This modification adds specific challenges to the game to make it harder. Note that the BioMod modification also has challenges but they are implemented differently, there are less of them and they are much less granular. You select all the challenges you want active at the start of the game after selecting skills. If you fail any of the selected challenges, you will die immediately. During the game you can find the list of currently active challenges inside the item description for PPM (looks like a green ambrosia canister and given to player at start). It is based on my previous mod DXStats, so all functionality from that is included.

The challenges available are:
* Do not kill anyone - You should not kill anyone, both hostiles and friendlies. You must not destroy any bots.
* Do not knock anyone out - You should not knock anyone out or stun, both hostiles and friendlies.
* Do not trigger any alarms - No alarms should be triggered, whether by AI, cameras or lasers.
* No firearms allowed - No shooting from firearms. That includes pistols, stealth pistols, assault rifles, sawed-off shotguns, assault shotguns and sniper rifles. You will still be able to pick them up and drop them.
* No heavy weapons and explosives - No shooting from heavy weapons and no explosives. That includes flamethrowers, GEP guns, LAMs, LAWs and plasma rifles. Yes, that also means explosive crates. You will still be able to pick them up and drop them.
* No saves allowed - No saving or quicksaving allowed ingame, except for autosaves at the beginning of each level.
* No lockpicks allowed - No lockpicking doors and containers with lockpicks, you'll have to find a key or destroy it. You can still pick them up and drop them.
* No multitools allowed - No manipulating code locks, alarms, cameras, etc with multitools. You can still pick them up and drop them.
* No hacking allowed - You cannot hack computers, security consoles and ATMs.
* No medkits allowed - You cannot heal using medkits. You can still pick them up and drop them. Using medbots is allowed.
* No biocells allowed - You cannot absorb energy from bioelectric cells. You can still pick them up and drop them. Using repair bots is allowed.
* No augmentations allowed - You cannot install any new augmentations except the basic light. You can pick up and drop augmentation canisters.
* Do not alert hostile AI - Any alerted hostile AIs will result in failing this challenge. Shooting friendlies will result in the same. Note that you have some time to hide when the AI notices you - that counts as potential alert instead.
* Do not receive damage - Receiving any damage is lethal. That includes falling damage, environment damage (burning, radiation, etc), projectile/melee damage, tear gas, poison gas, stun damage and drowning.

NOTE: "No hacking" will probably require you to look up certain login/password information on the net.
NOTE: Do not use "No lockpicks" and "No explosives" together. Unfortunately, the game will not be completable. To finish the MJ12 Helibase level in Hong Kong, you will require to either unlock or destroy a certain locker containing a mission critical nanokey.

How to install:
1. Make a backup copy of your /System/DeusEx.u file
2. Unzip the new DeusEx.u file into the /System/ folder

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No lockpicks allowed Inventory view Selecting challenges
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DXChallenge v3

DXChallenge v3

Jul 28, 2014 Full Version 1 comment

Bugfixes: - challenges were reset after restarting, loading the game and changing level. Unfortunately, saves from previous versions are not compatible...

DXChallenge v2

DXChallenge v2

May 17, 2014 Full Version 0 comments

New release with a bugfix and two more challenges.

First release

First release

May 6, 2014 Full Version 0 comments

This is the initial release of the mod. There will be bugs, please report...

Post comment Comments  (0 - 10 of 12)
Saracen-Rue
Saracen-Rue May 15 2014, 8:45am says:

Its not really a bug but in the 'no kills' challenge you're not allowed to let allies kill people either which is kinda annoying. I was playing the first level and released Gunther, who then killed the NSF guard with his knife, and this killed me.

Also, I tried using the mini-crossbow and it does not fail the challenge.

+1 vote     reply to comment
_mmm
_mmm May 15 2014, 7:52pm replied:

I'll try to fix this for NPCs killing each other. There was an "attacker" variable somewhere.

> Also, I tried using the mini-crossbow and it does not fail the challenge.

If it's normal darts, then it should fail the "no kills" challenge. As for "no firearms" challenge - well, it's not a firearm so it's allowed.

+1 vote     reply to comment
Guest
Guest May 18 2014, 11:55pm replied:

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_mmm
_mmm May 22 2014, 3:34pm replied:

Well, killing is killing, no matter what's the reason :)

+1 vote     reply to comment
Saracen-Rue
Saracen-Rue May 14 2014, 5:06am says:

Sorry about this but I have some more questions;

The mini-crossbow is listed under the pistol skill in Deus Ex, does this mean that it would not be allowed in the 'No firearms challenge' that includes pistols and such?

Also, I am guessing that the 'Do not knock anyone out' challenge still allows for trigger happy gun-running.

Plus, you should try contacting Kocmo, the creator of Unified Deus Ex, as he is incorporating mods that edit the Deus Ex.u file together. He has not been on Moddb for some time though and is probably working with the revision team at the moment.

+1 vote     reply to comment
_mmm
_mmm May 15 2014, 7:57pm replied:

> The mini-crossbow is listed under the pistol skill in Deus Ex, does this mean that it would not be allowed in the 'No firearms challenge' that includes pistols and such?

You've found that out already. My idea was to leave melee and crossbow for players that want it hardcore.

> Also, I am guessing that the 'Do not knock anyone out' challenge still allows for trigger happy gun-running.

If you single it out, sure. It was more meant for usage in combination with "no kills", so that stealth would be more challenging.

> Plus, you should try contacting Kocmo, the creator of Unified Deus Ex...

I'll check that out. But I've a feeling that would require maintaining two codebases.

+1 vote     reply to comment
Drewie
Drewie May 13 2014, 3:32pm says:

Will try it out but mostly for the "no kill" challenge. Guess I have to be careful on stepping on a rat. ;)

+2 votes     reply to comment
_mmm
_mmm May 15 2014, 8:00pm replied:

That would be hilarious - failing "no kills" by stepping on a rat :)

+2 votes     reply to comment
_mmm
_mmm May 9 2014, 7:03am says:

> No need to test it, I already did, and the alarm didn't fail the challenge. I think it is because it is a different form of alarm.

Great. I had a feeling that's just the sound of the alarm without actual alarm code triggered :)

> Great mod! I like how it incorporates DeusEx stats.

Thanks!

+1 vote     reply to comment
Saracen-Rue
Saracen-Rue May 8 2014, 3:26pm says:

No need to test it, I already did, and the alarm didn't fail the challenge. I think it is because it is a different form of alarm.

Great mod! I like how it incorporates DeusEx stats.

+1 vote     reply to comment
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_mmm
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Released May 6, 2014
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