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Post feature Report RSS Crossfire 1.7: Crossfire Ships part 2

The 2nd part of the Crossfire ships, their statistics and descriptions.

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Raptor

Guns/Turrets: 6/0
Armor: 9000
Cargo Holds: 140
Max Batteries/NanoBots: 69/69
Optimal Weapon Class: 8
Max. Weapon Class: 10
Additional Equipment: M, CM, CD/T

The Raptor is a prey with very good abilities. It has enough power to be dangerous enough to mess with a battleship. Heavy guns, good agility and its powersource are the reason why this ship belongs to the 'top dogs' in Sirius.

Geko

Guns/Turrets: 6/1
Armor: 10700
Cargo Holds: 90
Max Batteries/NanoBots: 60/60
Optimal Weapon Class: 8
Max. Weapon Class: 10
Additional Equipment: M, CM, CD/T

The Geko is a very heavy fighter that has been optimized for fights but not for carrying cargo. It has a strong hull and a good behaviour in fights but its nearly useless if it is use to transport cargo.

Chimera

Guns/Turrets: 6/0
Armor: 9800
Cargo Holds: 130
Max Batteries/NanoBots: 65/65
Optimal Weapon Class: 8
Max. Weapon Class: 10
Additional Equipment: M, CM, CD/T

A slim design with powerful weapons. The Chimera is build on Planet New London but the local government did fear that the ship will be used by the local pirates. That is why this ship design is not allowed to be sold there.

V-Fighter

Guns/Turrets: 6/0
Armor: 6700
Cargo Holds: 80
Max Batteries/NanoBots: 45/45
Optimal Weapon Class: 6
Max. Weapon Class: 8
Additional Equipment: M, CM, CD

The V-Fighter, amedium fighter that was designed for small raids against pirates and Lane Hackers. It turned out to be a good ship against other medium fighters used around the house systems of Sirius. The design is simple but effective.

Exocet

Guns/Turrets: 4/0
Armor: 5700
Cargo Holds: 50
Max Batteries/NanoBots: 40/40
Optimal Weapon Class: 8
Max. Weapon Class: 9
Additional Equipment: M, CM, CD/T

The Exocet is a medium fighter with very good short range abilities. Its heavy guns and overdimensional powergenerator makes this ship a very good choice for small raids or defending bases.

Mirage-X

Guns/Turrets: 6/1
Armor: 11700
Cargo Holds: 150
Max Batteries/NanoBots: 55/55
Optimal Weapon Class: 8
Max. Weapon Class: 10
Additional Equipment: M, CM, CD/T

The Mirage-X is based on the design of the original alliance Mirage. The task was to maximize the firepower but the result was a loss of agility due to the heavy guns and the powergenerator.

SF18 Arrow

Guns/Turrets: 6/0
Armor: 10300
Cargo Holds: 70
Max Batteries/NanoBots: 70/70
Optimal Weapon Class: 8
Max. Weapon Class: 10
Additional Equipment: M, CM, CD/T

The SF18 Arrow is a good choice in every situation... it is agile and powerfull. If you see your opponent using this ship you should turn around and never come back.

Abraxas

Guns/Turrets: 6/0
Armor: 10200
Cargo Holds: 140
Max Batteries/NanoBots: 65/65
Optimal Weapon Class: 8
Max. Weapon Class: 10
Additional Equipment: M, CM, CD/T

The Abraxas is a new Liberty fighter. It has a slim design that has been created out of the old alliance vessels found in the databases on Earth. The ship is agile and deadly.

Cerberus

Guns/Turrets: 0/10
Armor: 280000
Cargo Holds: 1000
Max Batteries/NanoBots: 0/0
Optimal Weapon Class: 10
Max. Weapon Class: 10
Additional Equipment: N/A

Ships of the Cerberus class are the ASFs pride. Finest technology the newest duranium hull have made this ship even stronger than the battleships of the house systems. The weapons are more than just deadly and the whole design has just one single weak point (information classified).

Midnight Hammer

Guns/Turrets: 0/10
Armor: 280000
Cargo Holds: 1000
Max Batteries/NanoBots: 0/0
Optimal Weapon Class: 10
Max. Weapon Class: 10
Additional Equipment: N/A

The Midnight Hammer battleship class is build somewhere in Kusari space. The exact place is not known. The CSF soon found out that this ship is very valueable and even able to be a danger to ASF's Cerberus class. Even if the design is different from the Cerberus the main components of both ships seem to have the same origin.

