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Some of our overall goals and general vision include:
- Increased difficulty and complexity for the player. We want to provide a real challenge while maintaining fun gameplay.
- Added mechanics and content to make the experience more immersive and realistic for the player.
- Overhauled faction rosters and units for historical authenticity and stunning quality in battles.
- Battle mechanics that are a more accurate representation of ancient warfare.

Mod Guides for Custom Mechanics: Various Manuals for DeI

Mod Information
Due to the size and scope of the mod, it is difficult to list every single change that is made. The two primary areas we have focused on are (obviously) campaign and battle systems. Our goal for the campaign is to provide unique, immersive, interesting mechanics that add to the overall realism and fun. In battles, we have focused on redoing every unit with amazing, new textures and models that represent historical sources while overhauling the battle mechanics to represent ancient warfare.

Here is a very general overview of some of the more major changes and custom content:

Campaign Content
Custom Reforms system independent of the technology tree. Most factions will gain new units based on imperium level and turn number.
New playable factions with overhauled rosters and historical settings.
Cultural Recruitment system based on local and core factional troops. Your cultural control matters in what troops you can recruit.
Custom Season effects that really impact gameplay on a meaningful level. These vary based on location.
Custom Character and Army system:
- Custom skills that allow immersion and roleplaying with characters (customized version of TTT).
- Custom army traditions based on culture.
- Dignitaries are now Governors who help oversee provinces. Other agents have been limited in their effectiveness compared with vanilla.
- Armies now have food and public order impact. Garrisoning troops has new effects and penalties.
- Custom army and navy stances based on culture. All new stance - Patrol Region.
- Custom Cultures for various factions, including new temples.
- Custom defense scripts for Rome and Carthage
- Various script and other custom content to add to immersion.

Building and Resource System Overhaul
- All new resources that have a major impact on gameplay and building requirements.
- Many new custom buildings that allow for many more options and use of the new resources.

Units, Textures and Models
- Over 1700 units that have been fully customized with all new textures and models to match historical references for each faction. The amount of detail and research is something we pride ourselves on.
- Fully developed Area of Recruitment system that allows for regional recruitment of units historically from a given region. Any faction can recruit these local units if they own that region.
- Overhauled Roman auxiliary system with local, specialized troops from regions across the map depending on reform period.
- Custom, all new mercenary units for every province.
- Many, many new weapons, armors, and other models/textures. To list our texture/model work would be a thread in itself.

Battle System Overhaul
- More realistic battle pace that places importance on morale, fatigue and tactics.
- Completely reworked unit armors, weapons, stats and mechanics.
- New animations and formations that the AI will use in combat.
- Overhauled Siege warfare, the AI will build and use engines.
- Defensive deployables available in siege battles.
- Unit costs and upkeep reflect unit stats and serve to make elite units matter.

Image RSS Feed Latest Screens
Reworked Parthians Grivpanvar (v0.95) Athenian units
Blog RSS Feed Report abuse Latest News: TOTAL WAR Mod Award: WINNERS!

12 comments by TKAzA on Sep 12th, 2014

The winners have been announced for Total War's first mod awards.
Congratulations to the winners & nominees, here's a taste of what you will be receiving.

Each trophy contains a genuine historic coin from the ages and cultures featured in the game.

Nominees and winners will also have a custom badge to display on their modDB profile, your profiles will be updated with these shortly.

Best Unit Mod

ChampLoo Gold Unit Compilation - Winner
Radious Unit Pack: Rise of an Empire - Commended

Best Overhaul

Divide Et Impera - Winner
Constantine: Rise of Christianity - Commended

Most Innovative

Sell your Slaves - Winner
Hellbent Traists, Talents and Toadies - Commended

Best Graphical

GEM - Winner
Authentic Ancient World - Commended

CA Legacy Games

Europa Barbarorum - Winner
The Great War - Commended

It's been our pleasure to be involved in this historic event, lets hope more studios join in celebrating changing the game!

