A deserted island... a lost man... memories of a fatal crash... a book written by a dying explorer. Dear Esther is a ghost story told using first-person gaming technologies. Rather than traditional gameplay, the focus here is on exploration, uncovering the mystery of the island, of who you are and why you are here. Fragments of story are randomly triggered by moving around the environments, making every telling unique. Features a stunning, specially commissioned soundtrack. Forget the normal rules of play; if nothing seems real here, it's because it may just be all a delusion. What is the significance of the aerial - What happened on the motorway - is the island real or imagined - who is Esther and why has she chosen to summon you here? The answers are out there, on the lost beach and the tunnels under the island. Or then again, they may just not be, after all...
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Work-in-progress images from the Dear Esther Remake (see www.littlelostpoly.co.uk/devblog for more info)
Incredible.
Looks amazing!
Yes, it is much better than the original. I like the desaturated environment, since it is not only more realistic, but also displays the dire state of the island (and his mind) better.
Wow, never seen displacement work like that before.
Oh my god! O_O
Wow... looks so much better than the "blocky" first version =P
Keep up this excellent piece of work!
Just... wow.
And I thought it couldn't get better... Wow. Hahah.
Boy was I wrong.
My god! Maybe i'll actually give this another chance lol.
It looks really good, but there's one thing missing. Waves. If you guys could make an animated overlay like Foster did in MINERVA:metastasis, then it would be absolutely perfect. Perhaps you can use his MINERVA-waves, if you ask nicely. They're quite pretty.
I think the displacements and everything looks scarily realistic, but I think that a lot of the atmosphere is lost with these changes. Hopefully you can find a cross between realism and the look of Dear Esther.
Incredible! Very nice work.