Armored Transport

Guns/Turrets: 0/9
Armor: 30000
Cargo Holds: 430
Max Batteries/NanoBots: 170/170
Optimal Weapon Class: 3
Max. Weapon Class: 3
Additional Equipment: M, CM

Generally used to safely deliver goods and personnel (usually VIP's), to corporate and military bases.

Transport

Guns/Turrets: 0/5
Armor: 25000
Cargo Holds: 600
Max Batteries/NanoBots: 200/200
Optimal Weapon Class: 4
Max. Weapon Class: 5
Additional Equipment: N/A

In the economy of the Sirius system, all of the Houses benefit from the everyday service of this craft. It was the first class of ship to be built.

Large Transport

Guns/Turrets: 0/5
Armor: 35000
Cargo Holds: 700
Max Batteries/NanoBots: 250/250
Optimal Weapon Class: 4
Max. Weapon Class: 5
Additional Equipment: N/A

Once resources were identified and the outer settlements took root, this class of ship was built to better capitalize on and support these interests.

Repair Ship

Guns/Turrets: 0/0
Armor: 14600
Cargo Holds: 140
Max Batteries/NanoBots: 750/750
Optimal Weapon Class: 0
Max. Weapon Class: 0
Additional Equipment: N/A

With the hazards of business, commerce, expansion, and exploration, ships sustain damage. These units are part of the damage control team.

Heavy Lifter

Guns/Turrets: 0/5
Armor: 30000
Cargo Holds: 350
Max Batteries/NanoBots: 150/150
Optimal Weapon Class: 4
Max. Weapon Class: 5
Additional Equipment: N/A

The workers of the corporate matrix. These ships are generally employed in the moving of cargo of all types between transports, trains, and bases.

Liberty Cruiser

Guns/Turrets: 0/7
Armor: 80000
Cargo Holds: 300
Max Batteries/NanoBots: 0/0
Optimal Weapon Class: 8
Max. Weapon Class: 8
Additional Equipment: N/A

Though built by the Liberty Navy to be a medium-range vessel, the Cruiser class is a fine melding of punishing firepower and streamlined mobility.

Bretonia Gunboat

Guns/Turrets: 0/6
Armor: 25000
Cargo Holds: 100
Max Batteries/NanoBots: 0/0
Optimal Weapon Class: 6
Max. Weapon Class: 6
Additional Equipment: N/A

Built in large numbers by the Royal Bretonia Navy, this class serves as a reliable sentry force as well as an effective method of mass deployment.

Bretonia Destroyer

Guns/Turrets: 0/15
Armor: 40000
Cargo Holds: 150
Max Batteries/NanoBots: 0/0
Optimal Weapon Class: 7
Max. Weapon Class: 7
Additional Equipment: N/A

Built in large numbers by the Royal Bretonia Navy, this class serves as a reliable sentry force as well as an effective method of mass deployment.

Kusari Gunboat

Guns/Turrets: 0/4
Armor: 25000
Cargo Holds: 100
Max Batteries/NanoBots: 0/0
Optimal Weapon Class: 6
Max. Weapon Class: 6
Additional Equipment: N/A

In an effort to better enforce the will of the Emperor, the Imperial Navy developed this ship. In large numbers they are particularly devastating.

Kusari Destroyer

Guns/Turrets: 0/13
Armor: 40000
Cargo Holds: 150
Max Batteries/NanoBots: 0/0
Optimal Weapon Class: 7
Max. Weapon Class: 7
Additional Equipment: N/A

This class of ship was the first one built by the Shogunate to support the feudal Lords in the provinces. It remains a dangerous opponent.

Rheinland Gunboat

Guns/Turrets: 0/6
Armor: 25000
Cargo Holds: 100
Max Batteries/NanoBots: 0/0
Optimal Weapon Class: 6
Max. Weapon Class: 6
Additional Equipment: N/A

This ship is used largely as a tactical support unit, however due to its speed it can also be used as a deep incursion craft for contact teams or recon.

