The primary objective of CSPromod is to further the progress of E-Sports and to improve as much as we can the playing, spectating, and broadcasting of counter forces as a professional sport. We wish to provide a resource for the community, the organizations, and the media to voice their opinions, desires, and ideas about the future of professional CS. We strive to present the most competitive, enthralling, and visually satisfying version of the game ever, and to satisfy the needs of the players, the organizations, the media, and the industry.

Report RSS Development Update: 2/17/08

Hi everyone; we hope you've all been enjoying the Beta 1.03 release. Here's a brief run-down, area by area, on what we've been doing over the past week:

Posted by on

Hi
everyone; we hope you've all been enjoying the Beta 1.03 release.
Here's a brief run-down, area by area, on what we've been doing over
the past week:

Development (5 Updates):
-Fixed buy zone disappearance bug
-Fixed bug which caused dropped weapons to not have reserve ammo
-Fixed bug which caused 4 damage indicators to appear at once
-Adjusted crosshair behavior to 1.6-style
-Added "attacked a teammate" mm2 notification

Mapping (Updated csp_inferno by Cashed, 50% Complete):
-Screenshot 1
-Screenshot 2
-Screenshot 3
-Screenshot 4
-Screenshot 5
-Screenshot 6
-Screenshot 7
-Screenshot 8
-Screenshot 9
-Screenshot 10

Modeling (Completed AK47 & USP Models):
-AK47 Screenshot (Millenia)
-USP Screnshot (Millenia)

Thanks for your support,

CSPromod Dev Team

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grogson
grogson - - 13 comments

THANKYOU!

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Nuka5
Nuka5 - - 81 comments

why play this instead of CSS? just wondering. does look good.

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