Element 115 Ultimate Zombie Defense is a conversion mod based of the Award Winning rts strategy game Company of Heroes. Element 115 aims to bring to you the fun and gameplay of C.O.D nazis into C.O.H. It will contain all elements and features that have made COD's zombies unique gameplay

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SirPsycho Creator
SirPsycho - - 121 comments

New Update still coming!

Update still in progress ( filming/editing etc) Sorry its taking a a little longer than expected, but I want it too be a good presentation for you all, thanks for your patience

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Guest
Guest - - 690,166 comments

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Guest
Guest - - 690,166 comments

deaD?

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SirPsycho Creator
SirPsycho - - 121 comments

No not dead. Just delayed. I had an older pc when i started this, which eventually led to bad framerate recording, and even support for steam, as i was still using Vista.
Good News: New system with excellent framerate recording, all tools recently installed (3dsmax,OE,MS) everything working and burning correctly. Currently working on it, and organising an update soon.

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glassnerd
glassnerd - - 228 comments

can't wait for the mod. just wondering if this mod will be more of a wave defence sort of mod or will it be like normal company of heroes where each side has a base and produces units to capture points and attack the enemy base.

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SirPsycho Creator
SirPsycho - - 121 comments

Yes its wave based. The zombies will come from different entry points on the map, these entry points can increase if extra areas are unlocked allowing the player access to more perks or weapons etc. As the waves increase, so will the variety of the zombies attacking you. It starts with your basic slow zombies, then allowing for faster units then also sprinters, ones with special abilities, crawlers, zombie dogs, a variation of diff types/looks and strengths/weaknesses. The players start with a basic weapon outfit. The mod has a zombie kill score system giving the player resources from the kills to then either, upgrade his current weapon/weapons or buy better weapons or secondary weapons like mines, traps, range of diff type grenades and molotovs. These can also be upgraded allowing the user to carry more. Your new weapons purchased can once again be upgrade for better aim/fire rates, reload times, damage and accuracy (the mod allows the players to interchange weapons) The mod also has a weapon ammo system which in hindsight was vital for the weapons so players will need to use a variety of weapons ( rather than constantly using the latest best weapon). So if they run out of ammo on one weapon, they still have others they can use until they re-supply themselves. The default starting handgun will be ammo free though. Rather than making the ammo system more difficult than what it already is to manage, single shot weapons will register as one shot, burst weapons will count as 1 count per burst ( i do realise some bursts are shorter/longer than others, i may and try and work out a time limit to the burst to allow for a more accurate account of ammo used on these weapons, but not totally necessary atm as i have balanced the bursts/ammo count so its reasonably fair to the players. Your ammo score shows up on the screen ( same as objectives) and also your current weapon being used. In your control panel you will have a range of different inventory menus. Weapon Inventory, Supplies Inventory, Medical Inventory and a Defensive Inventory where you can purchase and build traps, claymores, miniguns etc. Theres also an Abilities Inventory thats separate from normal abilities so you can purchase things like monkey bomb, drone, zombie immunity ( a green gas that surrounds you and helps protect you from zombies for a period of time), flare gun etc. Some zombies when killed will drop items similar to COD Zombies, so things like Nuke Bomb, Insta-Kill, Ammo etc. It also has your typical COD zombies Mystery Box, Drink Perks Machine, Teleporter, Zombie Flogger and some other features. I hope that gives you a bit of a breakdown on certain gameplay elements for the Mod

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glassnerd
glassnerd - - 228 comments

reminds me of cod black ops zombies. sounds like an interesting and very ambitious project, hope everything goes well with this mod and it's development.

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SirPsycho Creator
SirPsycho - - 121 comments

Yes it does have the same or similar content to COD zombies with some addittional features. Thanks for your interest

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HansZeDestructor
HansZeDestructor - - 16 comments

Hey, any estimated date for a playable demo?

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SirPsycho Creator
SirPsycho - - 121 comments

No not as yet, I've been helping with the COH StarWars Frontline mod

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HansZeDestructor
HansZeDestructor - - 16 comments

Oh, well atleast I'm glad this isn't fully dead yet.

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SirPsycho Creator
SirPsycho - - 121 comments

The mod "will still be released". I've just been distracted by helping on a StarWars mod for COH atm. I do realise I started my mod quiet late as opposed to how old COH is now, so the amount of ppl playing it has potentially dropped quiet significantly. But i've put a lot of effort and time into it with some really cool features never seen before in COH so I will always be eager to release it when its finished. I would estimate around the 80% completition status. Thanks for your interest :)

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HansZeDestructor
HansZeDestructor - - 16 comments

I'm always interested in mods that explore new unique stuff.

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SirPsycho Creator
SirPsycho - - 121 comments

Then you won't be disappointed :)

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