Rheinland Cruiser

Guns/Turrets: 0/15
Armor: 40000
Cargo Holds: 150
Max Batteries/NanoBots: 0/0
Optimal Weapon Class: 7
Max. Weapon Class: 7
Additional Equipment: N/A

This ship class has been produced in large numbers by the Rheinland military and serves as the veritable backbone of the Chancellor's fleet.

Reaper

Guns/Turrets: 6/1
Armor: 10900
Cargo Holds: 50
Max Batteries/NanoBots: 90/90
Optimal Weapon Class: 8
Max. Weapon Class: 10
Additional Equipment: M, CM, CD/T

During the early days of the Coalition war the Reaper was one of the most valueable ships of the Coalition. But due to its size it soon became a target of the light fighters of the Alliance. Now after some changes on its design were made it is a powerful weapon again.

Damocles Cruiser

Guns/Turrets: 0/10
Armor: 43300
Cargo Holds: 320
Max Batteries/NanoBots: 0/0
Optimal Weapon Class: 8
Max. Weapon Class: 10
Additional Equipment: N/A

The Damocles is a heavy cruiser that was going to be constructed at the end of the war between the Coalition and the Alliance. Now that a big part of the databases on Earth are decoded these shipdesigns are build by the Order.

Valiant Gunboat

Guns/Turrets: 0/5
Armor: 23500
Cargo Holds: 252
Max Batteries/NanoBots: 0/0
Optimal Weapon Class: 8
Max. Weapon Class: 10
Additional Equipment: N/A

The Valiant class gunboat is a nice addition to the Order fleet. Being a concept of the old Alliance but never build during the war this gun will have to prove its worth in future battles.

Orkus Destroyer

Guns/Turrets: 0/8
Armor: 41200
Cargo Holds: 175
Max Batteries/NanoBots: 0/0
Optimal Weapon Class: 8
Max. Weapon Class: 10
Additional Equipment: N/A

The Orkus class is not as strong as the other destroyers or cruisers that are now build by the Order but this ship does still show very good combat abilities and is a worthy opponent.

Gladiator Cruiser

Guns/Turrets: 0/9
Armor: 45800
Cargo Holds: 205
Max Batteries/NanoBots: 0/0
Optimal Weapon Class: 8
Max. Weapon Class: 10
Additional Equipment: N/A

The Gladiator is a medium cruiser with average fighting abilities. Because of its strong hull the Gladiator is going to fight in the first line of every formation.

Typhon Gunboat

Guns/Turrets: 0/6
Armor: 25100
Cargo Holds: 190
Max Batteries/NanoBots: 0/0
Optimal Weapon Class: 8
Max. Weapon Class: 10
Additional Equipment: N/A

The Typhon class gunboat is one of the most valueable gunboats available. It has enough power to hold more weapons than other gunboats. In groups of 3 or 4 these gunboats can even take out battleships if needed.

Rage Destroyer

Guns/Turrets: 0/8
Armor: 42500
Cargo Holds: 230
Max Batteries/NanoBots: 0/0
Optimal Weapon Class: 8
Max. Weapon Class: 10
Additional Equipment: N/A

This destroyer class is build for close attacks against nomad forces. The Order took over this ship design from the old databases on Earth to build up a their new fleet.

Eos Transporter

Guns/Turrets: 0/6
Armor: 10500
Cargo Holds: 3000
Max Batteries/NanoBots: 0/0
Optimal Weapon Class: 8
Max. Weapon Class: 10
Additional Equipment: N/A

The Eos is a large transporter for military purpose. The Order does use this transporter to carry large amounts of military equipment and troops.

Protheus Cruiser

Guns/Turrets: 0/9
Armor: 44500
Cargo Holds: 245
Max Batteries/NanoBots: 0/0
Optimal Weapon Class: 8
Max. Weapon Class: 10
Additional Equipment: N/A

The Protheus is a large cruiser build for the Order on Earth. Being a tactical cruiser the Protheus is used as a support unit to defend the heavy battleships.

Tyrannis Battleship

Guns/Turrets: 0/15
Armor: 69300
Cargo Holds: 360
Max Batteries/NanoBots: 0/0
Optimal Weapon Class: 8
Max. Weapon Class: 10
Additional Equipment: N/A

The Tyrannis battleship is the heart of the Order fleet and one of their most dangerous ships. The Tyrannis is the feared all over Sirius.

