This is a Total Conversion mod that i'm working on using the MAX PAYNE 1 Gaming engine (MaxED). The mods based on the 1978 Cult Classic Zombie Horror movie DAWN OF THE DEAD, & i'm trying to stick as closely as can to the movie, & as closely as the MaxED will allow me. I'm also using the DIRECTORS CUT version of the movie as refferance. This mod will have the same story, weapons, characters, music, & green skinned Zombies as the original movie, & just like that movie you will have to shoot the Zombies in the head to kill them.

Report article RSS Feed DAWN OF THE DEAD - New Screenshots & Video

Check out my Mod Information Profile for progress on this up & coming Max Payne Total Coversion Mod of the original 1978 version of the cult horror movie DAWN OF THE DEAD.

Posted by Halloween4 on Jun 22nd, 2009

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Check out my Mod Information Profile for progress on this up & coming
Max Payne Total Coversion Mod of the original 1978 version of this cult horror movie.

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Here's a few more screenshots & also an in game Video showing a demonstration of an Animated
Firing Range
that I made for this Total Conversion.
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DOTD - VCR DAWN OF THE DEAD - Cells
DAWN OF THE DEAD - Cell DOTD - Armory Door
DOTD - Armory DOTD - Firing Range ( 1 )
DOTD - Firing Range ( 2 ) DOTD - Firing Range ( 3 )
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Video

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Please visit my features section above for a more detailed account on my progress with this mod
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Also

Please visit my official site for this mod at the following web address:
Maxpayne.levels4you.com
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Post comment Comments
SinKing
SinKing Jun 23 2009, 7:27am says:

Awesome shooting range - I love the mod, Halloween4. Give us a demo please, if you can manage.

+1 vote     reply to comment
Halloween4
Halloween4 Jun 23 2009, 1:40pm replied:

Sorry but I won't be releasing this mod until it's complete as I want the players to have the full expieriance & not just play small sections at a time as I think that this can spoil the atmosphere of the story.

However, I will continue to post news updates & more in depth progress reports to my features section.

Thanks again for your interest mate....;-)

+1 vote     reply to comment
flippedoutkyrii
flippedoutkyrii Jun 23 2009, 8:50am says:

Holy moly, keep it up!

+1 vote     reply to comment
Thechuz
Thechuz Jun 23 2009, 3:31pm says:

that is awesome!

+1 vote     reply to comment
Halloween4
Halloween4 Jun 23 2009, 9:27pm replied:

Cheers mate.....;-)

+1 vote     reply to comment
SinKing
SinKing Jun 23 2009, 5:42pm says:

Makes sense! I actually didn't think about coherence when I asked for a demo, I just wanted to get some aiming and shooting practice.

+1 vote     reply to comment
Halloween4
Halloween4 Jun 23 2009, 10:06pm replied:

Sorry I thought you were talking about a game Demo, not a Firing Range Demo, but that being said, what I said above still stands as the Firing Range is all part of a story driven level, & anyway who dosen't know how to aim & shoot a gun in a game in this day & age, I somehow get the sence that you are just trying to get me to to realease something before im ready...lol

Nice try though....;-)

+1 vote     reply to comment
MrTambourineMan
MrTambourineMan Jun 23 2009, 6:28pm says:

One of the most interesting mods on moddb!

+1 vote     reply to comment
Halloween4
Halloween4 Jun 23 2009, 9:27pm replied:

Thanks man....;-)

+1 vote     reply to comment
Tokoya
Tokoya Jun 23 2009, 7:15pm says:

Masks for gas, masks for gas!

+1 vote     reply to comment
Halloween4
Halloween4 Jun 23 2009, 9:29pm replied:

I haven't got a clue what your talking about here mate. What the hell do you mean by Gas.....lol

+1 vote     reply to comment
Nash22
Nash22 Jun 23 2009, 8:23pm says:

How much percent of the mod is complete so far?

+1 vote     reply to comment
Halloween4
Halloween4 Jun 23 2009, 9:32pm replied:

If you take the time to read the news post above properly you could answer this question for yourself.

No offence....;-)

+1 vote     reply to comment
Danboe
Danboe Jun 24 2009, 6:55am says:

I love how detailed your areas are, stuff everywhere. :)

+1 vote     reply to comment
Halloween4
Halloween4 Jun 24 2009, 7:35am replied:

Thanks man....;-)

Infact my mod has more detail in it than the original game but when Max Payne come out in 2001 PC's were less powerfull so this type of detail would have slowed the engine but with the power of todays PC's this dosen't matter so much.

+1 vote     reply to comment
Undying_Zombie
Undying_Zombie Jul 1 2009, 6:09pm says:

Looks really good man, especially considering the engine it's on. Keep up the good work, looking forward to playing it.

I do have to say though the camera shown in that video can be a pain in small areas, turn a corner *Bam eaten by a zombie you could not see due to camera* then the flashbacks of a few moments of the old RE games... lol :P

+1 vote     reply to comment
Halloween4
Halloween4 Jul 14 2009, 12:17pm replied:

I see what your saying about the camera but personaly speaking as one that has obviously played through the level's that I've made so far, I have to say that this type of claustrophobic close camera just adds to the tention of the mod, as everything just seems so in your face, & Zombies can ( as you say ), be on top of you before you have even had time to acknowledge them, & this often has the affect of making you jump, which is exactly what I wanted to achieve. So much so infact that in this mod I have lowered the ceilings down slightly more in some key areas when compaired to the original game, just to build the tension even more.

+1 vote     reply to comment
keiro
keiro Sep 9 2009, 12:48pm says:

is this going to release this year or next year?

+1 vote     reply to comment
Halloween4
Halloween4 Sep 14 2009, 8:31pm replied:

It's going to released when it's finished.

+1 vote     reply to comment
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Platform
Windows
Game
Max Payne
Developed By
Halloween4
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Official Page
Maxpayne.levels4you.com
Release Date
TBD
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