Element 115 Ultimate Zombie Defense is a conversion mod based of the Award Winning rts strategy game Company of Heroes. Element 115 aims to bring to you the fun and gameplay of C.O.D nazis into C.O.H. It will contain all elements and features that have made COD's zombies unique gameplay

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ManBearGuy
ManBearGuy

Do you have a predictable release date?

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SirPsycho Creator
SirPsycho

Although nothing has been uploaded or information on new things achieved as yet, progress is still moving forward and the mod will still see its completion, thnx

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TheSmallChild
TheSmallChild

If the main gameplay and mechanics are done (According to your June 25 2015 reply), can we get a download link to the mod while you are making the custom maps? All I really need is the zombies, honestly ;)

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SirPsycho Creator
SirPsycho

I can understand your wanting of the zombies, but sadly its a package. There is much code and other factors including preset markers on maps that makes the whole thing work in unison. One without the other simply wont work, sorry :(

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Kladenstein
Kladenstein

Any idea on a possible release date?

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SirPsycho Creator
SirPsycho

I'm still hoping for a release late this year (2015)

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DavideBR
DavideBR

I want this!, We are counting on you!

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Guest
Guest

what can we do in this mod?is it still a rts game or rpg game?

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SirPsycho Creator
SirPsycho

It still uses its original element of gameplay, so it's still rts based but just uses it in a different fashion. I suppose one could say there is rpg and fps traits in it. This particular game mode wont be about making or building large or semi-large armies to defend or attack some form of zombie apocolypse. But in saying that, you will still get to build things and there are still opportunites to increase your units as well as using the typical abilities and upgrades that can be purchased or rewarded to the player or players. But this mode wont be a player vs player, its for one player or a team of players, so I would say more like COH's Stonewall gameplay but a much broader spectrum of things to do or achieve.

I do have other modes and ideas where that may eventuate. I'm also involved in helping zombie mod at times and dont want the two to compete or clash or repeat things, this is my own personal mod where I want to offer something different and unique to itself. So to summarize it will based on a fps CoD NaziZombies gameplay, everything they have Ive pretty much made and overcome problems associated to transfering that over to COH game mechanics ( although I havent had the opportunity to test these in multiplayer yet, but very close too it) But, you will start and finish (win or lose) with your core unit always being on the map, every team member has their core unit, they have their own seperate ability to be injured (casualty mode) and healed, the others are once dead, they remain dead with the possibility of paying or being rewarded with it again. So as long as you finish or team members finish with some of these in their non-casualty state or additional squads, you'll win if you get to the end just like COD, or lose just the same way. I hope this has helped you to define how this mode will play, just think CoD nazis with all the cool bits like upgradeable weapons, mystery box, perks, specific purchasable weapons of walls etc in certain parts of maps, teleporters, attack dogs, unlockable areas once things are achieved or payed for, resources for kills to buy these things etc, but also call in units that follow or help you, or others can be seperately controlled. Similar to other styles of CoD's ModernWarfare gametypes. Thnx for your interest and hope that there was something in here for you to try once released

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