Commander
Full Version 3 commentsFirst (and probably last) release of the Commander AI.
Commander is a simple AI mod bringing a harder to beat AI. It's currently only available for GDI.
No articles were found matching the criteria specified. We suggest you try the article list with no filter applied, to browse all available. Post article and help us achieve our mission of showcasing the best content from all developers. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.
Command and Conquer 3: The Forgotten aims to bring back and tell the story of a fascinating faction. The Forgotten, featured in Tiberian Sun and Firestorm...
The sky turned darkgreen, and the world is covered with green lightning. That is the result of tiberium mutation. 90% of the planet is covered with tiberium...
This modification offers an alternative gameplay to Tiberium War. "What if" have another faction join this war there are many new content (units, structure...
Red Alter was a total conversion based on C&C3;: Tiberium Wars, based on own alternate history of WWII ending and later Cold War, which gone hot.
Project Regenesis (Formerly JeepRubiMod) brings C&C:Renegade to an RTS, with small additions here and there. Eventually, all vehicles, buildings...
This mod is based on Balancing the core game and adding new content from open sources, mainly the cnc3 and cnc4. Focused mainly on balancing and adding...
Why would this be the Last release? Sure, few people are paying attention to this mod, but that is only because not too many people that play this game are keen on setting up GDI as an opponent. they tend to spam mammoth tanks and juggernauts very quickly. If this mod was re-calibrated for NOD use, and if you could somehow fix the mid to late-game glitch with the NOD harvesters (A glitch that affects EVERY other mod that is made for Tiberium Wars & Kanes Wrath respectively, regardless of difficulty settings), then I promise you, this mod will gain a lot more support, very quickly. or if you could fully Design a Scrin A.I. that would actually summon the mothership in mid-game before the P.A.C's, and continue to re-summon that mothership when the previous one dies, to make for a greater onslaught of alien forces, I'm sure Modders from other C&C TW mod projects will take interest in this. Please don't give up just because of a rough start.