A massive rip in the in the very fabric of reality was caused inadvertently by the Scrins use of their rift weapon. This anomaly would eventually be known has the Dimensional rift. The effects were devastating, the time line was shattered and suddenly people, events, vehicles even buildings suddenly ceased to exist. Suddenly both GDI & Nod had vastly altered armies. Old technology was mixed in with the new, briefly the war was suspended, has both armies struggled to come to terms with both their loses and their new additions. And what of the Scrin? completely unaffected! It was 3 weeks after the dimensional rift that the first skirmish occurred. Nod forces destroyed a relief convoy that was moving to assist a small GDI outpost, all personnel were lost. Belatedly GDI declared war on Nod, the tools of war may have change, but Tiberium was still present, Kane still alive and mankind's future still uncertain.

Report RSS Release 6: Nod & Scrin Balance changes

Balance adjustments for Release 6 that effect Nod and the Scrin

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Nod balance changes


Chemical Warrior

  • Weapon range increased to 300 (was 180). Also increased the range of the squad range finder. This makes the Chemical warriors a lot more usable.
  • Weapon now effects Disruptors. Previously while it may have tinted Disruptors it did not actually do anything to them (because slowing the rate of fire would have visibly messed up the look of the beam).

Chinook

  • Reduced shroud clearance. Not so effective has a scout now.
  • Reduced loading\unloading delay to 1s (was 2s).
  • Increased take off\landing speed to 9 (was 6). Both these changes are designed to make Chinook use more responsive, it should be a more reasonable alternative to the APC now.
  • Fixed experience point rewards.

Elite Cadre

  • Rocket damage VS infantry reduced to 25%. Part of the overall reduction of rocket weaponry VS infantry.
  • Explosive charge damage increased to 2500 (was 2000). This is a big deal because it now means that the infantry squads you get from the support power can now destroy a Refinery\War factory class building if they all plant their explosives together. This should make potential early rushes worthwhile if executed correctly.
  • Moved support power from Operation centre to Secret Shrine.
  • Support power price increased to $2,500 (was $2,000).
  • Elite Cadre members can no longer call the Stealth Chinook. They can only call the normal version now. They still get dropped off via stealth Chinook, however allowing them to call stealth Chinooks made it far too easy for a Nod player to scout.
  • Elite rifle + rocket infantry experience reward + requirements doubled. Harder to rank up and you get more experience from killing them.

Linebacker

  • Stinger range increased to 375 (was 350).

Light tank

  • Reduced shroud clearance to 400 (was 450).
  • Reduced vision to 350 (was 400).

Scrin balance changes


Shielded Harvester

  • Now has shield body armour. Has special amour for when the shield is visible.
  • Reinstated the ion storm death! If the Scrin harvester is destroyed it will spawn an ion storm whose duration depends on the amount of tiberium contained in the destroyed harvester!
  • Reduced shield hit points to 500 (was 2,500!). Would be overkill to have such a strong shield now (this is the Kane's Wrath figure).

Scrin Ship

  • Range of main artillery plasma weapons increased to 750 (was 625). Nasty!
  • Scatter length of main artillery plasma weapons increased to 200 (was 150).

Legend
Green = Buff
Red = Nerf
Blue = Neutral
Black = My comments.

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