Estranged, the story of a lone fisherman, stranded on a mysterious island during a violent storm. Explore rich environments and meet the curious inhabitants of the island as you find a way back to the mainland.

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Zombies walking toward the camera
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SinKing Apr 12 2012, 5:15pm says:

Scary! Shadows do a lot here, very nice.

+2 votes     reply to comment
AlanEdwardes Author
AlanEdwardes Apr 13 2012, 1:19pm replied:


I love what Valve's dynamic lights do for a scene. They're rather buggy and grainy though, I wish they'd release an updated SDK with the lighting tech from Portal 2 and CS:Go. That'd make stuff like this look even better.

+2 votes   reply to comment
PeacefulPatriot May 4 2012, 11:27pm replied:

The soft shadows are nice imo, but yeah, they sure are buggy. God help you if you have more than one dynamic light source at any given time...

+1 vote     reply to comment
AlanEdwardes Author
AlanEdwardes May 5 2012, 5:57pm replied:

haha, I don't. Resisted the temptation to change that limitation in the code... think it would bring lower end systems to a crawl. Added some stuff to work around it instead though, like turning off lights automatically when another one is turned on (Portal 2 style). *sigh*, the things I do for cool shadows...

+1 vote   reply to comment
just_call_me_G Apr 13 2012, 5:21pm says:

Just spotted how awesome bump map of the ground looks in this scene.

+3 votes     reply to comment
raphu604 Aug 31 2012, 4:34pm says:

how did you do the awesome smoke there? smokevolume?

+1 vote     reply to comment
The_Phantom_Chicken Mar 22 2013, 8:48pm says:

The use of lighting is well done and adds to the tension. There were only a couple of moments in Alpha 5 that showed it off. I hope to see more scenes use it in the final release!

+1 vote     reply to comment
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Apr 11th, 2012
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