Image RSS Feed Latest Screens
Flembrane Concept Model Flem-X Unrefined Flem-X Unrefined
Blog RSS Feed Report abuse Latest News: VioFlem - Wednesday Secrets #2

12 comments by Wiweeyum on Apr 22nd, 2009 digg this super bookmark


I set a goal to post an update every Wednesday, but not only that I set a goal to always have some media for y'all to look at. Well I had no idea if this was even possible to tell the truth, but it looks like we're going strong!

What happened this past week?

A lot of really cool stuff happened this week actually. Some fortune and some mis-fortune as is common with development, but all around it's been a cool week.

First off, we brought a new team member on board to compose music for us! MtM0201 is in the process of writing music specifically for the DMSS that was demonstrated in last weeks update. If you haven't heard his stuff, go check it out! He wrote the music that opens every single Modcast here on ModDB, so his stuff is quality for sure.

The Private Chexter player model by Jerick is very close to being completed, with only his armor needing to be completed. He'll be rigged and in game very soon, so that's great news! No more vanilla HL2 models.

As for the misfortune, our mapper ajhallmon had some bad luck with his computer... it fried. So we currently don't have a mapper. Ah well, he's still around to help with the management though.

What do we have to look at this week? 

Here's a short clip to show off a very early third-person camera! Even though it's very early and nowhere near being complete, it's a milestone for us because it's the first thing actually implemented in game.


Q.Where can I find all things VioFlem?

I'm glad you asked that! We're everywhere. Click on any one of the links below to follow us there. We have daily updates on Twitter, so if you want to follow the most basic day-to-day stuff check us out there.

Media RSS Feed Latest Video
Comments  (0 - 10 of 30)
Yojimbo_Beta
Yojimbo_Beta Nov 27 2009, 12:14am says:

I've mentioned this elsewhere, but as a comment in a long-buried news article.

Here's one thing I have in mind: the player can freeze time by pressing a button. They then have, say, thirty seconds to scan the room and enter their combo commands. If they're successful, and within thirty seconds figure out a way to eliminate all six enemies in the room, they gain some large combo bonus. The incentive could be ammo, could be health, it could even be something as simple as combo points (like DMC). It doesn't matter.

If they aren't so successful, they get to freeze time again. However, they'll end up with a far smaller combo bonus, as they'll only take out, say, three enemies. At the end of the scenario, the number of attempted combos is taken into account, and they receive a bonus accordingly.

What I can imagine is a shooter that doesn't rely on things like health and ammo, only a single combo score. Getting hit reduces your score, it doesn't kill you. The combo score is your ammo meter - you invest your winnings in new combos for potentially greater return. High scores could work with enhanced visuals and music to produce a feel good factor.

+1 vote     reply to comment
kacsand
kacsand Jun 6 2009, 7:18am says:

this is great and i hope it will stay this way

+1 vote     reply to comment
kacsand
kacsand Jun 6 2009, 7:18am says:

this is great and i hope it will stay this way

+1 vote     reply to comment
dafatcat
dafatcat Jun 1 2009, 9:05pm says:

You should really have a summary, I have no idea what the hell this is about. Is it Chex Mix? :P

+1 vote     reply to comment
izzysinz
izzysinz Apr 16 2009, 6:32am says:

Very nice original concept and it looks like you have really put in a lot of hard work. My only criticism would be your summary. Its full of names and places that mean nothing to me the casual public. Personally i would like to see a far more indepth summary on what the games about and what features and so on i can expect to see.
Saying this is do like your frequently asked question area.
Good luck guys

+1 vote     reply to comment
Wiweeyum
Wiweeyum Apr 17 2009, 3:19am replied:

Good point. Thank you very much.

+1 vote     reply to comment
Wiweeyum
Wiweeyum Apr 17 2009, 3:40am replied:

Changed it, does that help more?

+1 vote     reply to comment
notoorjus
notoorjus Apr 15 2009, 10:31am says:

This looks snazzy!

+2 votes     reply to comment
Wiweeyum
Wiweeyum Apr 15 2009, 5:52pm replied:

Thanks. Glad you're tracking, it'll just keep getting better.

+1 vote     reply to comment
CrazyJerick
CrazyJerick Apr 23 2009, 6:18pm replied:

That was the only model that had that boney look, and even then it has been diminished since then. I'm tryin' to get that creepy but yet not quite so creepy feel to it. By all means any body, give me critiques. I do listen.

+1 vote     reply to comment
Post a Comment

Only registered members can share their thoughts. So come on! Join the community today (totally free) and do things you never thought possible.

Icon
Half-Life 2 Icon
Platform
PC
Developer
FarceWare
Contact
Send Message
Official Page
Vioflem.com
Release Date
TBD
Mod Watch
Track this mod
Bookmark
Digg Super bookmark
Style
Genre
Third Person Shooter
Theme
Sci-Fi
Players
Single Player
Statistics
Rank
3,819 of 10,691
Last Update
7 months ago
Watchers
61 members
News
8
Features
3