The primary objective of CSPromod is to further the progress of E-Sports and to improve as much as we can the playing, spectating, and broadcasting of counter forces as a professional sport. We wish to provide a resource for the community, the organizations, and the media to voice their opinions, desires, and ideas about the future of professional CS. We strive to present the most competitive, enthralling, and visually satisfying version of the game ever, and to satisfy the needs of the players, the organizations, the media, and the industry.
CSPromod BETA 1.09 was finally released on December 12th, 2012 as well as a very important patch (version 1.10) a week later containing highly anticipated...
Not much longer after the release of 1.07, we are releasing this version which brings lots of fixes and a few important tweaks to the previous version.
CSPromod BETA 1.07 has finally been released! Despite several internal issues which forced us to delay the release, we're still going strong and we will...
Hello everyone, After a slight delay we have released the first patch (v1.06) for the version beta 1.05. Now that we are on the Orange Box Engine, we...
CSPromod is pleased to announce version 1.05 beta to the masses. Enjoy.
After a year since the last major update, CSPromod Beta 1.05 will finally be released tomorrow (January 31, 2011). A lot of work has been put into this...
CSPromod is pleased to announce version 1.04 beta to the masses. Enjoy.
In anticipation of our big release January 31st 2010 (yes that's 2 weeks away) we posted our changelog from about 2 years of solid work. Big thanks to...
Rather than writing a long wall of text to explain it all, it's easier just to post one image that says it all.
Continuing this series after a short hiatus, thanks to all the 50,000 viewers to our website this past month!
Since we were totally forgetful about updating our moddb, and we are just hours away from launching the new website, we have a surprise for you guys.
Welcome to part two of this multi-part series. Since the last one was a little too simple, I'm going to turn it up a knotch with this one, seeing as you...
Hi, my name is Mike and I help out with development here for CSP. To give you guys a better idea of what we try to do, I'm going to write up a multi-part...
Yes we are still alive and well, quite well actually. We have been holding back on the community a long time, and the reason is simple. Get the mod to...
With this progress update, we're happy to announce that we've made a lot of headway on the development and mapping side of things. Modeling has advanced...
Hi everyone; we hope you've all been enjoying the Beta 1.03 release. Here's a brief run-down, area by area, on what we've been doing over the past week: