve my curriculum and enjoying everyone who plays it so I'm making this page only for testing and distributing it. This is no a great mod, a large mod or a mod that will shock anyone.

Post news Report RSS Media update - Chapter 2 Screenshots

As promised, we're on October and here you got the first two screenshots of Excessive: Chapter 2.

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As small as always, Excessive: an approach to game design curriculum is growing a bit every day. I've been testing Source physics and trying to put on some puzzles and this kind of things. First at all: yep, you'll got some physical stuff in this chapter, on the other hand, nope, that stuff will not be as awesome as I would. I can't get all I want of Source in a physicial manner. I think I'm better with colours balancing, displacements and scripting, but I'm not as happy as I could with this. Anyway, I'll try to do my best!

I'm trying to develop as fast as possible but I can't put more time on this so I'll try to launch the second chapter on November, perhaps the on the second week.

Anyway, here you got a pair of screenshots of the new chapter. I hope you enjoy the style.

Excessive: Chapter 2

Excessive: Chapter 2

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