Lewis Denby the General Editor of Resolution Magazine recently wrote a piece for Rock, Paper Shotgun all about the famed experimental mod Dear Esther. Rather then review the mod or give his impressions on the mod as a whole Lewis describes, in depth, just how effective Dear Esther is at creating a narrative that is so uniquely different it went as far to change the way he perceives story telling in games today.
Lewis_Denby wrote: Some people will tell you it’s not a game. Depending on your definitions, maybe it isn’t. You play as… well, that’s never revealed, and since it’s all in uninterrupted first-person, you’ve no way of finding out. During your time on what initially appears to be a remote Hebridean island, a disembodied voice will read fragments of a series of letters, written to a woman named Esther who we’re never introduced to. And you’ll explore, climbing higher and higher up the mountain in the centre, piecing together the proverbial puzzle and trying to establish, often in vain, just what this place is.
Dear Esther really is a tough mod to describe, let alone write about but Lewis really did a fantastic job, hitting the nail on the head with his article. In the process presenting the mod to a new potentinal audience, generating just over 3000 new visits to the Dear Esther profile which doubled the total downloads for the mod. If you have not already read the article in question make sure you do, hopefully you will agree with his words if you have played Dear Esther already, if not it could sway you to give it a go! You can find his article here.