Archon Gunboat

Guns/Turrets: 0/6
Armor: 22100
Cargo Holds: 155
Max Batteries/NanoBots: 0/0
Optimal Weapon Class: 8
Max. Weapon Class: 10
Additional Equipment: N/A

The Archon is a heavy gunboat guarding important military areas. Compared the other gunboats the Archon has a very high firepower.

Ares Cruiser

Guns/Turrets: 0/10
Armor: 42200
Cargo Holds: 178
Max Batteries/NanoBots: 0/0
Optimal Weapon Class: 8
Max. Weapon Class: 10
Additional Equipment: N/A

The Ares is a standard cruiser design that has been developed at the end of the coalition war. Many of those ships were destroyed protecting the sleeperships when they launched from Earth and headed to Sirius.

Intrepid Transporter

Guns/Turrets: 0/5
Armor: 30500
Cargo Holds: 5000
Max Batteries/NanoBots: 0/0
Optimal Weapon Class: 8
Max. Weapon Class: 10
Additional Equipment: N/A

The Intrepid class transporter is one of the most valueable freighters in Sirius. It can be used for nearly every purpose.

Galilleo Destroyer

Guns/Turrets: 0/9
Armor: 44800
Cargo Holds: 188
Max Batteries/NanoBots: 0/0
Optimal Weapon Class: 8
Max. Weapon Class: 10
Additional Equipment: N/A

The Galilleo a light destroyer which shouldn't fight without support units. Without a strong fighter escort it is an easy target for most attackers.

Paladin Battleship

Guns/Turrets: 0/16
Armor: 71200
Cargo Holds: 300
Max Batteries/NanoBots: 0/0
Optimal Weapon Class: 8
Max. Weapon Class: 10
Additional Equipment: N/A

The Paladin is a real giant. With its heavy guns and strong hull it can deal with all possible threats and mess with the strongest ships available.

Hephaistos Destroyer

Guns/Turrets: 0/10
Armor: 41100
Cargo Holds: 210
Max Batteries/NanoBots: 0/0
Optimal Weapon Class: 8
Max. Weapon Class: 10
Additional Equipment: N/A

The Hephaistos is a heavy destroyer used to break up enemy blockades and fly deep into enemy territory. It is more agile than other cruisers but less armored.

Saphiras Gunboat

Guns/Turrets: 0/5
Armor: 21200
Cargo Holds: 150
Max Batteries/NanoBots: 0/0
Optimal Weapon Class: 8
Max. Weapon Class: 10
Additional Equipment: N/A

The Saphiras is a new gunboat developed by the LSF. The first few versions of this ship have been delivered to the Order to test them in real battles. It looks like the Saphiras might become one of the standard gunboats in Sirius.

Herakles Gunboat

Guns/Turrets: 0/5
Armor: 22700
Cargo Holds: 210
Max Batteries/NanoBots: 0/0
Optimal Weapon Class: 8
Max. Weapon Class: 10
Additional Equipment: N/A

The Herakles is a standard gunboat that has been developed in Bretonia. It existance has been classifies as secret but due to unknown reason some of these ships are in the Orders hands.

Broadsword Cruiser

Guns/Turrets: 0/10
Armor: 42300
Cargo Holds: 220
Max Batteries/NanoBots: 0/0
Optimal Weapon Class: 8
Max. Weapon Class: 10
Additional Equipment: N/A

This cruiser is one of the Orders main units in their fight against the nomad forces. It is fast to construct and not very expensive but on the other side it does not have a good hull for a ship of this class.

Nocturne Battleship

Guns/Turrets: 0/15
Armor: 72700
Cargo Holds: 350
Max Batteries/NanoBots: 0/0
Optimal Weapon Class: 8
Max. Weapon Class: 10
Additional Equipment: N/A

The Nocturne is one of the giants in Space. It has very good fighting abilities but is not the best battleship available.

