Been a while, I know. I missed you. We've been busy! Last time around we showed you Hannah Böving's awesome zombie concept art. Today, you get your first look at the 3d versions put together by Bojin Shi and Alex Jupp.
But the fun doesn't stop there! Stefan Hansson has finished the black and white concept art for our cast of twelve characters. We'll be posting one of these every two days to our ModDB page over the next few weeks. I'll start off with the farmer, as you've seen the color version already, and the first new character, our suburban male.
The characters don't have names yet. Designers often lament the process of naming things. In this case, we've opted to wait at least until the art was finished. Stefan has done a fantastic job of infusing very basic, mechanically-oriented character descriptions with personality. Eric Bellis and I have thoroughly enjoyed collaborating with him. I'm in the process of writing basic dialog for the characters now, which will take the characters a step closer toward realization as people. We may wait until after some voice acting is complete to pick the names. For now, you'll be stuck with "white guy" and the like.
In other news, we've picked up a talented young coder, Oliver Nelson. You can see him in our Steam group (Zebadee) switching in and out of "Deadlock" as he builds.
This is a very busy time for the team outside of Deadlock, with finals, graduations, and a confluence of commercial work. Nevertheless, we move ahead. On the horizon is Andrew's demonstration video of our "repathing" system, which will quasi-randomly enable/disable specific obstacles/walls on Deadlock maps to improve replayability and keep you on your toes.
Be sure to follow us on Twitter for random, on-the-fly updates, and follow us on here for the debut of our cast!
- Ryan Timoney -