This mod catapults Empire at War into 2018. It maintains the game's design philosophy, while adding new units, better graphics, and deeper gameplay.
New flagship for Admiral Ackbar. Armerment severely increased. Shields and hitpoints severely increased. Shields now 5 times that on an Imperial star destroyer. (As visible by the 52 dual turbolaser turrets), hangers added, spawns 2 X-wing, 1 A-wing, 1 Y-wing and 1 B-wing squadron, all squadrons spawned at once. Cost increased to 8000 (skirmish) Galactic conquest role unchanged. Largest (not strongest) ship the Rebellion has access to.
Made drastically stronger to counteract the 2 stronger Imperial heroes, Thrawn and Piett. This ship beats an Imperial star destroyer one on one. Due to the turrets having a limited fire arc, the ship will never be able to fire all turbolasers at a single target. 26 dual turbolasers mounted on each side of the ship makes for great multitarget attacking though. Ion cannons not turreted and have a large firearc. While this ship focusses heavily on shields and hitpoints (durability) in order to outlast enemy fire to stay alive, the Imperial Star Destroyers have a very heavy armerment, yet very low shield points and reasonably high hitpoints to try to destroy the enemy ships before they themselves would be destroyed. Hence why Home One has 5 times the shield points of an ISD, it comes at the cost of firepower. Different tactical advantages for drastically different ships, owned by factions with very different strategies in mind.
Pretty happy with how this turned out. Doing the light rows for these large ships takes a long time but I think the effect it gives looks very good. Also, the shield mesh is quite stunning, and it may be one of the best (visual) features of the Mon Calamari ships. I'm currently working on the Tier 5 Rebel battleship, also a Mon Calamari ship.
Model: EviileJedi, moddified by Geroenimo