This is a Total Conversion mod that i'm working on using the MAX PAYNE 1 Gaming engine (MaxED). The mods based on the 1978 Cult Classic Zombie Horror movie DAWN OF THE DEAD, & i'm trying to stick as closely as can to the movie, & as closely as the MaxED will allow me. I'm also using the DIRECTORS CUT version of the movie as refferance. This mod will have the same story, weapons, characters, music, & green skinned Zombies as the original movie, & just like that movie you will have to shoot the Zombies in the head to kill them.

Report RSS DAWN OF THE DEAD - New Screenshots & Video

Check out my Mod Information Profile for progress on this up & coming Max Payne Total Coversion Mod of the original 1978 version of the cult horror movie DAWN OF THE DEAD.

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Check out my Mod Information Profile for progress on this up & coming
Max Payne Total Coversion Mod of the original 1978 version of this cult horror movie.

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Here's a few more screenshots & also an in game Video showing a demonstration of an Animated
Firing Range
that I made for this Total Conversion.
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DOTD - VCR DAWN OF THE DEAD - Cells
DAWN OF THE DEAD - Cell DOTD - Armory Door
DOTD - Armory DOTD - Firing Range ( 1 )
DOTD - Firing Range ( 2 ) DOTD - Firing Range ( 3 )
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Video

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Please visit my features section above for a more detailed account on my progress with this mod
.
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Also

Please visit my official site for this mod at the following web address:
Maxpayne.levels4you.com
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Comments
SinKing
SinKing

Awesome shooting range - I love the mod, Halloween4. Give us a demo please, if you can manage.

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Halloween4 Author
Halloween4

Sorry but I won't be releasing this mod until it's complete as I want the players to have the full expieriance & not just play small sections at a time as I think that this can spoil the atmosphere of the story.

However, I will continue to post news updates & more in depth progress reports to my features section.

Thanks again for your interest mate....;-)

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flippedoutkyrii
flippedoutkyrii

Holy moly, keep it up!

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Thechuz
Thechuz

that is awesome!

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Halloween4 Author
Halloween4

Cheers mate.....;-)

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SinKing
SinKing

Makes sense! I actually didn't think about coherence when I asked for a demo, I just wanted to get some aiming and shooting practice.

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Halloween4 Author
Halloween4

Sorry I thought you were talking about a game Demo, not a Firing Range Demo, but that being said, what I said above still stands as the Firing Range is all part of a story driven level, & anyway who dosen't know how to aim & shoot a gun in a game in this day & age, I somehow get the sence that you are just trying to get me to to realease something before im ready...lol

Nice try though....;-)

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MrTambourineMan
MrTambourineMan

One of the most interesting mods on moddb!

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Halloween4 Author
Halloween4

Thanks man....;-)

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Tokoya
Tokoya

Masks for gas, masks for gas!

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Halloween4 Author
Halloween4

I haven't got a clue what your talking about here mate. What the hell do you mean by Gas.....lol

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Nash22
Nash22

How much percent of the mod is complete so far?

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Halloween4 Author
Halloween4

If you take the time to read the news post above properly you could answer this question for yourself.

No offence....;-)

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Danboe
Danboe

I love how detailed your areas are, stuff everywhere. :)

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Halloween4 Author
Halloween4

Thanks man....;-)

Infact my mod has more detail in it than the original game but when Max Payne come out in 2001 PC's were less powerfull so this type of detail would have slowed the engine but with the power of todays PC's this dosen't matter so much.

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Undying_Zombie
Undying_Zombie

Looks really good man, especially considering the engine it's on. Keep up the good work, looking forward to playing it.

I do have to say though the camera shown in that video can be a pain in small areas, turn a corner *Bam eaten by a zombie you could not see due to camera* then the flashbacks of a few moments of the old RE games... lol :P

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Halloween4 Author
Halloween4

I see what your saying about the camera but personaly speaking as one that has obviously played through the level's that I've made so far, I have to say that this type of claustrophobic close camera just adds to the tention of the mod, as everything just seems so in your face, & Zombies can ( as you say ), be on top of you before you have even had time to acknowledge them, & this often has the affect of making you jump, which is exactly what I wanted to achieve. So much so infact that in this mod I have lowered the ceilings down slightly more in some key areas when compaired to the original game, just to build the tension even more.

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keiro
keiro

is this going to release this year or next year?

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Halloween4 Author
Halloween4

It's going to released when it's finished.

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