A massive rip in the in the very fabric of reality was caused inadvertently by the Scrins use of their rift weapon. This anomaly would eventually be known has the Dimensional rift. The effects were devastating, the time line was shattered and suddenly people, events, vehicles even buildings suddenly ceased to exist. Suddenly both GDI & Nod had vastly altered armies. Old technology was mixed in with the new, briefly the war was suspended, has both armies struggled to come to terms with both their loses and their new additions. And what of the Scrin? completely unaffected! It was 3 weeks after the dimensional rift that the first skirmish occurred. Nod forces destroyed a relief convoy that was moving to assist a small GDI outpost, all personnel were lost. Belatedly GDI declared war on Nod, the tools of war may have change, but Tiberium was still present, Kane still alive and mankind's future still uncertain.

Report article RSS Feed Tiberian History: Release 5

What lessons can be learnt from the history of the Tiberian wars?

Posted by Madin on Nov 1st, 2012

Tiberian History: Release 5 is authorised!


Tiberian History: Release 5

New additions:

GDI

Harvester TS: Essential equipment! (replaces C&C3 harvester)
Orca TS: A highly manoeuvrable strike aircraft (replaces C&C3 Orca 'bombing run' aircraft)
Component Tower TS: A flexible and powerful base defence system! (replaces Watchtower, Guardian turret & AA battery)
Advanced Guard Tower TD: An utterly remorseless base defence! (replaces Sonic tower)

GDI: History

Nod

Elite Cadre TS: A new reinforcement power!
Silo TD: You can live without building this structure (replaces C&C3 Silo)
Warfactory TS: A near essential structure (replaces C&C3 warfactory)
Laser Tower TS: A useful static defence (replaces shredder hub)
Stealth Tank TS: Very effective if used correctly (replaces C&C3 stealth tank)
SAM site TS: A very powerful anti-air defence (replaces TD history SAM)
Stealth generator TS: A power hungry, base cloaking, marvel! (replaces Disruption tower)
Obelisk TD: A classic that can receive a deadly upgrade! (replaces C&C3 Obelisk)

Nod: History


Music

A pleasant mix of Tiberian Dawn and Tiberian Sun tunes, including some pulsating action track mixes!

Known issues:

  • Same EA code bug, were anything which tints an object, will tint everything near the object.
  • Sometimes Obelisk Crystals stay lit or AGT lights stay flashing, I have noted similar behaviour in default C&C3. I might look into solutions at a future date.

Version 5.01

  • Fixed an issue that meant force firing on the ground with an upgraded Laser tower would crash the game! (Thanks to LeviathansWrath & Seph1999AD)

Installation

  1. Make sure that C&C3 is updated to version 1.9!
  2. Unpack the file using 7zip ( 7-zip.org ).
  3. Inside the file will be a 'readme' file and a folder named 'TiberianHistory'.
  4. Cut and paste the 'TiberianHistory' folder into your 'Command & Conquer 3 Tiberium Wars\mods' folder, which should be in the 'My documents' section of your computer (typically 'C:\Documents and Settings\Username\My Documents\Command & Conquer 3 Tiberium Wars\Mods').
  5. If you get an overwrite* warning click 'yes'.

These instructions assume that you have a Windows XP PC with administrator rights. Ask the community for help with other set-ups.

*This new version does not overwrite the previous C&C history mod file, due to it having a different file name (so you can play the old version if you prefer it!)

Mods future?

Moddb.com

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Platform
Windows
Developed By
Madin
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Official Page
Forums.revora.net
Release Date
Released Apr 2, 2009
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Related Mods
Command & Conquer: Tiberian History (C&C3: Tiberium Wars)
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