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Due to situation beyond our control, Shee Labs has been forced to withdraw from production of Death of a Hero.

"That was six months ago, the single event that changed the course of my life forever, changed the face of our lives forever, every single one of us. They called the First World War the war to end all wars, and they called the Second the greatest sacrifice of human resources the world should ever see. Of course, much of that seems irrelevant now. Here we stand, the last vestiges of the human race, under the onslaught of an opponent that should never have come into being. Millions of fighting men have already been slaughtered; many more will be before this war ends, and many are conscripted everyday into the vast war machine that stands as the final line between our civilisation and the enemy. At least a billion soldiers stand here with me on this very front line, charged with one task, to fight until we can fight no more, either through death or through glory. The United Nations has taken command of our fighting forces, and has created an additional 13 companies of fighting troops – the David Hunters. They are formed from the remnants of all western fighting forces. Most of us have never seen a war, yet somehow these soldiers seem to be the veterans of a thousand campaigns. Either way, the enemy draws ever closer. By dusk, I'll be dead, and the Clones will swarm over this installation as if it were simply nothing more than a speed bump, regardless of the army we have arranged to meet them. There can be no mercy, no retreat, no surrender. Today we fight – fight until we die."

Death of a Hero is the start of it all, the earliest story behind the greatest mistake mankind ever created.
Set in a dark alternate modern history, the player finds himself in the midst of the bloodiest war that the face of the world has ever seen, yet for the first time the war is not fought man on man, or rather, man and his creation.

With over a billion fighting men stretched thinly across the entire european continent, you must fight for the survival of mankind against impossible, overwhelming odds.

The enemy is but a few hundred meters from the trenches in which you, and the bloody wrecks of men beside you find themselves standing. They outnumber you many thousands to one.

It's only a matter of time.....

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0 comments by ambershee on Nov 14th, 2005 digg this super bookmark


Rawr. It's all in there for the lazy --> Oh, and be warned. The old background story needs a rewrite, it's shite, lol
Davidhunter.gamemod.net

Warning! a few spoily bits are included in the public version of this document. You have been warned

Anyway, I'm currently heading up a new rendition of Death of a Hero (aka David Hunter 3). I've taken considerable time to redeal with the concepts and character of the game and built it to fit very nicely into the Quake 4 mod realm.

I've just kicked off the website, and at present there's just me and three other guys working on the project; I'm looking to do a bit of soft code work, we have our main map man at a solo 3d artist and a concept artist / storyboarder. That leaves a rather large and scary number of openings, you can be assured, but this is after all effectively a new project !

"That was six months ago, the single event that changed the course of my life forever, changed the face of our lives forever, every single one of us. They called the First World War the war to end all wars, and they called the Second the greatest sacrifice of human resources the world should ever see. Of course, much of that seems irrelevant now. Here we stand, the last vestiges of the human race, under the onslaught of an opponent that should never have come into being. Millions of fighting men have already been slaughtered; many more will be before this war ends, and many are conscripted everyday into the vast war machine that stands as the final line between our civilisation and the enemy. At least a billion soldiers stand here with me on this very front line, charged with one task, to fight until we can fight no more, either through death or through glory. The United Nations has taken command of our fighting forces, and has created an additional 13 companies of fighting troops – the David Hunters. They are formed from the remnants of all western fighting forces. Most of us have never seen a war, yet somehow these soldiers seem to be the veterans of a thousand campaigns. Either way, the enemy draws ever closer. By dusk, I’ll be dead, and the Clones will swarm over this installation as if it were simply nothing more than a speed bump, regardless of the army we have arranged to meet them. There can be no mercy, no retreat, no surrender. Today we fight – fight until we die."

Death of a Hero is an uncomplex total conversion FPS mod for Quake 4, set in a preapocalyptic world with alternate history, we aim to bring highly distinctive gameplay to the blandening FPS genre, with a little bit of oddity here and there. The SP game is set to be fairly epic in scope, and the MP is essentially fast paced and brutal classic gameplay, with a few little tweaks here and there in both cases.

