The last stand
Crossfire 2.0 feature updates
With the running Mod awards we'd like to use the opportunity to update you on some of the upcoming Crossfire 2.0 features.
With the 10th chapter of the Crossfire story we clearly will focus on perfecting the game environment, the gameplay and of course the story mode.
But before we start to go into detail I want to encourage you to support us with your vote for the MOTY 2012.
The Mod Awards is a very special event that motivates all the modding teams out there to keep working and providing excelent work to the players.
Your support is our motivation.
With Crossfire 2.0 we intend to do major changes on the Crossfire universe which will have major impact on the gameplay.
One of the most important feedbacks we got from the players was about the difficulty curve during the story missions.
We have done major changes to the mission system which give higher rewards for done missions. High level missions are also much harder to do now but also give a very good reward in return. Additionally to this we will introduce high level solar missions which give the impression of a changing and growing universe with factions fighting over territories.
The difficulty of the first story missions has been lowered and the player will be able to obtain more medium type fighters on the "story path".
The changes for the singleplayer of course also apply to the multiplayer experience.
However, Crossfire always was focused on the multiplayer aspect and the players which want to enjoy this game together.
This is why we will introduce many new multiplayer features that will improve and help to do interesting and open roleplay.
When players read the word "roleplay" very often the first thought that comes to their mind is "complicated roleplay rules". We would like to prevent that and have created a self-moderating roleplay system that allows us to shorten the need of rules to a minimum.
Roleplay is about creativity, not about learning pages of rules.
Freelancer Clans can make use of another RP feature: the conquest system that allows them to gain territory and build own modular stations.
If the clan members work well together and fulfill specific tasks they can build new station modules which give additional features to the clans.
Actually we don't want to spoil much about the storyline.
It is more interesting if players make this experience on their own.
What we can tell you is that there are going to be some minor changes on the previous 9 story chapters. We simply want to make some parts of it more dramatic.
Next to that we will introduce the 10th and final story chapter of the Crossfire Mod with about 20 new missions.
You will be able to fly special ships that are nowhere else to purchase (not even in multiplayer) and we will give you the option to decide how the story will end.
With other words multiple endings, based on your decisions and skills.
Final chapter... and then?
With Crossfire 2.0 we will complete our new storyline. It is the final mod version that we will release. Our team will focus on new tasks, like building a Freelancer type space sim in a new game engine.
The Crossfire Mod will evolve in a different way as we will allow community members to develop DLCs, which we will distribute via our update system.
We encourage players and modders to work together to in order to add new content to the mod and do improvements where needed.