CoP M.S.U. Patch and 3 Extra Mods
Full VersionThis is a patch for Call Of Pripyat M.S.U. (it can be found in moddb.com It requires to have installed Call of Pripyat M.S.U. addon & Call of Pripyat...
This is a patch for Call Of Pripyat M.S.U. (it can be found in Moddb.com)
It requires to have installed Call of Pripyat M.S.U. addon & Call of Pripyat M.S.U english version
Known Bugs in Original Mod
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1)Smoke effect in RPG7 comes out of the scope
2)Shootin down crows may not fall down if they killed
3)Description of 7.62x51 AP, 7.62x51 FMJ,7.62x39 AP, 7.62x39 FMJ are correct in st_items_weapons.xml but needs correction in weapons.ltx
4)Scope of FN FN2000 need correction it is {scope_texture= wpn_crosshair_fn2000} not {scope_texture= wpn_crosshair_g36}
5)Ui seems too big in widescreens it needs correction in noise and vision meters
6)In some weapons the shoot and the sound of shooting aren't syncronised
Patch Changes
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1)Description of 7.62x51 AP, 7.62x51 FMJ,7.62x39 AP, 7.62x39 FMJ are correct
2)Scope of FN FN2000 corrected
EXTRA Mods
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1)Trader mod (Beard sells everuthing including artifacts,weapons,ammo,weapon add-ons,armour,food,medical supplies,specail items bought only from Nimble
2)Ultimate weapons (No weapons damage,too much damage for you,NPC and mutants)
3)Ultimate suits and helmets(No wearness and nightvision)
Installation Notes
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1)Extract
2)Copy contents of every folder to the corresponding folder in gamedata folder (f.e. the contents of trade folder to \gamedata\configs\misc\trade)
3)Enjoy
NOTE
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You may need to start a new game if it crashes to loading screen (Hope don't need)
If you want to change the damage of every weapon go to \gamedata\configs\weapons select the weapon you want open it with Notepad
(I use Notepad++) find the line hit_power= 80.0, 80.0, 80.0, 80.0 amd change it to hit_power=0.33, 0.33, 0.33, 0.33(example for ak74.ltx)
You can use default damage of the original weapon files.
I also change other paramaretrs such as recoil,magazine size,weapon wearness,rpm and fire distance to be close to real one.
Might be a little expensive.(Change the price in weapon ltx files)
You can change the hit_power=.... in original files to adjust them to your tastes
hit_power= 80.0, 80.0, 80.0, 80.0 is the maximum and you can kill bloodsuckers,pseudogiants and burers with one bullet!!!!
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How many weapons are there total?
Good job friendly, I solved the most by any bug that you have set out, some of your modification in particular bearded who sells all, or the modification of the damage of weapons or their price breaks a little gameplay that I reached was in my mod. but each plays in the way that he sings.
Because of the college I'm out for long time but I'll try to find any bugs and if i can I 'll fix them.Otherwise I'll contact you for proper solution.Send me a guide not a mod on how to make mods for guns in order to add new weapons in this mod.Thank you in advance.
I think with the 35 new weapons there are in the new version of M.S.U you will be satisfied ^^ add even more would be possible but for some weapons this is not possible because they require their own animation, which comes conflict with one already integrated.
I'll post a new summary of changes in the day, some verification and translation English and Russian was not to take me out for a long time, so i hope to upload M.S.U V.2 in the week.
Isn't this in the wrong place?
I think it should be in one of the sections of the mod it is for not up like a seperate mod.