Epsilon Eridani is to happen in three parts, each of them divided in several chapters, each part seperated by a considerable amount of time. In Epsilon Eridani, you play Epsilon, the fifth member of a squad selected by the GMan, assembled a couple of weeks before the beginning of Half-Life 2.

A resistance soldier with the MP5 EOD.

I have for now been focusing on the coding. Below is the changes that I have successfully coded into Epsilon Eridani:

Added 4 new weapons:

  • Desert Eagle: Copied the CSS one, basically a mix between the rapid fire of the USP and the strength of the Colt
  • H&K G3 : Coded it to have full auto firing mode and a single-shot mode when you press the FireMode button (ie side-mouse button)
  • M-29 OICW: While many frown upon this weapon, the OICW is technically still INSIDE Half-Life 2, and since I want this mod to keep its Half-Life feeling but at the same give it a more professional feel, I'll be implementing the OICW.
  • Combine Overwatch sniper : The standard issue CO Sniper Rifle.

Changed:

  • Changed the SMG to the H&K MP5 EOD, using a model under the CC license.
  • Made weapons more powerful, so that a headshot clearly kills anyone, and so that 3 bullets from the OICW also kills.
  • Added and modified soldier models
A resistance soldier with the Combine Standard Issue Sniper

However, I welcome any help I can get. I can take care of the coding, but I am searching for an experienced (and by that I do not mean a pro, just someone with more than the basics) mapper and an experienced skinner and modeler.

After much consideration, I've decided to make EE a mod for Episode2/Orange Box.

-Robin DLC
Epsilon Eridani developer

Creative Commons License
Epsilon Eridani by Robin DLC is licensed under a Creative Commons Attribution-Noncommercial-Share Alike 3.0 United States License.
Based on a work at www.moddb.com/mods/epsilon-eridani.

NB: All models are based on the CC License "Free to Redistribute", no credit will be taken for any models under this license and all due credit will be given to its original authors. (This also applies to the OICW and to the Sniper since they are original Valve models released on fpsbanana.com)


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Well I've been pretty busy since I resumed work on Epsilon Eridani, I decided first to concentrate on the coding and all the aspects of the mod other than it's story and level design. I'm pleased to say the CSI Sniper is almost complete, here are some screenshots of it in action (click on the images for fullscreen):

Two Combines seen through the Sniper scope

Remember this part?


The Sniper and its laser

Getting owned by a Hunter

Apart from working on the Sniper's code (new weapon, laser etc...) I've been working on the following, and I'm happy to say all of the following is complete:

  • Iron sights with FOV and weapon precision change.
  • Four new weapons, one pistol (desert eagle) two SMGs (MP5 and G3), one assault rifle (OICW, weapon subject to change, OICW is for now a placeholder) and one sniper.
  • NPC's now use the OB's particle system for muzzle flashes.
  • Realistic magazine reloads, meaning that every bullet counts.
  • Scope system for the sniper (and maybe for future weapons with scopes) with full support for all three screen resolutions.

Although I'll take care of the mod's coding, I am always looking for people who want to join up with me in Epsilon Eridani. If you want to join and contribute to the mod, please send me a PM or e-mail. For now, I am looking for the following (keep in mind Epsilon Eridani is for me a learning project, and so I will welcome anyone who wants to join and develop their modding skills):

  • Modeler with animation experience (weapons, players, whichever)
  • Level designer

That's it for now, check out the mod's homepage for the Sniper's credit, a special thanks to BioHazard and FoXoF for helping me fix the Sniper's laser code!

-Robin DLC

Resuming work

Resuming work

News

A brief summary of why I haven't worked on the mod, and what's to come.

December 8th Update

December 8th Update

News

In this update I discuss the mod's progress as well as why I haven't been posting a lot of media.

EE authorized on ModDB

EE authorized on ModDB

News

Epsilon Eridani has been authorized on ModDB, but there is still a lot of work to be done.

Transmission 16265

Transmission 16265

Feature 13 comments

This week we briefly revisit Provenance, Emanuel apologises to Jailbreak! and Modular Combat is updated to v1.76. Oh, and Thomas returns from his 8 week...

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golf888
golf888

amazing =D

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neronix17
neronix17

Awh :( I thought this was going to be a mod about the planet Reach in the halo universe :(

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RobinDLC Creator
RobinDLC

hehe well that's where I got the name really, from the Halo books :P

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moonfudge
moonfudge

When my mod's finished I'll model for ya, I'm not incredible at the mo, but trust me when I say I'll be nigh an expert by the end of development

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james4761
james4761

It looks realistic! I like it!

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freredarme
freredarme

Yeah, it's awesome !

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RobinDLC Creator
RobinDLC

@Everyone who's coming here to bitch about me using Creative Commons licensed material:
a) save yourself the time to post anything, it'll just be deleted.
b) it's my personal decision to choose models licensed under the CCL, so that I may focus on the coding and level design.
c) don't like it? I don't care, I like my mod the way it is, so **** off.

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DELTΔ
DELTΔ

mmm cool mod i think i could map for it but it does depend on how much experience your looking for i like the idea of joining a mod with a coder as thats usually what most mods lack good work so far

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xscottx019
xscottx019

Interesting mod, tracking...

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