MOD RECEIVED A NEW NAME!!! Now it's Dan's Brutal DOOM
v2.1 update
Added:
- Quad-Shotgun (Slot 3) - that's not a shotgun, THAT'S A FUCKING CANNON!!!
- Double-Bladed Chainsaw (Slot 1) - Chainsaw, NOW WITH TWO BLADES!!!
- FireAxe (Slot 1)
- Desert Eagle (Slot 2)
- Grenade Launcher (Slot 5)
- Railgun (Slot 6)
- BFG9000 Mk II (Slot 7) - Same BFG, but more POWERFUL and uses 80 cells
- Arachnotron's Plasmagun (Slot 8)
- Metal difficulty - Black Metal, but easier
- Demoman (GL start)
- Merciless (BFG9000 start)
- Lumberjack (Axe start)
- Psychopath (Chainsaw start)
- Rocketeer (RL start)
- Heavy Weapons Guy (Minigun start)
- The Eagle (Desert Eagle start)
Sprite and Sound changes (Shotgun, SSG are now LOUDER) (Nazis have Cultist sounds [Pain and death])
Uhhhh what was the name before?
Daniel2007's Brutal Doom
Not bad, but there is something to work on.
For example, to refine the headshots, so that at least the corresponding animation would be played when killing in the head.
Make the weapon more unique, give alternative fire. What's the point of two assault rifles if they only differ in sprites?
kick is broken in the latest version. loaded up last version and kick works fine. deleted gzdoom .ini and relaunched but kick is just broken. only works with fists. hope this helps.
I intentionally added that so I can add alt fire to weapons
Did the blood cleaning system get fixed? Because in 2.0 only the blood om the floor dissapeared but the blood on the walls didn't
It was in much older versions and It's base mod
this feels like a really good combination of one-off brutal doom weapon expansions. That being said, it feels like it's incohesive. If you combine what you have here with the foundation of your violent doom, then perhaps this can be project violent-doom-tality
Youtube.com a bit bland but still good imo