A deserted island... a lost man... memories of a fatal crash... a book written by a dying explorer. Dear Esther is a ghost story told using first-person gaming technologies. Rather than traditional gameplay, the focus here is on exploration, uncovering the mystery of the island, of who you are and why you are here. Fragments of story are randomly triggered by moving around the environments, making every telling unique. Features a stunning, specially commissioned soundtrack. Forget the normal rules of play; if nothing seems real here, it's because it may just be all a delusion. What is the significance of the aerial - What happened on the motorway - is the island real or imagined - who is Esther and why has she chosen to summon you here? The answers are out there, on the lost beach and the tunnels under the island. Or then again, they may just not be, after all...

Post news Report content RSS feed Dear Esther Update (remake)

Hi everyone, My name is Robert Briscoe and as you may or may not have heard, I have taken it upon myself recently to ‘re-master' Dear Esther and bring it up to its true potential. With the support of Dan he has generously allowed me access to the DE ModDB page so that I can post updates here as well as on my blog: www.littlelostpoly.co.uk/devblog With this in mind I thought I'd post some info and media from this week's update...

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Hi everyone,

My name is Robert Briscoe and as you may or may not have heard, I have taken it upon myself recently to ‘re-master' Dear Esther and bring it up to its true potential. With the support of Dan he has generously allowed me access to the DE ModDB page so that I can post updates here as well as on my blog. With this in mind I thought I'd post some info and media from this week's update...

Since my last update I have been focusing on getting three things done; firstly creating and applying basic textures for the terrain e.g. rock, sand grass etc, and lastly, painting and sculpting the terrain. In this pass my goal was to create the most convincing landscape possible without the use of any models or additional assets. This was mainly to push myself to make use of the crazy amount of displacements in the map and also to ensure the textures I was producing were of a good enough quality to stand on their own, the results of which can be seen below:

Sculpting the terrain Sculpting the terrain Sculpting the terrain

For more info and media head on over to my devblog.

Comments
HounderKnight
HounderKnight

Truly beautiful.

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DerezzeDJack
DerezzeDJack

This looks really really great, never thought this was possible with Source!

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hushpuppy
hushpuppy

I really enjoyed the first DE. But this looks truly amazing. I love how people can experiment with non violent games.

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Tharapita
Tharapita

This will surely make me re-play it. The terrain is just great. I don't even want to envision how long it'll take to compile tho. But still, hands down the best displacement work anyone has done for the Source engine.

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freredarme
freredarme

Approved ! It's look good now !

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Aaagreen
Aaagreen

Dude, that terrain is.. outstanding.

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izzysinz
izzysinz

Absoloutely sublime

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penE
penE

I'm totally impressed of your work, looking forward for further updates.

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tnathan475
tnathan475

Simply spectacular

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RogerRamjet
RogerRamjet

Excellent mapping work Robert... top marks...

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Armageddon104
Armageddon104

wow!

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ne_zavarj
ne_zavarj

Amazing.

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awesomepossum
awesomepossum

wow, great job creating some really natural looking terrain.

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explorer7
explorer7

That's very great for the Source engine! How did you add in those real looking shrubs and grass?

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Hendrix
Hendrix

i loved the original, hope this is as good!

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Muffinssi
Muffinssi

That is so amazing, keep up the good work.

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Jesternz08
Jesternz08

Wow. that looks amazing, haven't seen anything like that before in source.

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ausbushman
ausbushman

Really good textures and lighting!

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ben_andrews
ben_andrews

Fantastic work Rob, this is really exciting!

www.ben-andrews.deviantart.com

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Sionfel
Sionfel

god damn!

I thought dear ester looked quite good to start with, but ****, that looks perfect.

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Erwaitin
Erwaitin

What about making a tutorial so we can learn how do you geet this awesome results??

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D3VIL
D3VIL

This makes me really happy!

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Kaneda13
Kaneda13

The old textures and models were fine, but now, by golly! A great game made into a true work of art on all aspects. Exciting :)

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Projectionist
Projectionist

These look topnotch Rob,watched your vid on the mesh work your doing truly awesome

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LordCraigus
LordCraigus

Looks absolutely stunning.

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spaqin
spaqin

OK, you made me I'll play it one more time...

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Kaith
Kaith

That looks absolutely amazing. This is one of my favourite single player mods of all time, and to see it presented in such an amazing fashion is fantastic. That was my only qualm with the original. The voice acting and musical score was superb, but the mapping had a few that sorta broke the immersion. I found that understandable given that it was such an ambitious project, but you seem to be able to make a truly remarkable contribution to an already fantastic mod. I'm looking forward to seeing your progress. Best of luck.

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dudethisismyname
dudethisismyname

wow... very well done lads. Keep it up :D

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SilentUnknown
SilentUnknown

Jaw dropping work! Loved the mod and this is sure to bring a new lease of life to it. Are you planning on maybe helping with Korsakovia if this turns out well? Only I'd love to see this standard in the maps in that :)

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