Element 115 Ultimate Zombie Defense is a conversion mod based of the Award Winning rts strategy game Company of Heroes. Element 115 aims to bring to you the fun and gameplay of C.O.D nazis into C.O.H. It will contain all elements and features that have made COD's zombies unique gameplay

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1 comment by SirPsycho on May 9th, 2014

I'm currently in the process of moving house so I may be offline (with updates only) whilst moving and getting phone and internet services reconnected at new house address. I will however still be able to get online from time to time by logging in over at a friends house to answer questions if they arise on the site, thankyou.

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Kladenstein Aug 7 2015 says:

Any idea on a possible release date?

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SirPsycho Creator
SirPsycho Aug 7 2015 replied:

I'm still hoping for a release late this year (2015)

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DavideBR Jul 27 2015 says:

I want this!, We are counting on you!

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SirPsycho Creator
SirPsycho Jul 4 2015 replied:

It still uses its original element of gameplay, so it's still rts based but just uses it in a different fashion. I suppose one could say there is rpg and fps traits in it. This particular game mode wont be about making or building large or semi-large armies to defend or attack some form of zombie apocolypse. But in saying that, you will still get to build things and there are still opportunites to increase your units as well as using the typical abilities and upgrades that can be purchased or rewarded to the player or players. But this mode wont be a player vs player, its for one player or a team of players, so I would say more like COH's Stonewall gameplay but a much broader spectrum of things to do or achieve.

I do have other modes and ideas where that may eventuate. I'm also involved in helping zombie mod at times and dont want the two to compete or clash or repeat things, this is my own personal mod where I want to offer something different and unique to itself. So to summarize it will based on a fps CoD NaziZombies gameplay, everything they have Ive pretty much made and overcome problems associated to transfering that over to COH game mechanics ( although I havent had the opportunity to test these in multiplayer yet, but very close too it) But, you will start and finish (win or lose) with your core unit always being on the map, every team member has their core unit, they have their own seperate ability to be injured (casualty mode) and healed, the others are once dead, they remain dead with the possibility of paying or being rewarded with it again. So as long as you finish or team members finish with some of these in their non-casualty state or additional squads, you'll win if you get to the end just like COD, or lose just the same way. I hope this has helped you to define how this mode will play, just think CoD nazis with all the cool bits like upgradeable weapons, mystery box, perks, specific purchasable weapons of walls etc in certain parts of maps, teleporters, attack dogs, unlockable areas once things are achieved or payed for, resources for kills to buy these things etc, but also call in units that follow or help you, or others can be seperately controlled. Similar to other styles of CoD's ModernWarfare gametypes. Thnx for your interest and hope that there was something in here for you to try once released

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Kladenstein Jun 24 2015 says:

Dead? I seriously hope not.

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SirPsycho Creator
SirPsycho Jun 25 2015 replied:

Still going, new update coming soon. Will show videos of "barricades" and how they work( being destroyed and rebuilt), weapon upgrade bench, new gates/walls and some other features

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SirPsycho Jun 25 2015 replied:

This year(2015)at some point. 95% of gameplay and mechanics is done, I'm mainly concentrating on new static and interactive objects for custom maps atm. And because the maps vary in region/environmental areas or places, I need a fair few new custom models to create a sense of that environment, tropical/wasteland/city/country/snow etc, so it's getting there, bit by bit

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ELEMENT 115  UzD  -  Ultimate Zombie Defense
ELEMENT 115  UzD  -  Ultimate Zombie Defense
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