Spectra Gunboat

Guns/Turrets: 0/5
Armor: 19560
Cargo Holds: 160
Max Batteries/NanoBots: 0/0
Optimal Weapon Class: 8
Max. Weapon Class: 10
Additional Equipment: N/A

The Spectra has its name from its new hull which is a result of a new hull type. New materials were used to build this ship reducing the mass of this ship. Maybe this will be used more often for future ship designs.

Mutineer

Guns/Turrets: 6/0
Armor: 11100
Cargo Holds: 150
Max Batteries/NanoBots: 75/75
Optimal Weapon Class: 8
Max. Weapon Class: 10
Additional Equipment: M, CM, CD/T

The Mutineer is a new very heavy fighter that is constructed by the Corsairs. Heavy armed this ship is one of the most valueable fighters in Sirius. Its only disadvantage is the loss of agility due to its heavy hull.

Pioneer

Guns/Turrets: 6/0
Armor: 10700
Cargo Holds: 100
Max Batteries/NanoBots: 61/61
Optimal Weapon Class: 8
Max. Weapon Class: 10
Additional Equipment: M, CM, CD/T

The Pioneer belongs to the best what the Liberty engineers were able to create. It is agile and has a strong hull. Combined with its ability to mount heavy weapons this ship is extreme deadly.

Horizon

Guns/Turrets: 6/0
Armor: 10100
Cargo Holds: 135
Max Batteries/NanoBots: 68/68
Optimal Weapon Class: 8
Max. Weapon Class: 10
Additional Equipment: M, CM, CD/T

The Horizon belongs, like the Pioneer, to the new ship designs developed in Liberty. It is very agile and has a high firepower. All in all a very good ship for a skilled pilot.

Iguana

Guns/Turrets: 6/0
Armor: 9600
Cargo Holds: 110
Max Batteries/NanoBots: 60/60
Optimal Weapon Class: 8
Max. Weapon Class: 10
Additional Equipment: M, CM, CD/T

This ship has not much in common with its name. The Iguana is a very heavy fighter build in Liberty as a result of the Nomad threat. It is agile and extremly powerful. In the hands of a good pilot the Iguana is a very mighty weapon.

Libertine Bomber

Guns/Turrets: 2/1
Armor: 12500
Cargo Holds: 100
Max Batteries/NanoBots: 85/85
Optimal Weapon Class: 8
Max. Weapon Class: 10
Additional Equipment: M, CM, CD/T

This heavy bomber comes with four torpedo mounts and is therefore a real threat to all capital ships all over Sirius. But also normal fighters should be careful if they face such a bomber in a fight.

Peon Freighter

Guns/Turrets: 1/5
Armor: 10800
Cargo Holds: 330
Max Batteries/NanoBots: 50/50
Optimal Weapon Class: 8
Max. Weapon Class: 10
Additional Equipment: M, CM, CD/T

The Peon is a very solid freighter for large transports all over Sirius. It is heavy armed and still agile. The Peon is a traders dream.

Lightbringer Bomber

Guns/Turrets: 0/3
Armor: 13700
Cargo Holds: 140
Max Batteries/NanoBots: 85/85
Optimal Weapon Class: 8
Max. Weapon Class: 10
Additional Equipment: M, CM, CD/T

The Lightbringer Bomber is not the best fighter in Sirius but for sure it is a danger to all big targets out there. With its three torpedo mounts the Lightbringer can blast away even the biggest targets.

Fury

Guns/Turrets: 6/1
Armor: 10300
Cargo Holds: 125
Max Batteries/NanoBots: 62/62
Optimal Weapon Class: 8
Max. Weapon Class: 10
Additional Equipment: M, CM, CD/T

The Cataclysm is one of the best fighters available. It is the first choice for every pilot that can't stay out of a heavy battle. The ship is agile, has a heavy hull and high firepower.

Devastator

Guns/Turrets: 6/0
Armor: 9500
Cargo Holds: 115
Max Batteries/NanoBots: 59/59
Optimal Weapon Class: 8
Max. Weapon Class: 10
Additional Equipment: M, CM, CD/T

The Devastator does not have a strong hull but it is more agile than other ships of its class. This ship is the first choice for every pilot that needs agility instead of a heavy hull.

Devil

Guns/Turrets: 6/0
Armor: 10800
Cargo Holds: 150
Max Batteries/NanoBots: 55/55
Optimal Weapon Class: 8
Max. Weapon Class: 10
Additional Equipment: M, CM, CD/T

The Devil one of the best Coalition fighters available. Due to its large cargo hold it can also be used to transport important freight.

