Doom Fortress is a Doom mod that attempts to replicate the Team Fortress gameplay on the Skulltag engine. It implements all of TF's character classes and most of their abilities while still staying true to the Doom look-and-feel. Requires the Skulltag source port.
Doom Fortress alpha r110 is now available for download.
New in this version:
- Wrench ammo bug, where it would waste metal even if hitting something that's not a buildable, is now fixed;
- Added TakaЯaivo's new Medic sprites.
As always, it can be downloaded either from Mod DB (https://www.moddb.com/mods/doom-fortress/) or from the Skulltag forums (http://www.skulltag.com/forum/viewtopic.php?f=13&t=24630)
Doom Fortress alpha version r108 is now available for download! Go grab it! =)
Version 0.13 is now available for download at the Skulltag forums! Go grab it! =)
Needing something fresh to play over Easter? Why not dust off your 20 year old copy of DOOM!
Doom Fortress alpha version r110: Fixed wrench ammo bug and added the new Medic sprites.
Some improvements on this version: - Improvements on the soldier's sprites: now he's shown holding his rocket launcher; - Heavy's sprite has been "Unzombified...
Doom Fortress version 0.13 alpha: Now with disguise kit! =P
Doesnt work on zandronum :/
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Great mod!
Do you want to play togehter though
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can i have this mod only FOR GZDoom
Yeah we need someone to re-make this mod, things do work for things like Brutal Doom for head shots. But their are things that really... It can be done with time, if only someone took their hands to this.
Hmmm... maybe one of these days ;)
FISHMAN!
Dead