The full awards presentation can be seen here.

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
Divide et Impera 1.04a

Divide et Impera 1.04a

Feb 15, 2015 Full Version 3 comments

Latest version of the overhaul with bug fixes, etc.

Divide et Impera 1.03

Divide et Impera 1.03

Jan 9, 2015 Full Version 10 comments

The full version of the mod, finally released :) This is an update that has more fixes, also.

Divide et Impera 0.96 - Wrath of Sparta Compatible

Divide et Impera 0.96 - Wrath of Sparta Compatible

Dec 20, 2014 Full Version 0 comments

This version is compatible with patch 16.1 and the WoS DLC.

Divide et Impera 0.96f for Patch 16 Black Sea DLC

Divide et Impera 0.96f for Patch 16 Black Sea DLC

Dec 11, 2014 Full Version 3 comments

This update is for the latest Rome 2 patch and also includes some fixes.

Divide et Impera 0.96d

Divide et Impera 0.96d

Oct 9, 2014 Full Version 2 comments

Newly updated version of the mod with various bug fixes and new content, specifically for the Augustus Campaign.

Divide et Impera - 0.96 Emperor Edition

Divide et Impera - 0.96 Emperor Edition

Sep 22, 2014 Full Version 0 comments

This will allow DeI to work with Emperor Edition and the Augustus Campaign.

Post comment Comments  (0 - 10 of 63)
james1980 10hours 57mins ago says:

Lovely mod. Enjoying it very much. However does anyone know how i can turn off the civil war? It doesn't do anything for me really so i would like to remove it from the game, or at least make it very unlikely to happen

+1 vote     reply to comment
Germanic_Celt Mar 18 2015, 10:27am says:

Will the Celtic and Germanic towns be differentiated more?

+1 vote     reply to comment
rrrevan Mar 17 2015, 8:33am says:

i have a problem...i have Emperor edition lastest version installed.

the vaniila works perfectly. Then, i installed mod manager, and this mod, tried to lauch it, and it launches the start screen, then freezes. i have to either use task manager to shut it down, or click several times then is crashed on desktop.

even worse, after i tried this, the vannila launcher also crashes...i resinstalled it, and it works again. but i wont try the mod again, until i can find a guys have any idea?


+2 votes     reply to comment
Guest Mar 23 2015, 10:32am replied:

This comment is currently awaiting admin approval, join now to view.

rrrevan Mar 18 2015, 3:52am replied:

please, can someone help...i wanna play rome 2, and vanilla is just not playable. it sucks that much

+1 vote     reply to comment
Joa86 Mar 18 2015, 3:16am replied:

I have the same problem. Also running Emperor edition last version.

+1 vote     reply to comment
OdaNobunaga18 Mar 14 2015, 6:34pm says:

for the next update can you make so that battles don't take that long to finish it got very boring after watching units battle each other for twenty minutes without hardly having any causalities

+1 vote     reply to comment
Ash0001 Mar 13 2015, 6:42am says:

I think it is pretty ridiculous that garrisoned armies cause decreased public order. As previous Total War games show that garrison armies cause repression which maintains order.

+1 vote     reply to comment
Blitz001 Jan 20 2015, 9:21am says:

BUG: Garrison units (even weak ones) can beat the hell out of those attacking units even the elite ones.

+3 votes     reply to comment
Blitz001 Jan 20 2015, 11:49pm replied:

i think its because the battles are longer and the reason why cheap garrison units can beat elite attacking units in city assault is because of the battle lenght which the towers take advantage, the towers take most of the kills

+1 vote     reply to comment
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Release Date
Released Nov 18, 2013
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Highest Rated (5 agree) 10/10

The Best overhaul mod for Rome 2 TW at the moment. New mechanics, tons of new units, reforms, even more realism but without making it unplayable. If you've liked mods like Europa Barbarorum for Rome 1 you will like this.

Dec 2 2014, 10:04am by Dudok22

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