DOOM:ONE is a new look on the classic first game DooM. Imagine, a game full of surprises, new secrets, and one continuous, fluid DooM. No loading screens, No waiting betweens levels... No breaks in the action. That is the aim of DOOM:ONE. I am working on a beta release version of the complete game. The 2nd version is available, which explains what I am trying to achieve here better than I ever could!!! I have found its best to play this with the Brutal Doom mod installed, however it is not required. This will be released as a PWAD that will work with GZDooM and Zandronum, due to the scripting involved in tying everything together. Please feel free to leave any comments or suggestions below!
Posts | ||
---|---|---|
Level Exit Problems | Locked | |
Thread Options | ||
Sep 23 2018 Anchor | ||
I've experienced a problem with Doom:One. In the added levels to Knee-Deep in the Dead, the Hydroponic's Lab and the Hell's Castle level, the exits to each level won't activate. I think in the Hydroponics Lab section, the two teleporters meant to send in a wave of enemies won't activate when you enter the final room; I was only able to get through by clipping through it. And in the castle level, the teleporter with the Red Key won't activate either; and there's no where to clip to to escape. There was something about a missing script 16 back in the Hydroponics Lab, but there's no explanation for what's happening in Hell. Anyone have a fix for this? |
Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.