Devilray

Guns/Turrets: 2/0
Armor: 2700
Cargo Holds: 30
Max Batteries/NanoBots: 25/25
Optimal Weapon Class: 8
Max. Weapon Class: 10
Additional Equipment: M, CM, CD/T

The Devilray is a light fighter designed for scout missions into unexplored territory. The Coalition does not use this ship very often lately due to the fact that it was not needed that much these days.

Dolphin

Guns/Turrets: 4/1
Armor: 9100
Cargo Holds: 150
Max Batteries/NanoBots: 75/75
Optimal Weapon Class: 8
Max. Weapon Class: 10
Additional Equipment: M, CM, CD/T

The Dolphin is a very heavy fighter even if the firepower is kinda low. Coalition pilots see this ship more like an cheap version of a valuable fighter that is only used when the need is highest.

Drizzt

Guns/Turrets: 2/0
Armor: 2600
Cargo Holds: 35
Max Batteries/NanoBots: 26/26
Optimal Weapon Class: 8
Max. Weapon Class: 10
Additional Equipment: M, CM, CD/T

The Drizzt is a light fighter with enormous agility. It is mostly used to train new pilots and show them how to survive their first fights.

Eliminator

Guns/Turrets: 6/0
Armor: 10700
Cargo Holds: 170
Max Batteries/NanoBots: 71/71
Optimal Weapon Class: 8
Max. Weapon Class: 10
Additional Equipment: M, CM, CD/T

The name does already say it, this ship is a real eliminator. Strong hull, heavy guns and three torpedo launchers slots, more a pilot does not need.

Hermes

Guns/Turrets: 3/0
Armor: 1700
Cargo Holds: 25
Max Batteries/NanoBots: 31/31
Optimal Weapon Class: 8
Max. Weapon Class: 10
Additional Equipment: M, CM, CD/T

The Hermes is a light fighter build by the LSF. Is is used against local pirate groups in liberty. Like all other light fighters this Hermes is very agile but does not have much firepower.

Murphy

Guns/Turrets: 6/0
Armor: 9900
Cargo Holds: 111
Max Batteries/NanoBots: 67/67
Optimal Weapon Class: 8
Max. Weapon Class: 10
Additional Equipment: M, CM, CD/T

The Murphy is not the best looking ship in Sirius but in a fight it can mess with most other very heavy fighters. This ship is a challenge, not only for the eyes.

Phantom

Guns/Turrets: 6/0
Armor: 11100
Cargo Holds: 90
Max Batteries/NanoBots: 61/61
Optimal Weapon Class: 8
Max. Weapon Class: 10
Additional Equipment: M, CM, CD/T

Heavy hull, strong weapons and a scrary design, thats the Phantom. Build in Leeds this ship is very rare in Sirius.

Shadowreaper

Guns/Turrets: 6/1
Armor: 11000
Cargo Holds: 80
Max Batteries/NanoBots: 75/75
Optimal Weapon Class: 8
Max. Weapon Class: 10
Additional Equipment: M, CM, CD/T

This is the re-development of the classic Reaper. It comes with several upgrades that improve many of the original ship systems. It also comes with slight design changes.

Stinger

Guns/Turrets: 4/0
Armor: 7900
Cargo Holds: 70
Max Batteries/NanoBots: 50/50
Optimal Weapon Class: 8
Max. Weapon Class: 10
Additional Equipment: M, CM, CD/T

The Stinger is a heavy fighter with average fighting abilities. Build on Planet Stuttgart this ship mainly was used by local freelancers. Due to its success against those local rogues this ship developed to one of the most favorite short range fighters.

Thunder

Guns/Turrets: 6/0
Armor: 9600
Cargo Holds: 125
Max Batteries/NanoBots: 63/63
Optimal Weapon Class: 8
Max. Weapon Class: 10
Additional Equipment: M, CM, CD/T

The Thunder is a very agile fighter with a high firepower. Its only problem is the weak hull. In the end this ship design will have to prove its worth against enemy forces.

