Purgatory
Demo 9 commentsBeta of quake themed campaign that goes by the name of "Purgatory". Be sure to leave feedback in the comment section.
WILL UPDATE! My computer is screwy right now so getting it fixed... Its the mod quake stuff with more gore and dismemberment, better AI, Awesome custom weaponry, and brutalized action.
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Beta of quake themed campaign that goes by the name of "Purgatory". Be sure to leave feedback in the comment section.
Quake 2 stuff but more brutalized and violent. also weapons are more impactful.
Quake stuff mod by HorrorMovieGuy but enhanced beyond recognition to be more awesome.LEAVE A REVIEW PLEASE!
I went like SHOOP and then a little WHOOPIDOO and this came out. I do not own the original Quake Stuff mod.MOVED TO MAIN DOOM MOD PAGE!!!GO THERE FOR...
The hud doesn't show the key I got. What's the matter?
There will be a update to add Q2R ai and the PS1 and Mission pack Monsters and weapons?
Im taking the motion blur off its hurting my eyes
Nice mod but i have few complaints.
1. There is too much blur when turning camera around. It hurts my eyes. So making it possible to turn it off will be great.
2. Too bad that there is no Zandronum support. Cause GZDoom, especially latest version, doesn't work for me at all and playing it on LZDoom is uncomfortable cause, i have to play it in low resolution to force it to work properly. On high resolution it will lag like ****. So yeah, making it work on Zandronum would be nice.
i tried doing purgatory and edvanced quake 2 **** together and everything was a static texture except the menu
I dont know what changed in 4.6. I dont play it nowdays.
Some time ago i made custom version of your mod for myself. But i lost it i think. So i want to post changes that i made to your file for better experience.
1. I buffed reoladable super shotgun: some better damage and lesser spread. I wanted to make this serve as mid range "damage dealer", in your 4.5 version 2xsingle barelled was better at mid range and dual ssg was great assault weapon.
2. I debuffed blue blobs, ive lowered their health and damage sightly. They was just too powerful for lost soul replacment.
3. Ive rebalanced cell ammo cap and cell pickups. Ive made cap at 150 or something like that, and i lowered ammo quanity of cell pickups to 15 i think.
I played it pretty long time ago, but these changes made my games more fun bro. Rest content in mod is good i think, maybe some small rebalancing in weapons and monsters will be good, but i dont remember something annoying or broken beside that stuff i described.
Thank you for your input.
Heh, I always liked the vanilla cap. But also is your PC still getting fixed?
Nope. I'v e just moved on to other projects. I might consider returning to this mod but, looking it over, this was one of the very first mods I ever made, and it's very unpolished.
Well I hope you might think of something well for the future of this mod. I actually like this mod a bit better with the essence of the original while showing off the new stuff too. :)