The Development Project is a HL2 modification made out of manipulated Dev textures as a project for those that enjoy the simplicity of the original measuring textures created by valve scattered throughout the map but also enjoy all the effects, adventures and creativity of regular mods.

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Projected texture
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Mateos
Mateos

Does it works with semi-broken light, if you see what I mean? (Tilting)

Nice effect :) Doesn't eat too much resources I hope?

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~Mapster(WFc) Author
~Mapster(WFc)

If this is used too often it can easily chew lots of resources, but atm it will only be used in certain places and with restrictions to avoid being over used.

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MajorZane
MajorZane

I think you should have different zombie skins

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~Mapster(WFc) Author
~Mapster(WFc)

When i am able to get an animator in ill try to convert the citizen model and reskin that instead, this was just a template to show the shadows catching the npc. :)

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agent00kevin
agent00kevin

You dont neccesarily need an animator. I successfully recompiled the Citizens on fastzombie animations...all but the running animation. It would be better to have an animator do it, but not impossible to do it without one.

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~Mapster(WFc) Author
~Mapster(WFc)

Im not a fan of fast running zombies though, I'm more of a slow paced player which is why i was trying the classic ;)

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Description

Concept of using a projected texture as seen in the previous video clip but with a small improvement.

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