ZX14 Protector

Guns/Turrets: 6/0
Armor: 10100
Cargo Holds: 110
Max Batteries/NanoBots: 65/65
Optimal Weapon Class: 8
Max. Weapon Class: 10
Additional Equipment: M, CM, CD/T

The Protector is Rheinlands newest development. Combining finest technology the Protector is a pure allrounder for the mass production.

Nomad Bomber

Guns/Turrets: 5/0
Armor: 13300
Cargo Holds: 200
Max Batteries/NanoBots: 0/0
Optimal Weapon Class: 8
Max. Weapon Class: 10
Additional Equipment: CD

Very little is known about this ship. However, its structure appears to be organic, suggesting that it may have been grown rather than constructed. The Bomber appears to be bigger than normal fighters and it seems like it has much stronger weapons.

Nomad Strike Carrier

Guns/Turrets: 0/20
Armor: 569300
Cargo Holds: 10800
Max Batteries/NanoBots: 0/0
Optimal Weapon Class: 8
Max. Weapon Class: 10
Additional Equipment: N/A

Once being just a rumour spread by some freelancers the Nomad Strike Carrier became a deadly truth. Its structure appears to be organic, suggesting that it may have been grown rather than constructed. It is much bigger than ordiary battleships and its guns seem to be way more powerful.

Dom'Kavash Light Fighter

Guns/Turrets: 5/0
Armor: 15300
Cargo Holds: 220
Max Batteries/NanoBots: 0/0
Optimal Weapon Class: 8
Max. Weapon Class: 10
Additional Equipment: CD

Scanning...
organic structure found...
error...
scan incomplete.

Unable to scan ship.
No match found in database.

Dom'Kavash Medium Fighter

Guns/Turrets: 6/0
Armor: 14800
Cargo Holds: 220
Max Batteries/NanoBots: 0/0
Optimal Weapon Class: 8
Max. Weapon Class: 10
Additional Equipment: N/A

Scanning...
organic structure found...
error...
scan incomplete.

Unable to scan ship.
No match found in database.

Dom'Kavash Mothership

Guns/Turrets: 0/23
Armor: 669300
Cargo Holds: 20800
Max Batteries/NanoBots: 0/0
Optimal Weapon Class: 8
Max. Weapon Class: 10
Additional Equipment: N/A

Scanning...
organic structure found...
error...
scan incomplete.

Unable to scan ship.
No match found in database.

Dom'Kavash Heavy Fighter

Guns/Turrets: 7/0
Armor: 9800
Cargo Holds: 120
Max Batteries/NanoBots: 0/0
Optimal Weapon Class: 10
Max. Weapon Class: 10
Additional Equipment: N/A

Scanning...
organic structure found...
error...
scan incomplete.

Unable to scan ship.
No match found in database.

Dom'Kavash Gunboat

Guns/Turrets: 8/0
Armor: 45800
Cargo Holds: 500
Max Batteries/NanoBots: 0/0
Optimal Weapon Class: 8
Max. Weapon Class: 10
Additional Equipment: CD

Scanning...
organic structure found...
error...
scan incomplete.

Unable to scan ship.
No match found in database.

Dom'Kavash Cruiser

Guns/Turrets: 0/10
Armor: 155800
Cargo Holds: 1000
Max Batteries/NanoBots: 0/0
Optimal Weapon Class: 10
Max. Weapon Class: 10
Additional Equipment: N/A

Scanning...
Organic structure found...
Error...
Scan incomplete.

Unable to scan ship.
No match found in database.

Freedom X-Interceptor

Guns/Turrets: 6/0
Armor: 9700
Cargo Holds: 120
Max Batteries/NanoBots: 65/65
Optimal Weapon Class: 8
Max. Weapon Class: 10
Additional Equipment: M, CM, CD/T

After being outcast from his first clan, a pilot engineer went away into deep space and started to work on his own project called Freedom. His first step was to design a multirole space/air interceptor with enough firepower, speed, and manoeuvrability to be able to face any known and unknown ship in the Sirius sector. After some attempts, FX02 was born. It was made out of a light alloy compound to improve its speed at the cost of having average armour for a heavy fighter class. Finally, the combination of speed, heavy weaponry and agility makes out for its lack of armour transforming the FX02 into a dangerous weapon in the hands of an expert pilot.

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