English forum:
French forum:
Some of our overall goals and general vision include:
- Increased difficulty and complexity for the player. We want to provide a real challenge while maintaining fun gameplay.
- Added mechanics and content to make the experience more immersive and realistic for the player.
- Overhauled faction rosters and units for historical authenticity and stunning quality in battles.
- Battle mechanics that are a more accurate representation of ancient warfare.

Mod Guides for Custom Mechanics: Various Manuals for DeI

Mod Information
Due to the size and scope of the mod, it is difficult to list every single change that is made. The two primary areas we have focused on are (obviously) campaign and battle systems. Our goal for the campaign is to provide unique, immersive, interesting mechanics that add to the overall realism and fun. In battles, we have focused on redoing every unit with amazing, new textures and models that represent historical sources while overhauling the battle mechanics to represent ancient warfare.

Here is a very general overview of some of the more major changes and custom content:

Campaign Content
Custom Reforms system independent of the technology tree. Most factions will gain new units based on imperium level and turn number.
New playable factions with overhauled rosters and historical settings.
Cultural Recruitment system based on local and core factional troops. Your cultural control matters in what troops you can recruit.
Custom Season effects that really impact gameplay on a meaningful level. These vary based on location.
Custom Character and Army system:
- Custom skills that allow immersion and roleplaying with characters (customized version of TTT).
- Custom army traditions based on culture.
- Dignitaries are now Governors who help oversee provinces. Other agents have been limited in their effectiveness compared with vanilla.
- Armies now have food and public order impact. Garrisoning troops has new effects and penalties.
- Custom army and navy stances based on culture. All new stance - Patrol Region.
- Custom Cultures for various factions, including new temples.
- Custom defense scripts for Rome and Carthage
- Various script and other custom content to add to immersion.

Building and Resource System Overhaul
- All new resources that have a major impact on gameplay and building requirements.
- Many new custom buildings that allow for many more options and use of the new resources.

Units, Textures and Models
- Over 1700 units that have been fully customized with all new textures and models to match historical references for each faction. The amount of detail and research is something we pride ourselves on.
- Fully developed Area of Recruitment system that allows for regional recruitment of units historically from a given region. Any faction can recruit these local units if they own that region.
- Overhauled Roman auxiliary system with local, specialized troops from regions across the map depending on reform period.
- Custom, all new mercenary units for every province.
- Many, many new weapons, armors, and other models/textures. To list our texture/model work would be a thread in itself.

Battle System Overhaul
- More realistic battle pace that places importance on morale, fatigue and tactics.
- Completely reworked unit armors, weapons, stats and mechanics.
- New animations and formations that the AI will use in combat.
- Overhauled Siege warfare, the AI will build and use engines.
- Defensive deployables available in siege battles.
- Unit costs and upkeep reflect unit stats and serve to make elite units matter.

Image RSS Feed Latest Screens
Reworked Parthians Grivpanvar (v0.95) Athenian units
Blog RSS Feed Report abuse Latest News: TOTAL WAR Mod Award: WINNERS!

11 comments by TKAzA on Sep 12th, 2014

The winners have been announced for Total War's first mod awards.
Congratulations to the winners & nominees, here's a taste of what you will be receiving.

Each trophy contains a genuine historic coin from the ages and cultures featured in the game.

Nominees and winners will also have a custom badge to display on their modDB profile, your profiles will be updated with these shortly.

Best Unit Mod

ChampLoo Gold Unit Compilation - Winner
Radious Unit Pack: Rise of an Empire - Commended

Best Overhaul

Divide Et Impera - Winner
Constantine: Rise of Christianity - Commended

Most Innovative

Sell your Slaves - Winner
Hellbent Traists, Talents and Toadies - Commended

Best Graphical

GEM - Winner
Authentic Ancient World - Commended

CA Legacy Games

Europa Barbarorum - Winner
The Great War - Commended

It's been our pleasure to be involved in this historic event, lets hope more studios join in celebrating changing the game!

The full awards presentation can be seen here.

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
Divide et Impera 1.04a

Divide et Impera 1.04a

Feb 15, 2015 Full Version 1 comment

Latest version of the overhaul with bug fixes, etc.

Divide et Impera 1.03

Divide et Impera 1.03

Jan 9, 2015 Full Version 10 comments

The full version of the mod, finally released :) This is an update that has more fixes, also.

Divide et Impera 0.96 - Wrath of Sparta Compatible

Divide et Impera 0.96 - Wrath of Sparta Compatible

Dec 20, 2014 Full Version 0 comments

This version is compatible with patch 16.1 and the WoS DLC.

Divide et Impera 0.96f for Patch 16 Black Sea DLC

Divide et Impera 0.96f for Patch 16 Black Sea DLC

Dec 11, 2014 Full Version 3 comments

This update is for the latest Rome 2 patch and also includes some fixes.

Divide et Impera 0.96d

Divide et Impera 0.96d

Oct 9, 2014 Full Version 2 comments

Newly updated version of the mod with various bug fixes and new content, specifically for the Augustus Campaign.

