This mod is in development. Weapons and enemies will be put in without recompiling the dll. The team is already got a mapper, props/rag doll modeler, semi-knowledgeable script er, sound maker, and texture maker. Every field of a team is met and now it is being worked on. No concept art needed.. only work from here on out. The Releasable date is unknown.. The storyline starts out as you woke up in a dumpster near a bar. You think you are just like the rest of the people you even have your own personality of silence. You black out and end up in the basement of the bar. You soon realize after waking up that there is only one way out. Fighting your way out.. with weapons you find. Bring down the enemies in many ways with portals. But First you must escape the secrets you unraveled. Escape while you still can.. The rest is yet to come and find out on your own. Currently working on to do list: 3rd level, new models, new textures, more particles, 4th level , more....

Report article RSS Feed Escaped portal : Map Generator

A map generator is in the works. It will be included with the mod and separate by choice of which everone you want to download ETA for that to be finished is unknown...

Posted by undeadbobop on Mar 19th, 2010

A map generator is in the works. It will be included with the mod and separate by choice of which ever one you want to down load ETA for that to be finished is unknown...

The map generator will enable you to have a choice in what the final challenge level looks like
in the challenges list on the additional maps list.

The map generator as of right now has no .vmf to .bsp compiler but we have recommended
some compilers that may work out better for you any ways

how this generator will work is there is 13 folders
there is 6 main folders that contain batch files
each batch file loads a custom file type for the generator and
combines them with what ever you select
and saves a new file to one of the out put folders.
since there is 6 output folders it is used for every step.
The final output compiles the custom formatting and makes it into a vmf.

After that you have a choice of compilers to pick from using to compile the map.
hammer , nems batch compiler , or any other map compiler for portal will work.

The usage of this gen will only be for users not the storyline maps only for players
moding wants to make it easyer so even the non mappers can have a little fun with customizing
at any rate, the map gen will include a few example maps to work with. Including their
vmf's and at any rate the finish product from the map gen can be edited with hammer
so it will help mappers get a quick layout done aswell.

(updated news)
--bad news--
Unfortunately I was not able to have you put the map generator inside your source mods folder
because of issues with spaces in file name "program files (86x)" and "program files"
so it must stay in a directory in C:

(Updated news march 20, 2010)
The batch files are complete

March 30th Update News
--Good news about the bad news--
The Issue is fixed for installment
Now will work anywhere on the hard drive (other then the recycling bin of course)
Screen shots will be shown soon as the .brf are written
There is two custom file formats for the process
.brf and .nmf both are only for this process
They both are incomplete .vmf files.

Recormended compilers: valve hammer or nems tools

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Platform
Windows
Game
Portal
Developer
BobopsWorks
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Official Page
Bobop001.webs.com
Release Date
TBD
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