My name is Robert Briscoe and as you may or may not have heard, I have taken it upon myself recently to ‘re-master' Dear Esther and bring it up to its true potential. With the support of Dan he has generously allowed me access to the DE ModDB page so that I can post updates here as well as on my blog. With this in mind I thought I'd post some info and media from this week's update...
Since my last update I have been focusing on getting three things done; firstly creating and applying basic textures for the terrain e.g. rock, sand grass etc, and lastly, painting and sculpting the terrain. In this pass my goal was to create the most convincing landscape possible without the use of any models or additional assets. This was mainly to push myself to make use of the crazy amount of displacements in the map and also to ensure the textures I was producing were of a good enough quality to stand on their own, the results of which can be seen below:
For more info and media head on over to my devblog.