This patch is compatible with STMP 2.1 - 2.13 mod versions. Features: Fixed some weapon animation bugs and code errors (logical mostly). Added weapon...
In version (2.0). Mostly remade weaponry and buymenu. Now players and bots on spawn get start kit. Start loadout is deffernt for each team (L85 PB RGD5 for Blue (Mercs) and AKS74 PM RGD5 for Red (Freedom)). Any weapon can be bought for free now. Funds and ranks system will be implemented in future updates.
Awailable weapons: Pistols: pm pb fort12 hpsa m9 p220 m1911 p99 usp deagle .45
Shotguns: bm16 (sawnoff) toz34 win1300 spas12(automatic) protecta(automatic)
Rifles: mp5a1 aks74u l85 (1.6x susat scope) aks74 lr300 an94 sig550 (working M203 / 3 m209 grenades given by default (M209 grenades cant be bought for now)) groza (working GP 25/30 like GL (3 vog25 grenades given by default) (VOG25 cant be bought for now)) g36 (default g36 1.6x scope (if no scope reticle visible check "crosshair 1" via console ))
val (silenced special gun)f2000 (EGLM with 6 m209 by default) / (default f2000's 1.6x scope)
Heavy: pkm (heavy mg) rpg7 rg6 (default ammo 6/40 // vog25 grenades cant be bought for it)
Sniper: vss (silenced special sniper) svd svu gauss
In patch 2.02 was added basic suit system:
Seva, Bulat and Exo suits. Each one has its own AP (Armor Points as i think) 75AP for Seva 125AP for Bulat and 225AP for Exo. Bying a suit changes player's skin (Red's/Blue's differ's). When player dies he looses suit and gets basic team's skin.
In patch 2.1 you will see:
First iteration anomaly implementation:
Electra(Shock), Slime(Poison/Toxic), Fire(Thermal/Burn),Radiation
They have idle state, react on player touch and make different effect and damage to victims.
Dont react on NPC's and some other entities for now
Can be detected by visual idle states, except radiation (you obviously cant see x-ray's)
Also in patch 2.1 was implemented classic TDM system and stalker round ranks
The team wich will reach predetermined frag limit will win
to edit fraglimit just use CVar stcs_fraglimit <frags2win>. example stcs_fraglimit 200
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