It's time to fire Empires up again and jump back into the war of commander vs commander. Empires 2.2 is here! With this release, Empires has moved to the Orange Box engine. This update includes lots of fixes and some new features.
Empires 2.2 Changelog:
Moved to the Source2007 engine, featuring many changes and a new particle system.
APC Spawn points must now be researched. This is located in Mechanical Engineering.
Commanders are locked for 60 seconds after the game starts. Once those 60 seconds are up, the commander may move as normal
Added: Skill points and kill/death counts are stored. If a player crashes and comes back he retains his points.
Added: Notification that a respawn or class change is necessary to acquire selected skills.
Added: Vehicle Handbrake
Added: Different Modifiers to spread and kick while in Iron sight mode
Added: Scriptable Weapon damage falloff
Added: New Camo skins for all playermodels
Added: Vehicle horns
Modified: APC spawn points are now Researchable
Modified: The number of players on a team is now visible on the Team Selection Menu
Modified: RShift, RCtrl, and RAlt are now treated separate from their left counterparts, and can be used in binds.
Modified: Commander Vehicles are now frozen for 60 seconds after commander vote.
Modified: Engines now have specific settings for Chassis type
Modified: BE Assault Rifle has been modified to have a 3-round burst, and has been re-christened the Brenodi Assault Carbine.
Modified: BE Pistol 2 has been modified to have a 3-round burst, and has been renamed to the Brenodi Machine Pistol
Modified: Vehicle Armor rebalanced
Modified: Various research cost changes
Modified: Heavy tank vehicle speed lowered
Modified: Nuke description and name changed to HIT Warhead
Modified: Lock-on sound has been changed to be less annoying.
Fixed: Commander and Infantry commands can now be bound to the space bar
Fixed: If a player dies by the bio effect, he no longer spawns instantly
Fixed: Crash relating to switching teams with the vehicle menu open and then building a vehicle
Fixed: Crosshair turning green when looking at engineer buildings
Fixed: Double animation for grenade throws
Fixed: Engineer Radar no longer spins while dead.
Fixed: Scout training has improved, and they no longer think that they can sabotage Walls, Engineer Radars, and Cameras. Silly Scouts....
Fixed: Scoreboard no longer shows spectators and unconnected people as dead
Fixed: Server no longer uses the Standing collision boxes for prone players
Fixed: You can now use Voice Chat with the Vehicle Customization Menu open.
Fixed: Nukes now give proper Heat To Target.
Fixed/Modified: Bio weapons work properly on regen effect / cancel out regen effect + damage
Fixed: If there were more than 32 players on a server players 33-46 could not be muted via scoreboard. Instead player 32 (?) was being muted all the time.
Fixed: You can exit vehicles on top of buildable brushes
Fixed: Involuntary squad switch related to F menu
Fixed: Priming a grenade while prone + standing up resulted in stuck animation
Fixed: Various description text typos and grammatical errors
Removed: The First mine no longer explodes after a Ninth mine has been dropped.