The Development Project is a HL2 modification made out of manipulated Dev textures as a project for those that enjoy the simplicity of the original measuring textures created by valve scattered throughout the map but also enjoy all the effects, adventures and creativity of regular mods.

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SweetMelon Apr 3 2012 says:

Beautiful... :3'

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~Mapster(WFc) Author
~Mapster(WFc) Apr 3 2012 replied:

Thank you :)

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agent00kevin Apr 5 2012 says:

Thats nice, but doesnt it take up a huge amount of entdata in Hammer? I found that physics objects really start eating up the entdata when you add lots of them...I had to revert a lot of my models to static props after discovering that.

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~Mapster(WFc) Author
~Mapster(WFc) Apr 6 2012 replied:

Yes you are right there, there is a limit to how many models(static and physics) and brushes you can have in 1 map, which is why all the props you can see here are all prop_static or prop_detail mixed with brushes. :)

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A teaser of an upcoming update!

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Apr 3rd, 2012
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