I like to announce EVE: RTS (work name) It's a mod about EVE Online developed by myself, featuring ships and other objects directly from the original Game. Models and Textures were extracted using TriExporter. CCP confirmed that I can use their Artwork. (see end of summary)
Ok, I had to do some last fixes this week.
- Stations were not spawning at corret positions (always in the middle)
- Starting fleets got setup (I had a insta kill because of bug in mainrule)
- Only Gate, Gate and ... Carrier, Mothership or Shipyard
- Only ... Carrier, Mothership or Shipyard.
I will finish the remaining maps today and then upload the release.
Known "Bugs" / missing stuff
- AI will not retreat (But Fight up until the end)
- Display for Sectors missing (to make it a bit more handy)
- ... For sure a few things I missed.
Map Called "One Way Ticket"
2 Players
3 Sectors (Left to Right Maps: "Hangar", "Gehenna", "Veil_of_Fire")
Starting Sectors:
2 Bases (30km distance between - so you get a feel for the distance)
Let's hear what you think. I can still change or add some things today ;-)
Other Map ideas also welcome