some notes:
i literally don't have no idea why the hell animations are so misplaced, in 3ds max everything is good, in game...god dammit!!!
Ignore the reload sounds for the rocket launcher, hasn't found and made proper ones yet.
also these weapons are very high poly around 15k+ .
gameplay is planned to be very much as in action films, explosions a lot of enemy's and so, as far as i can tell...
Story in the other end needs some making, friend of mine told that he will work on the story but yea...
Vehicle-tile big i got fixed, too much polys-lagg, and if they merge then again...problem.
The sniper animations are off, especially that part where hand recharges the recharge handle, finger is off... frustrating.
some notes:
i literally don't have no idea why the hell animations are so misplaced, in 3ds max everything is good, in game...god dammit!!!
Ignore the reload sounds for the rocket launcher, hasn't found and made proper ones yet.
also these weapons are very high poly around 15k+ .
I'm sure I'll find some time to play this when this will be released.
How about gameplay, story...?
gameplay is planned to be very much as in action films, explosions a lot of enemy's and so, as far as i can tell...
Story in the other end needs some making, friend of mine told that he will work on the story but yea...
which animations are displaced? for me its looking just epic!!
did u solved the explosed vehicle-tile bug ? i still have it :(
Vehicle-tile big i got fixed, too much polys-lagg, and if they merge then again...problem.
The sniper animations are off, especially that part where hand recharges the recharge handle, finger is off... frustrating.