The Edain Mod aims to take you deeper into Middle-Earth than ever before and create a game worthy of Tolkien's books and Peter Jackson's movies. In our quest for lore accuracy, visual quality and deeper gameplay, we overhauled every aspect of the original game to craft a new, immersive Lord of the Rings experience. Discover the new factions of Lothlorien and Rohan, field new units and heroes for each of the existing factions, enjoy a visual style closer to the movies and unleash the power of the One Ring with individual Ring heroes for every factions. Light or Shadow, Defender or Conqueror... the choice is yours.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Gondor Fortress
embed
share
view previous next
 
Post comment Comments
saruman_the_wise
saruman_the_wise Dec 29 2012, 9:59pm says:

awesome!!

+4 votes     reply to comment
Romestamo
Romestamo Dec 30 2012, 4:14am says:

Good old fortress, I look forward to it I'll conquer with the hordes of Orcs and siege towers.
But rangers you could move outside the walls, they mainly operated out of the city and ambush the orcs and evil men.
I'd rather see the rangers camp on faraway build plots.

Arnor has the same fortress?

+8 votes     reply to comment
Captainobvious
Captainobvious Dec 30 2012, 7:07am replied:

How about make rangers buildabale in standard archers barracks, but with big price.

And have another exlusive building outside, where they are much more cheaper. (with some else goodies)

-4 votes     reply to comment
BloodySickBeard
BloodySickBeard Dec 30 2012, 5:28am says:

Is there any way you can include an upgrade to expand it? Like have another wall ring put outside?
Maybe do something similar with the other fortresses, so you can build more things inside

+4 votes     reply to comment
Gnomi
Gnomi Dec 30 2012, 3:38pm replied: Online

That's not possible as it would need too much room and this room isn't there on 90% of the maps...:/

+1 vote     reply to comment
BloodySickBeard
BloodySickBeard Dec 31 2012, 10:00am replied:

fair enough.

+1 vote     reply to comment
yavuztezcan
yavuztezcan Dec 30 2012, 5:46am says:

Good old days...Thank you for your efforts

+4 votes     reply to comment
Steel_Dragon
Steel_Dragon Dec 30 2012, 11:31am says:

A dream come true ^^ I always wanted BFME II to be like the first game and now it's here ;)

+5 votes     reply to comment
Guest
Guest Nov 29 2013, 7:14pm says:

When I played BFME1 again I found that I never built wells or statues due to the limited number of build plots (usually the back of the base is full with farms) and their limited range i.e. the well would only heal my archers on the half of the wall closest to it. I was thinking that maybe you could put a small build plot in-between where the statue and the well is in this picture. You know right in the centre-front of the base where it would look good. You could only build either a statue or a well in this build plot but the aura of it's affect would be over the entire base. Of course the price of the statue/well would need to increase drastically to accommodate this new ability, also you would not be able to build a well/statue in any other build plot in the base -so don't get overlapping affects. So essentially you choose whether or not all unit in your base get healing effect or damage/armour boost.

+2 votes     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Description

Returning from the original game, this mighty castle offers nine fixed build plots and can be expanded with towers and catapults.

Image Details
Type
Demonstration
Date
Dec 29th, 2012
Size
1600×900
Options
URL
Embed (big)
Embed
Share
Report Abuse
Report media
Add Media
Members only