The Battle for Middle-earth has just begun! The Edain Mod returns to the classic gameplay of the first Battle for Middle-earth, reimagined with countless new heroes, units and abilities. Journey deeper into Tolkien's world than ever before, relive the movies through meticulously crafted visuals and forge your path to victory in epic strategic battles. Follow your destiny... Middle-earth awaits.
Returning from the original game, this mighty castle offers nine fixed build plots and can be expanded with towers and catapults.
awesome!!
Good old fortress, I look forward to it I'll conquer with the hordes of Orcs and siege towers.
But rangers you could move outside the walls, they mainly operated out of the city and ambush the orcs and evil men.
I'd rather see the rangers camp on faraway build plots.
Arnor has the same fortress?
How about make rangers buildabale in standard archers barracks, but with big price.
And have another exlusive building outside, where they are much more cheaper. (with some else goodies)
Is there any way you can include an upgrade to expand it? Like have another wall ring put outside?
Maybe do something similar with the other fortresses, so you can build more things inside
That's not possible as it would need too much room and this room isn't there on 90% of the maps...:/
fair enough.
Good old days...Thank you for your efforts
A dream come true ^^ I always wanted BFME II to be like the first game and now it's here ;)
When I played BFME1 again I found that I never built wells or statues due to the limited number of build plots (usually the back of the base is full with farms) and their limited range i.e. the well would only heal my archers on the half of the wall closest to it. I was thinking that maybe you could put a small build plot in-between where the statue and the well is in this picture. You know right in the centre-front of the base where it would look good. You could only build either a statue or a well in this build plot but the aura of it's affect would be over the entire base. Of course the price of the statue/well would need to increase drastically to accommodate this new ability, also you would not be able to build a well/statue in any other build plot in the base -so don't get overlapping affects. So essentially you choose whether or not all unit in your base get healing effect or damage/armour boost.