Deliverance 2600 is a Metroidvania-inspired, exploration-focused total coversion for Doom and Doom 2, powered by the GZDoom engine.
Stanford T. Pace, 33 years old. Former bounty hunter, currently unemployed. Born on Aug 10, 2566 in Cell 276-D of the federal prison. Raised by his mother.
Enlisted in the army on Apr 26, 2587 at the age of 20. Served for five years until honorably discharged. Promoted to Lance Corporal.
Became a bounty hunter after serving in the military. In profession for four years. Arrested for the murder of fifteen people on Dec 5, 2596. Sentenced for life. Released three years later on Jan 12, 2600 on the basis of volunteering for the new project aiming to rehabilitate criminals by means of extreme discipline, even beyond that of the military.
The project is codenamed Project Deliverance.
Sent out on a mission four days later on Jan 16, 2600.
Communication has been lost with a planetary research facility on Ferrus XII. A distress signal was sent out only seconds before communications went down. Last report heard indicates an attack by an unknown enemy force.
Your primary objective is to investigate the complex and identify the source of the communications breakdown. Secondary objectives are to escort any survivors and question them for potential information regarding the attack.
Expect high levels of hostile activity.
It has been roughly two months since the release of Deliverance 2600, as well as the last update. Anyway, there is now (and actually has been for a while) a YouTube playlist for "unofficial" Deliverance 2600 videos. Currently, it houses a full, 3-part playthrough done by Piece of Pie Software that was uploaded over the past few days.
The playlist is accessible via the link below, and in case any of you have any D2600-related videos to share, let me know and I'll happily add them into it!
On another note, there's going to be a v1.2 coming shortly. v1.2 intends to fix the opening and ending sequences so that the HUD will not be visible during them. No release date for the build has been set as of yet, but I anticipate it won't take longer than 2 weeks.
EDIT: In fact, v1.2 is out already, a mere day after posting this.
The beta stage of Deliverance 2600 finally launches.
The final pre-beta build of Deliverance 2600 lands, introducing the final boss.
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This is v1.22 of Deliverance 2600. This one only fixes a typo and moves the custom cvar setup menu.
This is v1.21 of Deliverance 2600. This version primarily fixes the custom text strings so that they don't get overwritten by GZDoom's default ones in...
This is v1.2 of Deliverance 2600. The sole implementation in this build is the removal of the HUD during the opening and ending sequences.
This is v1.1 of Deliverance 2600. This build introduces a new difficulty level, "D2600 God", and changes a few textures in places.
This is an update to the final version of Deliverance 2600. Fixes include Doom 1 compatibility for the help screen and miscellaneous tweaks.
This is an update to Deliverance 2600 v1.0 with a couple of small fixes.
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