Double Action is about diving, flipping, and sliding your way into 90’s action movie-inspired multiplayer mayhem. The game is completely free (no hats!), runs on Valve’s Source engine, and has been in development for about 3 years.
I'm kinda... disturbed that there hasn't been a review as of yet. But here's one I guess.
This mod basically decided to bring the fun of games like Max Payne and Stranglehold into the magic of a first person multiplayer shooter and executes this surprisingly perfectly within a limited engine like Source.
Even with the lack of players, when using bots I can have an absolute blast for hours on end just flying around and blowing everything up with doves going everywhere.
Really the only problem I can say about this mod is just the depressing lack of a community, which I really don't understand.
Its just awesome!
One of the best Source mod ever made, and one of the funniest multiplayer game i've ever played !
like max payne with fun
Divan, shootan, jumpan, splodan. Liked it so much I joined the team. Get on it.
DOUBLE ACTION MOTHER *******!
Great game! Having a ton of fun with just messing around shooting bots. haha
YOU CAN SLIDE UP STAIRS
Terrible max payne clone
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This mod can't compare to The Specialists, yet, but it has great potential and I hope the developers steer this project in the right direction and create a great end product! For now I think there is a lot of work to do. The maps use mostly HL2 stock assets which make them far less stylized, also they don't look great in particular. The famous Matrix-inspired map, which is called Rooftops here is vastly different from what we've seen in The Specialists, it's missing one of the most iconic sections, like the main hall, also destructions of the pillars is missing. It was always fun to jump through there, shooting while strafing behind the pillars and seeing them getting destroyed. I hope the map gets a major face-lift and that the main hall is re-added again. Another thing that is missing is the great weapon selection and especially the weapon cusomization, it was basically among the best features there was and is what made The Specialists so great. The movement is pretty good already, sometimes the player model starts to stutter around for no apparent issue, but otherwise it works pretty well. Sometimes the jump direction is suboptimal but it's not bad, I feel though that sometimes the players collision volume is to big, sometimes you're sure you can jump through a window but you just can't make it.
Also, please bring back the power-up system.
The new game modes are pretty neat and really make the gameplay interesting and refreshing. Instead of just constantly shooting around, stunt jumping and all that, you actually have some objectives you can complete, like delivering a money-case or doing a race across the map. Really a neat idea to keep a game session fresh.
The style point system is interesting but doesn't seem too useful yet.
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