The main goal of the mod is to make a full remake of Counter-Strike: Condition Zero to the Source Engine. Which mean's that the whole game will be recreated on the Source Engine. I will remake material's, model's, map's, effect's...

I am hiring people, that can do the such things like:

  • Making new models and textures.
  • Making new maps.
  • Making animations.
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Beta Release #3

News

DOWNLOAD LINK!!!

Counter-Strike: Condition Zero: Source - Beta #3


And here are 3 videos about the features of my remake.

README!!!

Just when game started and you have selected team and class, open console and type bot_quota 9. Just set bots to 9, because if you set more bots, it can cause game crash. Later, I think I will fix it.

In need of help.

I really need your help guys. I need a person, who can recreate the old one's player model's from original Counter-Strike: Condition Zero. I need a man, who can create an High-Definition models of old one's from Counter-Strike: Condition Zero.

About release.

I have attached the blood squirting particle to the ragdoll's of all classes of Terrorist's Team. Counter-Terrorist's Team has not got it. Also, I have added the spark shower effect, when you hit only metal surface. It goes with regular spark effect and spark shower effect, when you hit only metal surface. You will see the human gibs, when you do a blast damage to the bot or player ragdoll. The ragdoll will be removed and human gibs will appear, when you do a blast damage to ragdoll. Also, if you do a blast damage to alive body, you will see the human gibs also. Also, if you shoot at the head of alive or dead body of Counter-Terrorist's Team, you will see the spark. But, if you shoot at the head of alive or dead body of Terrorist's Team, you will see the blood stream effect. Also, I have added the blood impact flesh to the ragdoll's to make it look's more realistic. Because if you shoot at the dead body in real life, you will see the human blood and blood impact flesh. So, I make it works for my mod. Also, if you shoot at the head of alive or dead body of Counter-Terrorist's Team, you will see the headshot spark. But, if you shoot at the head of alive or dead body of Terrorist's Team, there will no headshot spark effect. I made it, because it looks more realistic. For example, as you know, the Terrorist's Team Classes has not got any helmet, but the Counter-Terrorist's Team Classes has got helmet. So I added a headshot spark of dead or alive body of Counter-Terrorist's Team and removed it of Terrorist's Team.

How To Install.

1.)Download "Counter-Strike Condition Zero Source.rar" archive in provided above link.

2.)Then, download WinRAR program. Here is the link of this program.

Win-rar.com

3.)Once the "Counter-Strike Condition Zero Source.rar" finished downloading, open this "Counter-Strike Condition Zero Source.rar" archive with downloaded before WinRAR program.

4.)You will see the "game" folder in this "Counter-Strike Condition Zero Source.rar" archive.

5.)Extract this "game" folder to the wherever you want place, for example, Desktop.

6.)Once it finished extracting, open this "game" folder.

7.)You will see the file, called "czero.bat".

8.)Double left-click on it.

9.)Play.

Beta Release #2

Beta Release #2

News

Hello. It is me, Nikolay Aulov. Today i would like to release second beta of my mod, called Counter-Strike: Condition Zero: Source. Let's start!

Beta Release #1

Beta Release #1

News

Hello. It is me, Nikolay Aulov. Today i would like to release first beta of my mod, called Counter-Strike: Condition Zero: Source. Let's start!

Media Release #1

Media Release #1

News

In this media release you will got to see really interesting thing's. Shall i start?

Announcement

Announcement

News

Hello, it is me, Aulov Nikolay. So, I think it is time for the remake of Counter-Strike: Condition Zero to the Source Engine. Go, go, go!!!

RSS Files
Counter-Strike: Condition Zero: Source - Beta #3

Counter-Strike: Condition Zero: Source - Beta #3

Full Version 7 comments

Hello. It is me, Nikolay Aulov. Today i would like to release third beta of my mod, called Counter-Strike: Condition Zero: Source. Let's start!

Counter-Strike: Condition Zero: Source - Beta #2

Counter-Strike: Condition Zero: Source - Beta #2

Full Version 1 comment

Hello. It is me, Nikolay Aulov. Today i would like to release second beta of my mod, called Counter-Strike: Condition Zero: Source. Let's start!

Counter-Strike: Condition Zero: Source - Beta #1

Counter-Strike: Condition Zero: Source - Beta #1

Full Version

Hello. It is me, Nikolay Aulov. Today i would like to release first beta of my mod, called Counter-Strike: Condition Zero: Source. Let's start!

Comments
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DawnReaper
DawnReaper

Will you be using the condition zero hostage AI for this too since the hostages felt like they were alive. This is the video showcasing some of the things the hostages do..

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GamerDude933
GamerDude933

this happens in every cs and they also use the speech shown in the video.

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DawnReaper
DawnReaper

I don't remember the hostages roaming about on their own when no one's looking in CSS. Nor did they cower either when shot at.Haven't played global offensive, so can't comment about the hostage AI in that.

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GamerDude933
GamerDude933

hmm..maybe but global offensive's hostages can't walk you carry them and take them to the rescue zone.anyways they still can be heard saying this and doing this.

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DawnReaper
DawnReaper

They speak some of the lines which was reused and if you shoot them, they just stand there and make the pain sounds. They don't cower or try to run when you throw a grenade at them either.

The hostages in condition zero actively search for the hostage rescue zone when there aren't any terrorists guarding them which was definitely not present in CSS.

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Fr4nkM
Fr4nkM

Hi, if you need help with mapping, texturing, scripting and such add me on steam, i've ported lots of cz content before as i love the game so i'd be glad to help

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Krychur
Krychur

surprisingly, Counter-Strike: Condition Zero is a less known Counter-Strike game. it's got a lot more detail than Counter-Strike: Source in some fields, yet only some of said details were used in CS:S.

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TaZus
TaZus

nice!

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