Doom Fortress is a Doom mod that attempts to replicate the Team Fortress gameplay on the Skulltag engine. It implements all of TF's character classes and most of their abilities while still staying true to the Doom look-and-feel. Requires the Skulltag source port.
Doom Fortress alpha r110 is now available for download.
New in this version:
- Wrench ammo bug, where it would waste metal even if hitting something that's not a buildable, is now fixed;
- Added TakaЯaivo's new Medic sprites.
As always, it can be downloaded either from Mod DB (https://www.moddb.com/mods/doom-fortress/) or from the Skulltag forums (http://www.skulltag.com/forum/viewtopic.php?f=13&t=24630)
Doom Fortress alpha version r108 is now available for download! Go grab it! =)
Version 0.13 is now available for download at the Skulltag forums! Go grab it! =)
Needing something fresh to play over Easter? Why not dust off your 20 year old copy of DOOM!
Doom Fortress alpha version r110: Fixed wrench ammo bug and added the new Medic sprites.
Some improvements on this version: - Improvements on the soldier's sprites: now he's shown holding his rocket launcher; - Heavy's sprite has been "Unzombified...
Doom Fortress version 0.13 alpha: Now with disguise kit! =P
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Highest Rated (3 agree) 10/10
The first time i played this, there wasnt even skins for player models.. i think was doom fortress v0.08 or something like that... But it was already awesome... I spent hours playing this, with my friends and even with the guy who made this! He is awesome seriously, such a nice guy!! And funny thing is that he is brazilian! I was so surprised when i found that out! But long time i don't see him on skulltag... Might check out later. So let's go back to the reviews... Like i said, i played this long…
Jun 19 2012 by bluluxabica
Dead
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Someone needs to take over and Update this Mod.
Just sayin'.
ANDDD I LIKE IT !
Just a quick question, do you think you could make it so that when you kill someone via afterburn, you actually get the kill?
now, doom fortress works fine. but i cant be spy or sniper, help?
plz answer
PLZ HELP ME:
Script error, "DoomFortress.Alpha.r108.pk3:actors/tf_flags.txt" line 19:
Unexpected 'misc/k_pkup' in definition of 'BlueFlag'
Tried to register class 'AxeBlood' more than once.
Tried to register class 'FireDroplet' more than once.
Script error, "DoomFortress.Alpha.r108.pk3:actors/tf_flags.txt" line 11:
Parent type 'Flag' not found in BlueFlag
Script error, "DoomFortress.Alpha.r108.pk3:actors/tf_flags.txt" line 17:
"INTERHUBSTRIP" is an unknown flag
Script error, "DoomFortress.Alpha.r108.pk3:actors/tf_flags.txt" line 19:
"inventory.pickupsound" requires an actor of type "Inventory"
ow... so i need skulltagg...
i used gzdoom, with zdoomlauncher
guys song name?