I'd like to hear input in regards to our current features listing, and am ready to host all manner of questions.

For the website and forums, hit
Davidhunter.gamemod.net
(soon to become www.deathofahero.com)

Many thanks,

Teh AmberZ
(The Ambershee - Shee Labs Dev. Lead)

Staffage we're looking for:

Mainly, we're looking for a C++ coder with a bit of minor experience. As I'm not primarily a C++ coder (rather C and C#) it's difficult for me to actively deal with some of the more complex parts of the Q4 source. It would be nice to see some previous work, it doesn't have to be games orientated.

Our second most important position is that of texture artists, where we have a number of openings. It's not particularily easy making an urban conflict style game set in western europe and the USA using textures that were previosuly used to represent a cybernetic alien stronghold on a desert planet - but we'll try. The texture artist will need to be well versed in the creation of high resolution tiling game textures for use in level design. Demonstration of previous work is essential to this position.

Additional openings are to be found in the 3d art domain - weapon / character modelling, skinning, and animating. There's a great deal to be done in this field, from simple to complex pieces, and as such we're open to a wide degree of expertise. Previous work would be good to see in this field.

Lastly, mappers are required for level design. Although we only intend to release a small handful of pieces in our first release, each level itself, multiplayer or singleplayer is a large undertaking, and as such it may take several staff to accomplish at any great pace. Knowledge of the Doom3 / Quake 4 integral map editors is preferred, but previous level design experience is essential. It would be nice to see some previous work in this field.

Comments  (0 - 10 of 35)
Kiith-Somtaaw
Kiith-Somtaaw Jul 5 2006, 7:29pm says:

Awww.... thats too bad :|
Im sure he'll pick it up in the future.

+1 vote     reply to comment
CommandoPoop
CommandoPoop May 24 2006, 2:05pm says:

another dead mod

+1 vote     reply to comment
ambershee
ambershee Jan 3 2006, 3:40am says:

Nah, nightmare - I need media damnit, lol.

+1 vote     reply to comment
zenarion
zenarion Dec 28 2005, 4:34am says:

that sounds like paradise ambershee :)

+1 vote     reply to comment
ambershee
ambershee Nov 21 2005, 3:48pm says:

This has got to be the first project I've worked on with an overpopulation of coders and an underpopulation of modellers / mappers.

What's going on here?

:lol:

+1 vote     reply to comment
AdrianShephard
AdrianShephard Nov 21 2005, 10:29am says:

*points my head down at the floor in shame*

don't worry I'll do it myself. *stuns myself with a tazer*

+1 vote     reply to comment
ambershee
ambershee Nov 12 2005, 6:24pm says:

The first one was released about two years ago, and an expansion pack released about six months thereafter.

I've closed down and restarted a lot of the other projects. Their real issues was generally lack of staffage coming from the use of obscure engines - hence why they're getting their reboot now, for more familiar engines that are hopefully able to generate a suitable team for the mod.

As it happens, Dh3 is about to go live once more with a new face, a basic starting team, and a decent plan of action :)

Dh4 isn't too far from doing the same, and it looks like Ut2007 is the candidate.

Dh2 is almost ready for deployment into the visible world - the code is already complete, and it's just a case of pumping graphics in to complete it. I'm currently working on a map editor to complement it :)

+1 vote     reply to comment
Handshakes
Handshakes Nov 10 2005, 11:07pm says:

have any of these david hunter mods ever been released? Or even worked on for that matter?

+1 vote     reply to comment
ambershee
ambershee Oct 20 2005, 2:26pm says:

what :P?

+1 vote     reply to comment
Sticky
Sticky Oct 18 2005, 3:55pm says:

Oh, you bastage! >:(

+1 vote     reply to comment
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Platform
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Game
Quake 4
Developed By
ambershee
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First Person Shooter
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