A massive rip in the in the very fabric of reality was caused inadvertently by the Scrins use of their rift weapon. This anomaly would eventually be known has the Dimensional rift. The effects were devastating, the time line was shattered and suddenly people, events, vehicles even buildings suddenly ceased to exist. Suddenly both GDI & Nod had vastly altered armies. Old technology was mixed in with the new, briefly the war was suspended, has both armies struggled to come to terms with both their loses and their new additions. And what of the Scrin? completely unaffected! It was 3 weeks after the dimensional rift that the first skirmish occurred. Nod forces destroyed a relief convoy that was moving to assist a small GDI outpost, all personnel were lost. Belatedly GDI declared war on Nod, the tools of war may have change, but Tiberium was still present, Kane still alive and mankind's future still uncertain.

Report RSS Release 3 GDI changes

All the current changes to GDI in release 3.

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GDI Changes

Repair Bay

  • Back to release 1 texture.
  • New portrait\button image.

Predator Tank

  • Removed (replaced by Medium tank).

Titan

  • Tool-tip now correctly mentions 'Heroic' rank requirement for 'Shock grenades' ability.
  • Slight adjustment of firing, hit & damage FX.
  • Once tier 2 is reached, the skirmish AI will use the Titan in place of the 'Predator' (now medium tank).
  • AI will now use the 'Shockwave grenade' ability if it gets a Titan to 'Heroic' rank.
  • A Titan that reaches 'Heroic' rank will now be able to detect stealth, in a nod to its heroic ability in Tiberian Sun.

Humvee

  • Now uses house colour.
  • Has 'lights' on night stages.
  • Now uses the 'ObjectGDI' shader.
  • Fixed a bug that meant a Humvee set to aggressive stance could attack aircraft that it could not damage, Humvees can now damage all aircraft.
  • Humvee experience points fixed, previously the Humvees experience was set at the level of a $700 unit, it is now correctly set for a $500 unit.
  • Taking the above into consideration, the Humvees health is reduced to 1800 (from 2000).
  • Weapon damage reduced from 36 to 31. Both changes are designed to reduce the effectiveness of early Humvee & Rocket squad spam.
Humvee at night

Grenadier

  • New heroic ability: EMP grenades.
  • Skirmish AI will now use EMP grenades if they manage to get a grenadier squad to 'Heroic' rank.
  • New portrait\button image.
  • Grenades now gibs infantry!

Hover MRLS

  • New smoke\fire trail for rockets.
  • Hover MRLS now follows contours of terrain rather than always remaining horizontal.
  • Fixed a bug that meant that a Hover MRLS could fall through a bridge and get stuck, if the bridge was above a river!
  • Skirmish AI will now build the Hover MRLS in place of the Juggernaut.
  • The AI will now use the 'Rocket barrage' if it manages to get a Hover MRLS to the 'Heroic' rank.
A small town in the UK...

Black Hawk

  • No longer provides 5000 experience points when destroyed!
  • 10% larger.
  • Now has house colour & uses the 'ObjectGDI' shader.

General

  • Railgun upgrade removed (no longer needed).

Additions

Zone Raider Drop

Minigunners

  • Now use 'tan' coloured uniform.

Medium Tank

Orca Bomber

  • Price increased to $2000, experience points adjusted to match.
  • An issue with the Orca bombers lift fans has been resolved.

Legend
Blue = Changes since internal beta.
Green = Changes from trials in the Best of Both Worlds R3.

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