<!--[if gte mso 9]><xml> Normal 0 MicrosoftInternetExplorer4 </xml> Description:
After a spate of "Marders" Scotland Yard have put together a crack team of cops to track down the notorious "Marderer".
The game takes place in a fictional rendition of 90's London England. The game world is a real life like city with people. Actors, MPs, Popstars, other AI killers, teachers and loads, loads more...
The multiplayer game starts and a one person is randomly selected as the Marderer. The rest are cops. Each round, the chosen Marderer will be given a (mark) target in the city and a style of killing the target. The Marderer must locate and acquire the resource and tools required to correctly complete the murder, any deviation will provide more clues to the other players (the cops). The Marderer may acquire the help of AI accomplices. Careful though, too many accomplices can be your downfall. The more the Marderer slips up, the closer the cops get.
Until the noose tightens and the Marderer is either captured or killed. The more successful kills our Marderer makes the higher his/her notoriety points. The more marder points you get, the more achievements you unlock. Achievements include weapons, diversions, decoys, accidents happening to AI witnesses. A Marderer may kill cops. The mark may also be a cop.
The cops can choose to work together or against each other. The more clues and successful interrogations the cops make the more points and achievements they get. Cops can be promoted based on their successes. A cop may choose to go it alone, take all the credit or even secretly kill his team mates. Careful, the more illegal kills a cop gets the dirtier he/she gets. There are also AI Cops.
The round finishes when the game time runs out, the marderer completes the kill, is caught or killed by the cops, killed in any other way or by another AI character.
Whilst the game borrows heavily from the playability and storyline features seen in the GTA series, The Marderer brings the added features of team play, or not. Tactics, ruthlessness and intelligence are needed when the gamer plays as ‘the killer'. However the same attributes may also be required from the cop or team hunting him. The Marderer is a classic game of ‘cat and mouse' brought to into the 21st century in a lifelike world.
Key Features:
· Fully customizable characters. The player can modify almost every aspect of the characters look.
· Multi-player. The game turns may be transmitted via email or TCP/IP. Game states are saved after turn processing, and thus the player may choose at one point to connect to his opponents via TCP/IP at one point, and email at another.
· FPS strategy, combat, tactical.
· Turn-based rounds. Random selection of the ‘killer'.
· In game chat. Unique Killer ‘taunt' chat.
· Killer ‘call sign'.
· Police team cooperation or non-cooperation can win the game for the cops. It is completely up to the players how they wish to play.
· Gather evidence
· Clean up loose ends. Get rid of witnesses.
· Fully functional GTA like city.
· Realistic AI.
· Serial killer mode.
· Assassin mode.
· Gangster mode.
Genre and Targeted Audience:
This is a turn-based GTA like/fps strategic murder, investigation and sleuthing simulator. The game is created to expand on the current hot genres of fps, turn based and multiplayer gaming.
The target audiences for this game are adults between the ages of 18 - 45years old.
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This is pretty similar to TTT ( Terror In Terrorist Town )
hope its going well!
Any new info????
Hi Flowdango,
Thank you for your post and words of support and encouragement. We are working hard to get a prototype up and running. At the moment we are looking to recruit some developers.
Regards,
Emmanuel
hope its going well not too many mods doing completely fresh ideas like this
How is do you put this on PS3?
SecondSoul.. We have not got even close to that point yet. It will have to be some sort of port to the PS3.
I like your ID btw.. v cool.
Emmanuel
Please tell me that you are seriously thinking about getting this published on XBLA or Retail? This idea is amazing, even though it seems difficult with the right minds and dedication it can and will be done! I loved the ship, but it was to sparatic, this seems a lot more focused and real... My hats off to you!
Your concept sounds promising but also very complex thus good luck on the development! :)
indeed :D