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Introduction to Divide Et Impera

At first, we started with AGA to redo some battle mechanics and to gather several reskin mods. Then we realized that we were sharing more than this: the same passion from the greatest achievements of the TW community like: Europa Barbarorum, Rome Total Realism, Broken Crescent and so on.
Divide Et Impera is now the expression of the new scope of our project.
It is designed to give players the most historically accurate gaming experience possible with the Rome 2 game engine.

Divide Et Impera means "Divide And Rule", so, we are reworking intensely both battle (Divide) and campaign (Rule) aspects of the game.

Content and Changes:

An historical representation of an ancient battlefield:

  • Realistic army sizes in scale representing the army numbers of the period
  • Formations behavior simulating the way they worked in real life
  • Reworked morale, fatigue, speed and pace of battle for the most intense fights you have ever witnesses in Rome II
  • Improved importance of positioning and tactics with the removal of all active abilities: correct unit deployment and use of formations to their best are the key to win now
  • Realistic unit roles to represent the way units behaved historically so that you will really feel like a General commanding those armies
  • Unit caps tied to faction and/or rarity of unit type

The ultimate graphical improvement:

  • Redone unit and faction colors (you will love our polybian triplex acies).
  • Huge and wide variety of gears for each unit, new textures and skins.
  • This is the most historical and unique vision of an ancient battlefield you will ever see.

A more intense and longer Campaign:

  • Custom buildings and resource system.
  • Custom Reforms system not tied to technologies.
  • Custom Recruitment system based on regions owned in a province.
  • Custom Area of Recruitment system tied to culture and regions.
  • Character skills, army traditions, etc. reworked.
  • Turns per year increased to four so that you have time to develop your Generals and Agents.
  • Slowed army replenishment so that every battle is important as it was in reality.
  • Increased difficulty for economy and most other game aspects.
  • Many, many other custom systems.

Factions overhaul:

  • Factions have the historical rosters that they really had in the period from the pool of vanilla units
  • Every faction will have unique formations to represent the real way they fought historically
  • Factions will also have unique strength/weaknesses and unique number of armies they can field in the battle.

Equipment overhaul:

  • All armors and weapon types have been completely reworked for a more balanced experience.
Image RSS Feed Latest Screens
Reworked Parthians Grivpanvar (v0.95) Athenian units
Blog RSS Feed Report abuse Latest News: TOTAL WAR Mod Award: WINNERS!

10 comments by TKAzA on Sep 12th, 2014

The winners have been announced for Total War's first mod awards.
Congratulations to the winners & nominees, here's a taste of what you will be receiving.

Each trophy contains a genuine historic coin from the ages and cultures featured in the game.

Nominees and winners will also have a custom badge to display on their modDB profile, your profiles will be updated with these shortly.

Best Unit Mod

ChampLoo Gold Unit Compilation - Winner
Radious Unit Pack: Rise of an Empire - Commended

Best Overhaul

Divide Et Impera - Winner
Constantine: Rise of Christianity - Commended

Most Innovative

Sell your Slaves - Winner
Hellbent Traists, Talents and Toadies - Commended

Best Graphical

GEM - Winner
Authentic Ancient World - Commended

CA Legacy Games

Europa Barbarorum - Winner
The Great War - Commended

It's been our pleasure to be involved in this historic event, lets hope more studios join in celebrating changing the game!

The full awards presentation can be seen here.

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
Divide et Impera 0.96f for Patch 16 Black Sea DLC

Divide et Impera 0.96f for Patch 16 Black Sea DLC

Dec 11, 2014 Full Version 3 comments

This update is for the latest Rome 2 patch and also includes some fixes.

Divide et Impera 0.96d

Divide et Impera 0.96d

Oct 9, 2014 Full Version 2 comments

Newly updated version of the mod with various bug fixes and new content, specifically for the Augustus Campaign.

Divide et Impera - 0.96 Emperor Edition

Divide et Impera - 0.96 Emperor Edition

Sep 22, 2014 Full Version 0 comments

This will allow DeI to work with Emperor Edition and the Augustus Campaign.

Divide et Impera 0.95n - Patch 15 Beta

Divide et Impera 0.95n - Patch 15 Beta

Sep 12, 2014 Full Version 0 comments

The latest version of the mod, compatible with Patch 15 Beta.

[Obsolete] Divide et Impera v0.95g

[Obsolete] Divide et Impera v0.95g

Jul 30, 2014 Full Version 4 comments

Full release of Divide et Impera v0.95b. For Patch 14.

[Obsolete] Divide et Impera v0.9g

[Obsolete] Divide et Impera v0.9g

Jun 11, 2014 Full Version 6 comments

Here is latest version of Divide et Impera: version 0.9 revision f. For Total War : Rome II Patch 13.

Post comment Comments  (0 - 10 of 49)
Guest Dec 4 2014, 12:05pm says:

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ahmedmed Dec 4 2014, 11:59am says:

and of course i will vote for u ,there is no one else in my life

i swear it ;)

+1 vote     reply to comment
Pedro_M4a1 Nov 11 2014, 8:14pm says:

This mod works on pirated game or only on original?

+1 vote     reply to comment
LCH98 Nov 30 2014, 4:15pm replied:

Works on pirate

+3 votes     reply to comment
ahmedmed Dec 1 2014, 4:14am replied:

it has been confirmed XD

+1 vote     reply to comment
onikenshin Sep 25 2014, 8:08pm says:

Dude. With the retarded non DLC Atilla coming out just switch up to there. Your mode has improved so much with Rome 2, and ATilla looks like what it should have been on release, even more so than the Emperor edition had. Guess your mod will move onto there? Do modders have any say with CA on stuff like this? Atilla should be DLC... Dresden what do you think about this?

0 votes     reply to comment
YourStepDad Sep 29 2014, 7:36am replied:

How will they move on to there? It's a different setting, though it may have better mechanics, they are better off here.

0 votes     reply to comment
onikenshin Nov 30 2014, 2:27am replied:

It uses the same engine. The game is also in the same time period as Rome 2, that of antiquity.

+1 vote     reply to comment
Dresden00 Creator
Dresden00 Sep 22 2014, 4:08pm says:

Uploaded new version that will work with Augustus Campaign. Enjoy!

+2 votes   reply to comment
Guest Sep 20 2014, 8:05am says:

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Released Nov 18, 2013
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