A deserted island... a lost man... memories of a fatal crash... a book written by a dying explorer. Dear Esther is a ghost story told using first-person gaming technologies. Rather than traditional gameplay, the focus here is on exploration, uncovering the mystery of the island, of who you are and why you are here. Fragments of story are randomly triggered by moving around the environments, making every telling unique. Features a stunning, specially commissioned soundtrack. Forget the normal rules of play; if nothing seems real here, it's because it may just be all a delusion. What is the significance of the aerial - What happened on the motorway - is the island real or imagined - who is Esther and why has she chosen to summon you here? The answers are out there, on the lost beach and the tunnels under the island. Or then again, they may just not be, after all...

Post news Report article RSS Feed Dear Esther Update (remake)

Hi everyone, My name is Robert Briscoe and as you may or may not have heard, I have taken it upon myself recently to ‘re-master' Dear Esther and bring it up to its true potential. With the support of Dan he has generously allowed me access to the DE ModDB page so that I can post updates here as well as on my blog: www.littlelostpoly.co.uk/devblog With this in mind I thought I'd post some info and media from this week's update...

Posted by chineseroom on Aug 24th, 2009

Hi everyone,

My name is Robert Briscoe and as you may or may not have heard, I have taken it upon myself recently to ‘re-master' Dear Esther and bring it up to its true potential. With the support of Dan he has generously allowed me access to the DE ModDB page so that I can post updates here as well as on my blog. With this in mind I thought I'd post some info and media from this week's update...

Since my last update I have been focusing on getting three things done; firstly creating and applying basic textures for the terrain e.g. rock, sand grass etc, and lastly, painting and sculpting the terrain. In this pass my goal was to create the most convincing landscape possible without the use of any models or additional assets. This was mainly to push myself to make use of the crazy amount of displacements in the map and also to ensure the textures I was producing were of a good enough quality to stand on their own, the results of which can be seen below:

Sculpting the terrain Sculpting the terrain Sculpting the terrain

For more info and media head on over to my devblog.

Post comment Comments
HounderKnight Aug 24 2009, 9:50am says:

Truly beautiful.

+2 votes     reply to comment
DerezzeDJack Aug 24 2009, 9:59am says:

This looks really really great, never thought this was possible with Source!

+4 votes     reply to comment
hushpuppy Aug 24 2009, 10:10am says:

I really enjoyed the first DE. But this looks truly amazing. I love how people can experiment with non violent games.

+1 vote     reply to comment
Tharapita Aug 24 2009, 10:26am says:

This will surely make me re-play it. The terrain is just great. I don't even want to envision how long it'll take to compile tho. But still, hands down the best displacement work anyone has done for the Source engine.

+1 vote     reply to comment
freredarme Aug 24 2009, 10:48am says:

Approved ! It's look good now !

+1 vote     reply to comment
Aaagreen Aug 24 2009, 11:22am says:

Dude, that terrain is.. outstanding.

+1 vote     reply to comment
izzysinz Aug 24 2009, 11:30am says:

Absoloutely sublime

+1 vote     reply to comment
penE Aug 24 2009, 12:18pm says:

I'm totally impressed of your work, looking forward for further updates.

+1 vote     reply to comment
tnathan475 Aug 24 2009, 12:44pm says:

Simply spectacular

+1 vote     reply to comment
RogerRamjet Aug 24 2009, 1:15pm says:

Excellent mapping work Robert... top marks...

+1 vote     reply to comment
Armageddon104 Aug 24 2009, 1:46pm says:


+1 vote     reply to comment
ne_zavarj Aug 24 2009, 2:06pm says:


+1 vote     reply to comment
awesomepossum Aug 24 2009, 2:11pm says:

wow, great job creating some really natural looking terrain.

+1 vote     reply to comment
explorer7 Aug 24 2009, 3:42pm says:

That's very great for the Source engine! How did you add in those real looking shrubs and grass?

+1 vote     reply to comment
Hendrix Aug 24 2009, 4:21pm says:

i loved the original, hope this is as good!

+1 vote     reply to comment
Muffinssi Aug 24 2009, 4:31pm says:

That is so amazing, keep up the good work.

+1 vote     reply to comment
Jesternz08 Aug 24 2009, 8:14pm says:

Wow. that looks amazing, haven't seen anything like that before in source.

+1 vote     reply to comment
ausbushman Aug 25 2009, 5:28am says:

Really good textures and lighting!

+1 vote     reply to comment
ben_andrews Aug 25 2009, 6:09am says:

Fantastic work Rob, this is really exciting!


-1 votes     reply to comment
SupaNinjaMan Aug 25 2009, 8:20am says:

god damn!

I thought dear ester looked quite good to start with, but ****, that looks perfect.

+1 vote     reply to comment
Erwaitin Aug 25 2009, 8:44am says:

What about making a tutorial so we can learn how do you geet this awesome results??

+1 vote     reply to comment
D3VIL Aug 25 2009, 9:57am says:

This makes me really happy!

+1 vote     reply to comment
Kaneda13 Aug 25 2009, 11:32am says:

The old textures and models were fine, but now, by golly! A great game made into a true work of art on all aspects. Exciting :)

+1 vote     reply to comment
Projectionist Aug 25 2009, 8:43pm says:

These look topnotch Rob,watched your vid on the mesh work your doing truly awesome

+1 vote     reply to comment
LordCraigus Aug 26 2009, 8:54am says:

Looks absolutely stunning.

+1 vote     reply to comment
spaqin Aug 26 2009, 4:26pm says:

OK, you made me I'll play it one more time...

+1 vote     reply to comment
Kaith Aug 27 2009, 2:48am says:

That looks absolutely amazing. This is one of my favourite single player mods of all time, and to see it presented in such an amazing fashion is fantastic. That was my only qualm with the original. The voice acting and musical score was superb, but the mapping had a few that sorta broke the immersion. I found that understandable given that it was such an ambitious project, but you seem to be able to make a truly remarkable contribution to an already fantastic mod. I'm looking forward to seeing your progress. Best of luck.

+1 vote     reply to comment
dudethisismyname Aug 28 2009, 7:16pm says:

wow... very well done lads. Keep it up :D

+1 vote     reply to comment
SilentUnknown Aug 29 2009, 2:47pm says:

Jaw dropping work! Loved the mod and this is sure to bring a new lease of life to it. Are you planning on maybe helping with Korsakovia if this turns out well? Only I'd love to see this standard in the maps in that :)

+1 vote     reply to comment
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Released Feb 2011
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