Epsilon Eridani is to happen in three parts, each of them divided in several chapters, each part seperated by a considerable amount of time. In Epsilon Eridani, you play Epsilon, the fifth member of a squad selected by the GMan, assembled a couple of weeks before the beginning of Half-Life 2.

A resistance soldier with the MP5 EOD.

I have for now been focusing on the coding. Below is the changes that I have successfully coded into Epsilon Eridani:

Added 4 new weapons:

  • Desert Eagle: Copied the CSS one, basically a mix between the rapid fire of the USP and the strength of the Colt 
  • H&K G3 : Coded it to have full auto firing mode and a single-shot mode when you press the FireMode button (ie side-mouse button) 
  • M-29 OICW: While many frown upon this weapon, the OICW is technically still INSIDE Half-Life 2, and since I want this mod to keep its Half-Life feeling but at the same give it a more professional feel, I'll be implementing the OICW.
  • Combine Overwatch sniper : The standard issue CO Sniper Rifle.

Changed:

  • Changed the SMG to the H&K MP5 EOD, using a model under the CC license.
  • Made weapons more powerful, so that a headshot clearly kills anyone, and so that 3 bullets from the OICW also kills. 
  • Added and modified soldier models
A resistance soldier with the Combine Standard Issue Sniper

However, I welcome any help I can get. I can take care of the coding, but I am searching for an experienced (and by that I do not mean a pro, just someone with more than the basics) mapper and an experienced skinner and modeler.

After much consideration, I've decided to make EE a mod for Episode2/Orange Box.

-Robin DLC
Epsilon Eridani developer

Creative Commons License
Epsilon Eridani by Robin DLC is licensed under a Creative Commons Attribution-Noncommercial-Share Alike 3.0 United States License.
Based on a work at www.moddb.com/mods/epsilon-eridani.

NB: All models are based on the CC License "Free to Redistribute", no credit will be taken for any models under this license and all due credit will be given to its original authors. (This also applies to the OICW and to the Sniper since they are original Valve models released on fpsbanana.com)


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Blog RSS Feed Report abuse Latest News: Epsilon Eridani August 2009 Recap

6 comments by RobinDLC on Aug 27th, 2009

Well I've been pretty busy since I resumed work on Epsilon Eridani, I decided first to concentrate on the coding and all the aspects of the mod other than it's story and level design. I'm pleased to say the CSI Sniper is almost complete, here are some screenshots of it in action (click on the images for fullscreen):

Two Combines seen through the Sniper scope

Remember this part?


The Sniper and its laser

Getting owned by a Hunter

Apart from working on the Sniper's code (new weapon, laser etc...) I've been working on the following, and I'm happy to say all of the following is complete:

  • Iron sights with FOV and weapon precision change.
  • Four new weapons, one pistol (desert eagle) two SMGs (MP5 and G3), one assault rifle (OICW, weapon subject to change, OICW is for now a placeholder) and one sniper.
  • NPC's now use the OB's particle system for muzzle flashes.
  • Realistic magazine reloads, meaning that every bullet counts.
  • Scope system for the sniper (and maybe for future weapons with scopes) with full support for all three screen resolutions.

Although I'll take care of the mod's coding, I am always looking for people who want to join up with me in Epsilon Eridani. If you want to join and contribute to the mod, please send me a PM or e-mail. For now, I am looking for the following (keep in mind Epsilon Eridani is for me a learning project, and so I will welcome anyone who wants to join and develop their modding skills):

  • Modeler with animation experience (weapons, players, whichever)
  • Level designer

That's it for now, check out the mod's homepage for the Sniper's credit, a special thanks to BioHazard and FoXoF for helping me fix the Sniper's laser code!

-Robin DLC

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Post comment Comments  (0 - 10 of 27)
golf888
golf888 Sep 1 2009, 3:42am says:

amazing =D

+1 vote     reply to comment
neronix17
neronix17 Aug 31 2009, 6:20pm says:

Awh :( I thought this was going to be a mod about the planet Reach in the halo universe :(

+1 vote     reply to comment
RobinDLC
RobinDLC Aug 31 2009, 6:34pm replied:

hehe well that's where I got the name really, from the Halo books :P

+1 vote     reply to comment
moonfudge
moonfudge Aug 31 2009, 3:38pm says:

When my mod's finished I'll model for ya, I'm not incredible at the mo, but trust me when I say I'll be nigh an expert by the end of development

+1 vote     reply to comment
james4761
james4761 Aug 30 2009, 3:27pm says:

It looks realistic! I like it!

+2 votes     reply to comment
freredarme
freredarme Aug 31 2009, 9:56am replied:

Yeah, it's awesome !

+1 vote     reply to comment
RobinDLC
RobinDLC Aug 29 2009, 10:32am says:

@Everyone who's coming here to bitch about me using Creative Commons licensed material:
a) save yourself the time to post anything, it'll just be deleted.
b) it's my personal decision to choose models licensed under the CCL, so that I may focus on the coding and level design.
c) don't like it? I don't care, I like my mod the way it is, so **** off.

+1 vote     reply to comment
DELTΔ
DELTΔ Aug 29 2009, 1:43am says:

mmm cool mod i think i could map for it but it does depend on how much experience your looking for i like the idea of joining a mod with a coder as thats usually what most mods lack good work so far

+1 vote     reply to comment
xscottx019
xscottx019 Aug 27 2009, 11:22pm says:

Interesting mod, tracking...

+1 vote     reply to comment
RobinDLC
RobinDLC Aug 27 2009, 4:02am replied:

huh? The model is in the beta and it's code never really got taken out of the Source code.

+1 vote     reply to comment
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