The Development Project is a HL2 modification made out of manipulated Dev textures as a project for those that enjoy the simplicity of the original measuring textures created by valve scattered throughout the map but also enjoy all the effects, adventures and creativity of regular mods.

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Projected texture
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Mateos Mar 13 2012, 12:00pm says:

Does it works with semi-broken light, if you see what I mean? (Tilting)

Nice effect :) Doesn't eat too much resources I hope?

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~Mapster(WFc) Author
~Mapster(WFc) Mar 13 2012, 12:39pm replied:

If this is used too often it can easily chew lots of resources, but atm it will only be used in certain places and with restrictions to avoid being over used.

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ZaneByrnes Apr 3 2012, 7:12am says:

I think you should have different zombie skins

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~Mapster(WFc) Author
~Mapster(WFc) Apr 3 2012, 5:10pm replied:

When i am able to get an animator in ill try to convert the citizen model and reskin that instead, this was just a template to show the shadows catching the npc. :)

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agent00kevin Apr 5 2012, 11:36pm replied:

You dont neccesarily need an animator. I successfully recompiled the Citizens on fastzombie animations...all but the running animation. It would be better to have an animator do it, but not impossible to do it without one.

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~Mapster(WFc) Author
~Mapster(WFc) Apr 6 2012, 6:11pm replied:

Im not a fan of fast running zombies though, I'm more of a slow paced player which is why i was trying the classic ;)

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Concept of using a projected texture as seen in the previous video clip but with a small improvement.

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Mar 12th, 2012
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