Divide et Impera - 0.96 Emperor Edition

Divide et Impera - 0.96 Emperor Edition

Sep 22, 2014 Full Version 0 comments

This will allow DeI to work with Emperor Edition and the Augustus Campaign.

Post comment Comments  (0 - 10 of 55)
Blitz001 Jan 20 2015, 9:21am says:

BUG: Garrison units (even weak ones) can beat the hell out of those attacking units even the elite ones.

+3 votes     reply to comment
Blitz001 Jan 20 2015, 11:49pm replied:

i think its because the battles are longer and the reason why cheap garrison units can beat elite attacking units in city assault is because of the battle lenght which the towers take advantage, the towers take most of the kills

+1 vote     reply to comment
LCH98 Jan 2 2015, 7:08pm says:

V 1.0 taken down?

+4 votes     reply to comment
Dresden00 Creator
Dresden00 Jan 9 2015, 4:44pm replied:

I have no idea why they removed it, I will upload it again.

+2 votes   reply to comment
Guest Dec 4 2014, 12:05pm says:

I cant find anywhere what the changes to the army sizes are. This mod states "Realistic army sizes in scale representing the army numbers of the period"

what are the changes to the game? are armies larger or smaller than Vanilla?

+2 votes     reply to comment
ahmedmed Dec 4 2014, 11:59am says:

and of course i will vote for u ,there is no one else in my life

i swear it ;)

+2 votes     reply to comment
Pedro_M4a1 Nov 11 2014, 8:14pm says:

This mod works on pirated game or only on original?

+1 vote     reply to comment
LCH98 Nov 30 2014, 4:15pm replied:

Works on pirate

+5 votes     reply to comment
ahmedmed Dec 1 2014, 4:14am replied:

it has been confirmed XD

+2 votes     reply to comment
onikenshin Sep 25 2014, 8:08pm says:

Dude. With the retarded non DLC Atilla coming out just switch up to there. Your mode has improved so much with Rome 2, and ATilla looks like what it should have been on release, even more so than the Emperor edition had. Guess your mod will move onto there? Do modders have any say with CA on stuff like this? Atilla should be DLC... Dresden what do you think about this?

0 votes     reply to comment
YourStepDad Sep 29 2014, 7:36am replied:

How will they move on to there? It's a different setting, though it may have better mechanics, they are better off here.

0 votes     reply to comment
onikenshin Nov 30 2014, 2:27am replied:

It uses the same engine. The game is also in the same time period as Rome 2, that of antiquity.

0 votes     reply to comment
Tyrfaust Jan 19 2015, 2:09pm replied:

Rome 2 is starts in 270 BCE.
Attila starts in 396 CE.

Please, explain to me how these are even remotely the same time period.

+2 votes     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Total War: Rome II Icon
Developed By
Send Message
Official Page
Release Date
Released Nov 18, 2013
Mod Watch
Track this mod
Community Rating



27 votes submitted.

You Say


Ratings closed.

Highest Rated (3 agree) 10/10

The Best overhaul mod for Rome 2 TW at the moment. New mechanics, tons of new units, reforms, even more realism but without making it unplayable. If you've liked mods like Europa Barbarorum for Rome 1 you will like this.

Dec 2 2014, 10:04am by Dudok22

Real Time Strategy
Single & Multiplayer

Latest tweets from @alg_mundusb

@WTWTeam Who is he?

Aug 28 2014, 2:32pm

@EBTeam currently enjoying my Boii campaign

Aug 27 2014, 8:05pm

@EBTeam thank you for those seven years of work

Aug 27 2014, 8:05pm

Nouvelles images du mod Mass Effect : Dawn of the Reapers : #MassEffect #SoaSE

Aug 27 2014, 3:37pm

Garde de Bordeciel dans The Elder Scrolls : Total War : #TotalWar #Medieval2 #TheElderScrolls

Aug 27 2014, 3:27pm

Sergents des Terres de l'Orage dans le mod #Westeros : Age of Petty Kings : #GameOfThrones

Aug 27 2014, 3:25pm

Nantes dans 1429 la Guerre de Cent Ans : #MountandBlade #Warband #mbmods #GuerredeCentAns

Aug 27 2014, 3:09pm

Interfaces du Harad et du Royaume Réunifié dans Fourth Age : Total War : #TotalWar #Tolkien

Aug 27 2014, 3:03pm

Plans pour la v2.0 d'Age of Petty Kings : #Medieval2 #TotalWar #mod #GameOfThrones #Westeros

Aug 25 2014, 8:05pm

Nouvelles images d'A Clash of Kings v1.4 : #MountandBlade #Warband #GameOfThrones #Westeros

Aug 25 2014, 7:39pm

Embed Buttons

Promote Divide et Impera on your homepage or blog by selecting a button and using the embed code provided (more).

Divide et Impera Divide et Impera
Divide et Impera
148 of 23,262
Last Update
2 weeks ago
279 members