Estranged, the story of a lone fisherman, stranded on a mysterious island during a violent storm. Explore rich environments and meet the curious inhabitants of the island as you find a way back to the mainland.

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RSS feed Report content Zombies walking toward the camera (view original)
Zombies walking toward the camera
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SinKing
SinKing

Scary! Shadows do a lot here, very nice.

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AlanEdwardes Author
AlanEdwardes

Thanks!

I love what Valve's dynamic lights do for a scene. They're rather buggy and grainy though, I wish they'd release an updated SDK with the lighting tech from Portal 2 and CS:Go. That'd make stuff like this look even better.

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PeacefulPatriot
PeacefulPatriot

The soft shadows are nice imo, but yeah, they sure are buggy. God help you if you have more than one dynamic light source at any given time...

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AlanEdwardes Author
AlanEdwardes

haha, I don't. Resisted the temptation to change that limitation in the code... think it would bring lower end systems to a crawl. Added some stuff to work around it instead though, like turning off lights automatically when another one is turned on (Portal 2 style). *sigh*, the things I do for cool shadows...

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Djeeshka
Djeeshka

Just spotted how awesome bump map of the ground looks in this scene.

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raphu604
raphu604

how did you do the awesome smoke there? smokevolume?

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The_Phantom_Chicken
The_Phantom_Chicken

The use of lighting is well done and adds to the tension. There were only a couple of moments in Alpha 5 that showed it off. I hope to see more scenes use it in the final release!

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