Downloading the Silent Grunt is only necessary if the monster won't show up in the story or if you wish to use the silent grunt in your own stories. Download...
You wake up in a forest without knowing why. You are injured and it's cold outside so you decide to go into a mansion nearby. You recognize the house for some reason but you can't tell if it's from a dream or memories.
Before playing, please notice: This story is supposed to be really scary! You will NOT hear music if a monster is nearby. They can spawn at any locations at anytime and you will not be warned about their arrival. This story focus alot on scares and puzzles. It will inlcude a story line, but it's mostly focused on getting you scared.
- The mansion is really dark and oil is rare so use your lantern and tinderboxes wisely
- A few quests require you to grab objects and put/throw them at the right position
- It has a story put into it even if it isn't impressive
- Will have 3 endings depending on your actions + one "you faild" ending
- No flying naked guys
- Justine DLC is recommended
- Scares very few/no mods have used before
- Athmosphere and monster scares
- Alot of classic puzzles but also some new/creative puzzles
Map 1: (Intro) 100%
Map 2: (Forest/intro) 100%
Map 3: (Haunted Mansion) 100% (but open for updates)
Map 4: (Horror cellar) 100% (but open for updates)
Map 5: (Underground) 100% (but open for updates)
Scripting: Just as far as the maps
Please, do NOT un-censor the text if you havn't played the story yet! This walkthrough is here to help you if you get stuck in the story. Only read further if you need help with puzzles or other challanges in the story! It will spoil it for you otherwise.
To un-censor it, move your mouse on the text.
Map 3 (Mansion)
It's a library on the first floor. A shelf is blocking a door in there. To move the shelf, you need to find the 4 buttons. One button can be found in a bedroom. Follow the blue spots on the floor into a bedroom with a lantern and a note and the button will be located right next to a fireplace on the wall.
A second button can be found at the attic. You need a ladder to get up there. The ladder is located under the stairs on the first floor. Pick it up, go to the attic entrance (located on your right side when you walk up the stairs at the ceiling), open the hatch and place the ladder there. Then climb up and the button will be located on the other side of the room on the wall.
A third button can be found in the kitchen (AKA the "bloddy" room). It's blocked by wooden planks. To remove them, you need a saw. Go back to the bedroom where you found the lantern (follow the blue dots on the floor) and remove the painting on the wall. It's a key in there. Pick it up and go out of the room. Go to the left and then left again and a door there is locked. Unlock it with the key and pick up the saw in the room. Then go to the wooden planks and use the saw on it. The button is located on the left side of the level door.
You can find the last button in the livingroom on the right side if you walk out of the bloody room. Walk to the other side of the room and you can't miss it.
Go to the library and the shelf have now moved. Enter the room, destroy the weak wall with a chair or some other objects and enter the room. Pick up the orb, then pick up the key, go back to the blood room and use the key on the level door and you will enter the cellar
Map 4 (Cellar)
A huge web is blocking the path in the flooded cellar. To remove it, you need to create acid. Pick up something heavy (a box for exampel) and throw it on a sponge down at the flooded cellar untill you find the poision gland. Pick it up, go to the lab located on the right corridor, open up the oven and put the gland in it. Then go to the room across the lab and pick up a container located at a shelf. Put it at the oven and use the lever. Wait untill it's done, then pick it up, turn on the heater and put the acid container on it. Then, once it's done, pick it up again and use it on the web to remove it
It's a missing lever in the machine room. It's located at one of the rooms down at the flooded cellar on a shelf. The door to the room the lever is in is locked. Go to the storage room located right across the machine room and pick up the drill. Use it on the locked door to unlock it. Pick up the lever and replace it with the missing lever in the machineroom. Use the lever and the metaldoor in the middle of the center area (where all the hallways meets) will be open. Go to the level door and it's done
Map 5 (Underground)
Go downstairs and enter the room on the left side and you will be caved in. Move the bookshelf to find the secret path out of there
Door at the end of the left corridor and the middle corridor are locked. Go to the right corridor, use the lever on the wall and run to the room (you must run becasue the door will auto close itself after a few seconds). Pick up the key in there and use it on the door at the left corridor. It's a knife in there. Pick it up and use it on the door at the end of the middle corridor to lockpick it.
The story will have three endings. If you decide to try to "run away" ending, make sure you run to the level door at the start as fast as possible. If you die, it's over ("fail ending"). When you are back at the cellar again, run as fast as you can to the flooded cellar part again and run to upstairs to the left. Use the knife on the door to lockpick it and you have escaped the building.
Highest Rated (3 agree) 9/10
A nice story, which does not need tons of notes to understand it, plus some cool puzzles. And the monsters are well implemented. The fact that all monsters are silent, and does not reveal themselves with obvious music, makes it much better when it comes to atmosphere. A fun fact though, is that I did not meet a single monster, except the water lurker, which you are supposed to encounter anyways. But the knowledge that a monster could be right outside the door gives a much better Amnesia feeling…
Mar 17 2013, 9:08am by Kirbypwnage