The aim of doom the tei-tenga incident, is to finish the doom bibles story, creating a fun, interesting, and atmospheric game in the processes. What makes this doom bible mod different from the rest is the fact that it is being constantly worked on, and not put on indefinite hiatus, or cancelled outright. Or suddenly dissapearing off the face of the earth.

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Its been a while since the last update, almost 6 months. So here is a release of a new update for doom:the tei tenga incident, called the shareware edition. Basically the shareware edition is a version of the mod that only has episode one levels, and is designed to be a more complete experince for those who are looking to play the mod but want a full release. But there is alot of new stuff, most of which is from the upcoming beta five.

Here is what is new

~Weapons Now require reloading, but its short and fast reloading

~A couple of the older crap weapons where removed

~New maps and refinements on existing maps like the BRAND NEW e1m1

Screenshot Doom 20160912 164747Screenshot Doom 20161001 195128

As you can see its a lot different compared the the much longer and boring original e1m1, and its based much more heavily off of the doom bibles version of hangar two. Also not pictured is a much more fun version of e1m2, which removes a lot of the more stupid design choices(giant dark cratemaze), and makes it a much more fast paced and interesting level to play. There are so many new things in this release, i could go on for hours. Go and download the Shareware edition of doom:the tei tenga incident

Beta 5 is also coming soon, with even more new features

~demo

Beta Four is out!

Beta Four is out!

News 2 comments

Information on the latest demo and the near future of doom:the tei tenga incident.

Doom history in the making

Doom history in the making

News 8 comments

A short discussion on the first beta of doom the tei tenga incident, and the creation of the first doom bible mod with a complete first episode

Doom the tei tenga incident beta 1 Preview

Doom the tei tenga incident beta 1 Preview

News 2 comments

Talking about the change to the first beta and the nearing of a doom bible mod milestone.

What happened to Beta Five/Quick update

What happened to Beta Five/Quick update

News 6 comments

Updating everyone on what is going on behind the scenes and what will be coming up in beta five also announcing some other important stuff.

RSS Files
Doom the Tei Tenga Incident Shareware Edition

Doom the Tei Tenga Incident Shareware Edition

Demo 6 comments

A version of the mod with episode one, meant for a more permanent version for those who do not want spoilers.

Doom the tei tenga incident Beta Four

Doom the tei tenga incident Beta Four

Patch 15 comments

The newest beta version of doom:the tei tenga incident New features Upgraded E1M1 New titlemap Working spray rifle Added in final E2M1 New Levels Episode...

Doom the tei tenga incident beta 3

Doom the tei tenga incident beta 3

Patch 6 comments

Changes ~Added Female pain sounds to female classes ~enabled Deathmatch maps ~added episode 3 ~added silence weapons for episode 3 ~removed burst pistol...

Doom the tei tenga incident beta 2

Doom the tei tenga incident beta 2

Demo

The latest update to the mod, with more bugfixes, level improvments and new stuff to look at. To instal, download gzdoom insert your iwad into the gzdoom...

Doom The Tei Tenga Incident BETA 1

Doom The Tei Tenga Incident BETA 1

Demo 11 comments

The first beta of doom the tei tenga incident, the first doom bible mod to release a complete episode. Notes ~added Grenades ~Removed kdizd Grenade launcher...

Doom the tei tenga incident Weapons standalone

Doom the tei tenga incident Weapons standalone

Full Version

A standalone version of the weapons for this mod, plus some enemies. Changes from non standalone version ~Zombieman is replaced by random zombie spawner...

Comments  (0 - 10 of 86)
doomer2706
doomer2706

Ooh you play as doom lady?

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samppak98
samppak98

Well damn, I've been waiting for this to be done. Sucks how ID had to cut stuff back then.

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D-7650
D-7650

Would you consider releasing your textures in a resource pack, or linking the source for the textures if available?

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revonaut
revonaut

Great work! The only thing I have noticed so far is a missing chain gun spin up sound, would be nice to have that. This is going to be epic when all the episodes are unleashed!

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Razieon
Razieon

Loving this so far.

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TwelveEyes
TwelveEyes

So I loaded up the newly released shareware edition with Zandronum, and I'm getting all these acs errors upon turning the mouse and pressing any movement keys. I'm guessing this is a feature that hasn't been implemented that you forgot to comment out or something. Anyway, it's not game breaking, but it is very annoying so you might want to look into fixing it.

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demo_the_doomer Creator
demo_the_doomer

Use the latest build of Gzdoom, as the mod uses a form of ACS based camera manipulation to create a quake style strafe tilting.

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TwelveEyes
TwelveEyes

Nope. I tried it with the latest dev build of GZDoom, still acs errors everywhere. Stuff like "ACS Error: I don't know what mouseturnleft is", "ACS Error: I don't know what backpedal is", etc. I used Zandronum anyway cause I saw you are changing console commands with scripts, which isn't supported by GZDoom, so that might break some stuff.

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demo_the_doomer Creator
demo_the_doomer

Ok, so apparently i left code from mk's tanks in there that still be executed. Taking down the download until fix is ready.

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demo_the_doomer Creator
demo_the_doomer

Bug is now fixed, it was the ACS loader was loading SGTMkIV's Tank code but it did not have the necessary decorate scripts to make it work. Download is back up and with a fixed version.

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