A 225 km2 open world post-soviet state wiped out by an unknown infection. Go Solo, team up with friends or take on the world as you choose your path in this brutal and chilling landscape using whatever means you stumble upon to survive.
This is the first community + development team generated update for the DayZ mod. Thank you so much for the communities help, without them not only would the mod be unknown but we wouldn't have the fixed that dam delayed zombie death animation.
Posted by TheUnbeholden on Oct 31st, 2012
This is the first community + development team generated update for the
DayZ mod. It is the culmination of a huge amount of work by both the
community and the development team. The half-done 1.7.3 patch was made
available to the community, who included many of their own fixes and
updates. While dogs are "in" there are some mechanics missing so they
cannot currently be used. Both myself and Matt spent a significant
amount of time playing this today, and it was a lot of fun.
A small summary of those involved in actual development of the patch are as follows (visit Github.com
for the latest list). Many others helped with testing and such. Please
get involved with the community development project! There is much
being done, new features and content. Official support is also being
made available to community development team members for some requests,
How to install
Use SixUpdater or DayZCommander to install the update.
Server hosters can get the new Hive files from (link was wrong version... will post shortly!). Only install this if you run a server! You also need the other 1.7.3 files (dayz_code.pbo and dayz.pbo).
* [NEW] Tents can no longer be placed on concrete.
* [FIXED] Building checks for tent placement (No longer place tents in buildings).
* [FIXED] Tents now are one click place.
* [FIXED] Fixed function for checking if in buildings.
* [UPDATED] Vehicle repair menus now all replaced.
* [NEW] Vehicle menus now list all damaged parts no matter if you have the item or not.
* [NEW] Vehicle repair menus will now let you know the exact item you need to repair on failed repair attempts.
* [FIXED] Vehicle Damage is now fully working.
* [FIXED] Vehicle Killed is now in effect fully destroyed vehicles will now set correct in db.
* [FIXED] Tents Now add and remove from db.
* [FIXED] Food can no longer be consumed if the player does not have in inventory.
* [FIXED] water can no longer be consumed if the player does not have in inventory.
* [UPDATED] Updated UI control bug.
* [NEW] Toolbox is now needed for all repairs.
* [NEW] Alt-f4 is now locked and will only open your status menu.
* [Fixed] No longer possible to drink/eat/pitch a tent/put on
clothes/build sand bags/cat wire/hedgehogs/consume medical
supplies/free filled water without consuming the item.
* [FIXED] No longer possible to create axes out of thin air if you already have one
* [FIXED] Switching skins no longer repairs pain shakes/broken legs/resets/dupes/screws/resets ammo
* [FIXED] Duping no longer possible through zombie corpses/etc
* [FIXED] It should now be impossible for a new players spawns to spawn unconscious.
* [FIXED] You can no longer cook infinite free meat from camp fires
* [FIXED] Survivors should no longer pickup a single item at the same time and both receive it.
* [FIXED] You can no longer generate multiple tents while packing up a deployed tent.
* [FIXED] You can no longer change clothes/eat/drink/etc. while in a vehicle
* [UPDATED] ItemWire reduced from 0.06 to 0.01
* [UPDATED] PartEngine updated from 0.01 to 0.06
* [UPDATED] Version info is now displayed correct
* [NEW] New Combat System If you fire a weapon, then you go into
combat. During combat, "ABORT" is disabled. (Need to look at the
effects with high player counts)
* [NEW] Combat 30 sec timer on all combat actions.
* [FIXED] Zombie death animation is delayed (now it plays instantly)
* [NEW] HiveEXT.dll now replaced with our new version.
* [NEW] Official Hive login is now hard coded into the .dll
* [NEW] New Hive can now set ingame time to custom, local(local server time), static
* [FIXED] Object Gear syncs happen based on radius not just on menu.
* [FIXED] Vehicle Position is now updated with client position.
* [FIXED] Vehicles save fuel properly