So me and pvcf managed to do a little trick on the hud making the shaking effect like in Halo 4, unfortunately we couldn't get an actual model as the visor so we printed a texture.
The fps is odd and the level itself is meant to be that black, since i'm testing out gameplay in very dark areas.
Its still work in progress, and the visor is too bright but i'm just testing the waters with it and trying to figure out how does it all fit together.
with the rest of the hud like weapon placement, health, stealth meter, stamina and so, i need to do a lot of work and it will take so much time to do it.
Visor can be disabled and so can the camera shaking, like only visor shakes and the rest is still.
I wanted to actual make a video of showing how each thing works like without visor, with visor only shaking and everything shaking but sony vegas hates me...
did you have placed two worldtriggers ? i see the devmode keybindings text two times, it should appear only one time?
Great video! I like how you make that visor to work with cryengine.
without pvcf it wouldn't had happened.
it looks really nice, i like the bright hud!
and it needed 8 hours and houndreds line of code, not a little trick :D
i would increase the visor movement by one tick, its hardly noticable, what did you think?