In version (2.0). Mostly remade weaponry and buymenu. Now players and bots on spawn get start kit. Start loadout is deffernt for each team (L85 PB RGD5 for Blue (Mercs) and AKS74 PM RGD5 for Red (Freedom)). Any weapon can be bought for free now. Funds and ranks system will be implemented in future updates.


Awailable weapons: Pistols: pm pb fort12 hpsa m9 p220 m1911 p99 usp deagle .45


Shotguns: bm16 (sawnoff) toz34 win1300 spas12(automatic) protecta(automatic)


Rifles: mp5a1 aks74u l85 (1.6x susat scope) aks74 lr300 an94 sig550 (working M203 / 3 m209 grenades given by default (M209 grenades cant be bought for now)) groza (working GP 25/30 like GL (3 vog25 grenades given by default) (VOG25 cant be bought for now)) g36 (default g36 1.6x scope (if no scope reticle visible check "crosshair 1" via console ))
val (silenced special gun)f2000 (EGLM with 6 m209 by default) / (default f2000's 1.6x scope)


Heavy: pkm (heavy mg) rpg7 rg6 (default ammo 6/40 // vog25 grenades cant be bought for it)


Sniper: vss (silenced special sniper) svd svu gauss


In patch 2.02 was added basic suit system:
Seva, Bulat and Exo suits. Each one has its own AP (Armor Points as i think) 75AP for Seva 125AP for Bulat and 225AP for Exo. Bying a suit changes player's skin (Red's/Blue's differ's). When player dies he looses suit and gets basic team's skin.


In patch 2.1 you will see:

First iteration anomaly implementation:

Electra(Shock), Slime(Poison/Toxic), Fire(Thermal/Burn),Radiation

They have idle state, react on player touch and make different effect and damage to victims.

Dont react on NPC's and some other entities for now

Can be detected by visual idle states, except radiation (you obviously cant see x-ray's)

Also in patch 2.1 was implemented classic TDM system and stalker round ranks

The team wich will reach predetermined frag limit will win

to edit fraglimit just use CVar stcs_fraglimit <frags2win>. example stcs_fraglimit 200


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STMP 2.14 (Build: 0953) Patch

STMP 2.14 (Build: 0953) Patch

Patch 0 comments

This patch is compatible with STMP 2.1 - 2.13 mod versions. Features: Fixed some weapon animation bugs and code errors (logical mostly). Added weapon...

STMP 2.1 Full

STMP 2.1 Full

Full Version 0 comments

This is the full version of the STMP mod ver 2.1 Just extract the game in the directory you want to and launch it via STMP.cmd wich will be in the game's...

RUSSIAN LOCALIZATION (РУССКАЯ локализация)

RUSSIAN LOCALIZATION (РУССКАЯ локализация)

Patch 0 comments

Localization for Valve GSRC cs1.6 and HL1. There is nothing else to say about :).

ENGLISH LOCALIZATION

ENGLISH LOCALIZATION

Patch 0 comments

Localization for Valve GSRC cs1.6 and HL1. There is nothing else to say about :).

Post comment Comments  (0 - 10 of 49)
Gloff Creator
Gloff

New patch has been released.

Reply Good karma+1 vote
Gloff Creator
Gloff

Upcoming patch 2.11
Fixed anomalies idle animations.
Early implementation of hand submodel system (per armortype/faction hands).
Fixed some weapon sprites.
Early implementation of custom team skins (4 starter skins without armor for both teams (RU, UK, US, NL)).
Early nightvision system for armored suits (Seva = green, Bulat = blue, Spectre & Exo = white nvg color).
Fixed some late round spawn bugs.
Known bug: pod bots still not spawn if added late after round start (server restart may help (console command "restart" without qoutes)).

Reply Good karma+1 vote
Gloff Creator
Gloff

I have released a new STMP 2.11 patch. Changelog in my previous post.

Reply Good karma+1 vote
=NIGHT-WOLF=
=NIGHT-WOLF=

Gloff:
Okay. That's interesting. Can you give me your PC and OS specs?

Yes
PC:
Intel(R)Core(TM)2 Duo CPU E6550 @2.33GHZ
2GB Ram
Intel(R) Q35 Family Chipset
160 gb HDD

OS:
Microsoft Windows XP Professional Version 2002 Service Pack 3

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Gloff Creator
Gloff

Ok. PC and OS specs are good. Maybe ive found a solution.
Create a shortcut of HL.EXE and put in the attributes after the "...../hl.exe" -steam -game cstrike -nomaster
The crash could be caused because of no working folder selected.

Reply Good karma+1 vote
=NIGHT-WOLF=
=NIGHT-WOLF=

Will do hope it works this mod looks very good have you thought about adding hostile creatures like blood suckers or zombies?

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Gloff Creator
Gloff

Yea im thinking about them. I have got some sources of botmans NPC mod (Monster mod). Some time later after rewriting ill add them.
For now I only have models and sounds ready.

Reply Good karma+1 vote
=NIGHT-WOLF=
=NIGHT-WOLF=

Cool but this mod could use some bigger maps with maybe underground areas for monsters to spawn maybe use some zombie maps?

Well its not working know any other fix?

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Gloff Creator
Gloff

Have you any Cstrike installed before?
I think you had.

Reply Good karma+1 vote
Gloff Creator
Gloff

Maybe yes. But as you know the max x,y of most maps is 4096 .
So maybe ill try to make different modes for mod.
AH - artifact hunt. And some mob suvarival.

Reply Good karma+1 vote
=NIGHT-WOLF=
=NIGHT-WOLF=

yeah sounds good ok i fixed the problem by switching my settings to D3D

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Gloff Creator
Gloff

Oh thats i was thinking of.
My PC cant handle Software and D3D.
I have to only play on OpenGL.

Reply Good karma+1 vote
=NIGHT-WOLF=
=NIGHT-WOLF=

do you work alone or do you have a team or a partner?

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Gloff Creator
Gloff

For now im working alone. But even from the begining ive worked alone.

Reply Good karma+1 vote
=NIGHT-WOLF=
=NIGHT-WOLF=

it's pretty impressive what you did with the gold source engine this shows that it's still a capable engine

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Gloff Creator
Gloff

Thx, im going to do even more later. I have found some source of Trinity engine for GldSrc. This engine give even more than i expected.
But for now its only for hl1. It work for CStrike but with a lot of bugs.

Reply Good karma+1 vote
=NIGHT-WOLF=
=NIGHT-WOLF=

Yes have you thought about making this like an open world game?

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Gloff Creator
Gloff

Open world cant be handled with the classic GldSrc. But with the engine mods like Xash3d, SingEng, Trinity it can be pretty possible.

Reply Good karma+1 vote
=NIGHT-WOLF=
=NIGHT-WOLF=

Well that would be pretty awesome if you made them with xash3d or any other of those would they still require half life or cs to play?

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Gloff Creator
Gloff

Yes this engines reqire hl or cstrike, but they give a lot of possibilities. And not only in graphics, they give a lot bigger precache limits (2048 as i can remember).

Reply Good karma+1 vote
=NIGHT-WOLF=
=NIGHT-WOLF=

that not a problem you can easily download hl and cs or buy them on steam but there should be even more features like gas masks day night cycles and an inventory screen items etc this mod has a lot of potential

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Gloff Creator
Gloff

Ill post a screenshot of using some binary from trinity in my mod

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=NIGHT-WOLF=
=NIGHT-WOLF=

alright keep doing your thing and good luck

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