Generals: Fallout Wars
Real Time StrategyMod it is based on games Fallout, Fallout 2, Fallout Tactics, Fallout 3, and Fallout: New Vegas, and also Bibles Fallout. Also in calculation some mods...
Date: 03/02/2525 <\ Slipspace Rupture Detected... <\ Initiating Scan... <\ <\ IFF Unconfirmed: Unknown Vessel 2/A-6 <\ Unknown Materials Detected <\ Vessel Approaching... Defence Groups:Ready
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Mod it is based on games Fallout, Fallout 2, Fallout Tactics, Fallout 3, and Fallout: New Vegas, and also Bibles Fallout. Also in calculation some mods...
In an alternative twist of history. Germany was not defeated in WW2. The world has changed. See description for more info, and backstory.
Hi everybody, This mod has for goal to bring Command & Conquer Generals in future, inspired by CoD IW "UNSA", Mass Effect, Starcraft, Aliens, and others...
This mod is highly inspired by Tiberian Sun. and development is in they early stages.
wellcome commanders at the vortex of war which is a mod for generals aiming to combine all factions from ra2,ra3,c&c3;,c&c4; and about 3 tottaly new factions...
Remember the old days? StarWars Galactic Battlegrounds? running on the Age of Empires Engine? whell it's time to report back for the battlefield general...
In Forgotten Fury, a Large island appears from the seas, adding a large quantity of land and recources for the planet's factions to fight for in what...
this a new mod based on Star wars with some similarities to the Imperial Assault mod that I'm inspired but not copied.
StarCraft Xel'Naga Vengeance is a mod for C&C generals zero hour
In the far future of the 41st millenium, mankind struggles to keep the enemies of the Emperor at bay, barbaric Orks are ravaging planets at the borders...
Hello All, I would like to make new mod for Generals Zero Hour, the main point of this mod is to keep purity (original) Zero Hour concept, and just add...
The year is 2055, more than thirty years after the events of Zero Hour, Earth suffers a catastrophic collision with meteorites. The world is thrown into...