Play as AS and ID forces!
A new seamless army-switch ability will be present, allowing you to control multiple armies at once…those being the AS and ID mod forces. Like large battles? You’re going to love this.
A thought provoking Plot
We have slaved away at creating an amazing plot spanning 9 missions that is both engrossing and is true to fluff. Unfortunately i wont be giving anything away about the plot; you will only find the details out when this is released and you're playing it! However, let me introduce some of our main characters:
Originally Posted by Bios courtesy of Andkat!
Lord Inquisitor Uther Harme:
A recently elevated Lord Inquisitor of the Ordo Hereticus, Uther has served the Inquisition for over a century. He is a staunch puritan and is dedicated to the pursuit of his Thorian ideals and objectives. He is well-respected among his peers, and his clear and keen mind has foiled many a traitor and a heretic.
Canoness Commander Alona:
Orphaned at an early age, Alona entered the service of the Adeptus Ministorum early in her childhood. However, it was not until her actions during the Heresies of Garius that she distinguished herself by slaying a group of armed marauders threatening her abbey with little more than her faith and a blunt object. Her actions earned her the esteem of the Ecclesiarchy and the interest of the Adepta Sororitas, eventually culminating into her initiation into the Order of the Sacred Rose. She has distinguished herself throughout roughly a century of service to the Ecclesiarchy, eventually rising to the rank of Canonness Commander. She currently commands the Commandery of her Order situated on the holy Shrine World of Gamede III.
Lord Inquisitor Selenis Artime:
Lord Inquisitor Selenis has persecuted innumerable deviants and heretics during her long and glorious service in the Ordo Malleus. However, the work of a Daemonhunter is accompanied by great perils to mind and body, and even the most experiences of Inquisitors have fallen to dark temptation. Questions and doubts concerning her activities have been raised in some circles of her colleagues in the past, but her unimpeachable record of service, influence, and the general lack of any substantive evidence mean that few Inquisitors take such things seriously. Despite this, a few agents of the Inquisition still doubt the purity of her distinguished record in the service of the Inquisition and the wholesomeness of her methods.
New Linear Campaign UI
The mod features a new UI system capable of bypassing the metamap, and hence allowing you to play a linear campaign in DoW.
Argonaut : scar coding, cutscenes, dialogs
Jaguar-Lord : mapping, UI modding, environment
credit list : in progress.
The beta testing session initialized this summer is nearly completed and valuable feedback have decided us to change our plan concerning the release of Darkness Within.
We have decided that we won't release the campaign as a whole and completed product because this will take ages to do so, BUT we are aiming at a release of the first part of Darkness Within at the end of the year 2013.
Darkness Within: Book One, The Hunt will deliver the first act of this trilogy around Christmas... if everything goes as planned. It will also contain all the structure and code necessary for any modder to study, reproduce and make a campaign of his own.
We don't know if we will get a English version for the voice done around this time but it may be possible this depends on a lot of parameters and people goodwill and in such must be taken with a spoon of salt.
At this point of the development i would like to be able to release a Russian version of the ucs lines as well. given the high interest and support we received from the Russian players community i consider this a priority and will work hard for it to be possible.
i would like our beta tester to share their feelings and though about the campaign, so guys if any of you got five minute, would you be kind enough to relate your experience here, if not i'll just quote you from our private vault.
"Darkness Within Book One : The Hunt" is going to be a very different kind of game than the classic DoW gameplay, we have tried to be innovative and original, our main concenr is not about RTs but about storytelling, so do not expect it to be a storm of new toys to play with, but some kind of interactive rpg book playable via the DoW engine.
Gunfood point of view on this matter is relevant :
off course we are perfectly aware of this situation and we are expecting a lot of critics from the community (which would be a good thing, interest is always good) for not being "RTS" enough.
but we are sure some people will like it and will like the slow pace needed to reveal the truth hidden behind the lies of the dark gods.
thanks for your attention and support,