I like to announce EVE: RTS (work name) It's a mod about EVE Online developed by myself, featuring ships and other objects directly from the original Game. Models and Textures were extracted using TriExporter. CCP confirmed that I can use their Artwork. (see end of summary)

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Add media Report RSS Mining Beam Concept (view original)
Mining Beam Concept
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Cingularity
Cingularity - - 75 comments

Awesome, it's the small details like this that make the overall difference. Looking good as usual.

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yoda589
yoda589 - - 755 comments

procurer's? why not use something like the hulk?

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Mr.Thi Author
Mr.Thi - - 354 comments

If you please take a look at he build concept, you'll see I'm using Procurer, Retriever and Covetor.

As the Hulk is more or less an upgraded Covetor, I'm not going to include it.

Personally I like to include all models available in the final version - but only their default versions.

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Ehlek
Ehlek - - 153 comments

Very nice, will Orcas serve as "resource controllers?"

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Mr.Thi Author
Mr.Thi - - 354 comments

Jep ;-) ... I tried to make bigger Collectors available ... But bigger ships bring much bigger problems with HW2's Collision detection.

All in all I thought the Orca / Miner combination would fit for Homeworld very well

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Cingularity
Cingularity - - 75 comments

I agree with the orca/ miner but just out of sheer curiousity, any intention of a rorqual?

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Mr.Thi Author
Mr.Thi - - 354 comments

Rorqual.. well, ok it's missing on the buildtree obviously.

I'm not completly done with it at the moment regarding it's function.
It will at least be able to do the same things like the Orca, but with better attributes.

I'm also working on a concept to expant economy. Do not expect too much here, as I have not tested it yet and many interesting functions in HW2 tend to only work correctly in singleplayer. -.-

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